Difference between revisions of "Ritual spot"

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{{Ideology}}
 
{{Ideology}}
 
{{stub}}
 
{{stub}}
{{infobox main|misc|
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{{Infobox main|misc
|name = Ritual spot
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| name = Ritual spot
|image = Ritual spot.png|Ritual spot
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| image = Ritual spot.png
|description = A spot for carrying out certain kinds of rituals.
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| description = A spot for carrying out certain kinds of rituals.
|type = Building
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| type = Building
|type2 = Misc
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| type2 = Ideology (Buildings)
|placeable = true
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| placeable = true
|passability = standable
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| passability = standable
|minifiable = false
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| minifiable = false
|size = 1 ˣ 1
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| size = 1 ˣ 1
|flammability = 0
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| flammability = 0
|terrain affordance = light
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| terrain affordance = light
|work to make = 0
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| work to make = 0
|page verified for version = 1.3.3069
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| page verified for version = 1.3.3069
 
}}
 
}}
 
A '''Ritual spot''' is a ritual focus added by the [[Ideology DLC]]. It does something.
 
A '''Ritual spot''' is a ritual focus added by the [[Ideology DLC]]. It does something.
  
==Acquisition==  
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== Acquisition ==
There is no cost, build time or skill requirements for placing ritual spots. Just select them from the misc tab in the architect menu and place them.  
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Ritual spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.
  
==Summary==
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== Summary ==
<If necessary>
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?
  
==Analysis==
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== Analysis ==
 
?
 
?
 +
 
== Version history ==
 
== Version history ==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
{{nav|misc|wide}}
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[[Category:Miscellaneous]]
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{{Nav|ideology|wide}}
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[[Category:Ideology (Buildings)]]

Revision as of 04:18, 16 December 2023

Ritual spot

Ritual spot

A spot for carrying out certain kinds of rituals.

Base Stats

Type
BuildingIdeology (Buildings)
Flammability
0%

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
standable
Terrain Affordance
Light

Creation

Work To Make
ticks (0 secs)

A Ritual spot is a ritual focus added by the Ideology DLC. It does something.

Acquisition

Ritual spots do not require a colonist to construct or deconstruct, nor is there a cost, build time, or skill requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.

Summary

?

Analysis

?

Version history