Difference between revisions of "Neural supercharger"

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|imagesize = 45px
 
|imagesize = 45px
 
| description = A neuron-sensitizing device that can deliver one neural supercharge each day. A person with a neural supercharge will think and learn faster, but will also consume more food. The effect wears off in one day. Neural superchargers consume a lot of electricity.
 
| description = A neuron-sensitizing device that can deliver one neural supercharge each day. A person with a neural supercharge will think and learn faster, but will also consume more food. The effect wears off in one day. Neural superchargers consume a lot of electricity.
| type = Miscellaneous
+
| type = Misc
 
| type2 =  
 
| type2 =  
 
| placeable = Yes
 
| placeable = Yes

Revision as of 03:23, 4 August 2021

Neural supercharger

Neural supercharger

A neuron-sensitizing device that can deliver one neural supercharge each day. A person with a neural supercharge will think and learn faster, but will also consume more food. The effect wears off in one day. Neural superchargers consume a lot of electricity.

Base Stats

Type
Misc

Building

Placeable
Yes

A Neural supercharger is added by the Ideology DLC. It needs to be charged for 24 hours. After being charged a colonist can use the device, granting them +10% consciousness, +20% hunger rate, and +25% global learning factor

Acquisition

A Neural Supercharger can be built with Steel 50 and Component 4 after unlocking the Neural Supercharger research. A Neural Supercharger must be built by a colonist with a Transhumanist Ideoligion

Summary

<If necessary>

Analysis

In colonies with plenty of food and a surplus of power, the supercharger is an easy way to increase the efficiency of a pawn, allowing them to build and craft more than normal. For colonies without the Transhumanist meme, a person who follows an ideoligion with the meme can be recruited and can build it.

Version History