Difference between revisions of "Plant Harvest Yield"

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(added min and max value. Differentiate drug harvest yield. Formatting)
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{{Verified|1.2.2753}}{{Stat
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{{Verified|1.2.2753}}
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{{Stat
 
| default base value = 1
 
| default base value = 1
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| min value = 0
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| max value = 1.5
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = The yield this person gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest.}}  
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| description = The yield this person gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest.
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}}  
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The ''plant harvest yield'' doesn't get applied when harvesting drug plants. For them see ''drug harvest yield'' below.
  
 
== Summary ==
 
== Summary ==
{{stub|section=1|reason=Random chance of failure math - is 0.99 a 1% chance of total waste??}}
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{{Stub|section=1|reason=Random chance of failure math - is 0.99 a 1% chance of total waste??}}
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Yields lower than 100% give a random chance that the entire harvest will be wasted. Yields above 100% will give a proportionate bonus to the amount of resources produced, on average.
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=== Offsets ===
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The base value of 100% can first be modified by the following offset:
  
Yields lower than 1.00 (100%) give a random chance that the entire harvest will be wasted. Yields above 1.00 (100%) will give a proportionate bonus to the amount of resources produced, on average.
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* [[Ideoligion#Plants specialist|Plants specialists]] {{IdeologyIcon}}: {{+|30%}}
  
== Factors ==
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=== Factors ===
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After the offset is applied, it is further modified by the following factors:
  
* [[Skills#Plants|Plants]][[Skill::Plants| ]]: [[Skill Base Factor::0.60|60%]] plus [[Skill Bonus Factor::|a different amount]] per skill level. See below.
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* [[Skills#Plants|Plants]][[Skill::Plants|:Plants]]: ×([[Skill Base Factor::0.60|60%]] + a different amount per skill level). See ''skill table'' below.
* [[Manipulation]]: [[Manipulation Importance::0.3|30%]] importance, [[Manipulation Limit::-|No]] max
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* [[Manipulation]]: [[Manipulation Importance::0.3|30%]] importance, [[Manipulation Limit::-|No]] max (effectively {{%|{{Q|Manipulation|Effective Maximum}}|0}})
 
* [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit
 
* [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit
* [[Ideoligion#Plants specialist|Plants specialists]]{{IdeologyIcon}} gain a 30% improvement to harvest yield.
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* '''[[AI Storytellers#Economy|Difficulty]]:'''
* [[Ideoligion#Drug_use|Drug use: Essential]]{{IdeologyIcon}}: x150% multiplier on final value when harvesting [[hop plant]], [[smokeleaf plant]], or [[psychoid plant]].
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** Peaceful, Community builder: {{Good|×120%}}
* Capped at 150%.
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** Adventure story, Strive to survive: '''×100%'''
* [[AI_Storytellers#Economy|Difficulty]], between 80% and 120% multiplier, (or between 0% and 500% on custom settings)
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** Blood and dust: {{Bad|×95%}}
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** Loosing is fun: {{Bad|×80%}}
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** (custom settings allow between 0% and 500%)
  
=== Skill Table ===  
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=== Skill table ===
 
{{Stat Factors Table|l0=0.60|l1=0.70|l2=0.75|l3=0.80|l4=0.85|l5=0.90|l6=0.95|l7=0.975|l8=1.00|l9=1.01|l10=1.02|l11=1.03|l12=1.04|l13=1.05|l14=1.06|l15=1.07|l16=1.08|l17=1.09|l18=1.10|l19=1.12|l20=1.13}}
 
{{Stat Factors Table|l0=0.60|l1=0.70|l2=0.75|l3=0.80|l4=0.85|l5=0.90|l6=0.95|l7=0.975|l8=1.00|l9=1.01|l10=1.02|l11=1.03|l12=1.04|l13=1.05|l14=1.06|l15=1.07|l16=1.08|l17=1.09|l18=1.10|l19=1.12|l20=1.13}}
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== Drug harvest yield ==
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{{Quote|"The yield this person gets when harvesting drug crops.<br/>Low yields give a chance that this person will accidentally waste the harvest. High yields increase the yield from each plant."|Drug harvest yield description}}
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The ''drug harvest yield'' is the stat that gets applies when harvesting [[hop plant]]s, [[smokeleaf plant]]s, and [[psychoid plant]]s. It is exactly the same as ''plant harvest yield'' but the following factor may apply:
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* [[Ideoligion#Drug_use|Drug use: Essential]] {{IdeologyIcon}}: {{Good|×150%}}
  
 
== Version history ==
 
== Version history ==
 
* [[Version/0.12.906|0.12.906]] - Unskilled or injured growers can fail at harvesting, destroying the harvest for one plant
 
* [[Version/0.12.906|0.12.906]] - Unskilled or injured growers can fail at harvesting, destroying the harvest for one plant
 
* [[Version/1.3.3066|1.3.3066]] - PlantHarvestYield stat above 100% gives a bonus to yield.
 
* [[Version/1.3.3066|1.3.3066]] - PlantHarvestYield stat above 100% gives a bonus to yield.
{{nav|stats|wide}}
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{{Nav|stats|wide}}

Revision as of 16:53, 12 January 2024

Plant Harvest Yield is a stat: The yield this person gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest. Its minimum allowed value is 0%. Its maximum allowed value is 150%. Its default value is 100%.

The plant harvest yield doesn't get applied when harvesting drug plants. For them see drug harvest yield below.

Summary

Yields lower than 100% give a random chance that the entire harvest will be wasted. Yields above 100% will give a proportionate bonus to the amount of resources produced, on average.

Offsets

The base value of 100% can first be modified by the following offset:

Factors

After the offset is applied, it is further modified by the following factors:

  • Plants:Plants: ×(60% + a different amount per skill level). See skill table below.
  • Manipulation: 30% importance, No max (effectively 429%)
  • Sight: 20% importance, 100% limit
  • Difficulty:
    • Peaceful, Community builder: ×120%
    • Adventure story, Strive to survive: ×100%
    • Blood and dust: ×95%
    • Loosing is fun: ×80%
    • (custom settings allow between 0% and 500%)

Skill table

Plants Skill Level Plant Harvest Yield
100% Manipulation 125% Manipulation 150% Manipulation
0 60% 64.5% 69%
1 70% 75.25% 80.5%
2 75% 80.63% 86.25%
3 80% 86% 92%
4 85% 91.38% 97.75%
5 90% 96.75% 103.5%
6 95% 102.13% 109.25%
7 97.5% 104.81% 112.13%
8 100% 107.5% 115%
9 101% 108.58% 116.15%
10 102% 109.65% 117.3%
11 103% 110.73% 118.45%
12 104% 111.8% 119.6%
13 105% 112.88% 120.75%
14 106% 113.95% 121.9%
15 107% 115.03% 123.05%
16 108% 116.1% 124.2%
17 109% 117.18% 125.35%
18 110% 118.25% 126.5%
19 112% 120.4% 128.8%
20 113% 121.48% 129.95%

Drug harvest yield

"The yield this person gets when harvesting drug crops.
Low yields give a chance that this person will accidentally waste the harvest. High yields increase the yield from each plant."

— Drug harvest yield description

The drug harvest yield is the stat that gets applies when harvesting hop plants, smokeleaf plants, and psychoid plants. It is exactly the same as plant harvest yield but the following factor may apply:

Version history

  • 0.12.906 - Unskilled or injured growers can fail at harvesting, destroying the harvest for one plant
  • 1.3.3066 - PlantHarvestYield stat above 100% gives a bonus to yield.