Difference between revisions of "Pain Shock Threshold"

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(Elaborated on the benefits/drawbacks to high/low thresholds.)
(Prev edit good, but chsnging up some formatting now that analysis has expanded, and adding balancing arguments to be a bit to be clearer for newbies. Also psycasting)
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When a pawn's pain level meets or exceeds their ''Pain Shock Threshold'' they will become incapacitated. Higher values are typically preferred, yet low values can be favorable in keeping the pawn alive. For instance, a pawn with a high pain shock threshold will accrue more damage before getting downed, meaning death from missing body parts/sheer blood loss is more likely. A pawn with a low pain shock threshold, however, will rarely die or even be placed in highly critical condition in the midst of combat, especially through small arms fire.
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When a pawn's pain level meets or exceeds their ''Pain Shock Threshold'' they will become [[Downed|incapacitated]].
  
 
[[Mechanoids]] feel no pain and are therefore not affected by this stat.
 
[[Mechanoids]] feel no pain and are therefore not affected by this stat.
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* [[War mask]]: {{+|10%}}
 
* [[War mask]]: {{+|10%}}
 
* [[Veil]]: {{+|5%}}
 
* [[Veil]]: {{+|5%}}
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== Analysis ==
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Higher values are typically preferred, yet low values can be favorable in keeping 
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the affected pawn alive.
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For instance, a pawn with a high pain shock threshold will accrue more damage before getting downed, meaning death from missing body parts/sheer [[blood loss]] is more likely, but will contribute more damage to a fight before being downed, potentially saving ''other'' pawns from damage or death.
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Meanwhile a pawn with a low pain shock threshold will rarely die or even be placed in highly critical condition in the midst of combat, especially from small arms fire,  but will contribute less to a fight before to being downed.
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[[Psycast]]ers have a specific benefit from high thresholds, as it allows them to more safely use [[pain]] to boost their [[neural heat]] dissipation without increasing the risk of being downed in combat. Note that this does not prevent any other penalties from pain, such as [[consciousness]] loss.
  
 
{{Nav|stats|wide}}
 
{{Nav|stats|wide}}

Revision as of 06:50, 6 March 2024

Pain Shock Threshold is a stat: The pain level at which this creature is downed from pain. Its minimum allowed value is 1% (effectively limited to 30%). Its maximum allowed value is 99% (effectively limited to 95%). Its default value is 80%.

When a pawn's pain level meets or exceeds their Pain Shock Threshold they will become incapacitated.

Mechanoids feel no pain and are therefore not affected by this stat.

Offsets

Analysis

Higher values are typically preferred, yet low values can be favorable in keeping the affected pawn alive.

For instance, a pawn with a high pain shock threshold will accrue more damage before getting downed, meaning death from missing body parts/sheer blood loss is more likely, but will contribute more damage to a fight before being downed, potentially saving other pawns from damage or death.

Meanwhile a pawn with a low pain shock threshold will rarely die or even be placed in highly critical condition in the midst of combat, especially from small arms fire, but will contribute less to a fight before to being downed.

Psycasters have a specific benefit from high thresholds, as it allows them to more safely use pain to boost their neural heat dissipation without increasing the risk of being downed in combat. Note that this does not prevent any other penalties from pain, such as consciousness loss.