Difference between revisions of "Negotiation Ability"

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==Factors==
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== Factors ==
* [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.4|40%]] plus [[Skill Bonus Factor::0.075|7.5%]] per skill level.
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* [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.4|40%]] plus [[Skill Bonus Factor::0.075|7.5%]] per skill level. Max effectively 190%.
 
* [[Talking]]: [[Talking Importance::0.9|90%]] importance, 5% allowed defect. Max [[Talking Limit::1|100%]]
 
* [[Talking]]: [[Talking Importance::0.9|90%]] importance, 5% allowed defect. Max [[Talking Limit::1|100%]]
 
* [[Hearing]]: [[Hearing Importance::0.9|90%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]]
 
* [[Hearing]]: [[Hearing Importance::0.9|90%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]]
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== Formula ==
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'''Negotiation Ability''' = (0.4 + Social skill level × 0.075) × {IF Talking < 0.95 THEN [1 + (Talking - 1) × 0.9] ELSE 1} × {IF Hearing < 0.95 THEN [1 + (Hearing - 1) × 0.9] ELSE 1}
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For example the maximum possible value:
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'''Negotiation Ability''' = (0.4 + 20 × 0.075) × {1} × {1} = '''190%'''
  
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}

Revision as of 21:37, 23 November 2021

Negotiation Ability is a stat: How effective this person is as a negotiator.
This affects the speed of prisoner recruitment, impact on faction relations when giving gifts, and the outcome of peace talks. Its minimum allowed value is 40%. Its default value is 100%.

Factors

  • Social: 40% plus 7.5% per skill level. Max effectively 190%.
  • Talking: 90% importance, 5% allowed defect. Max 100%
  • Hearing: 90% importance, 5% allowed defect. Max 100%

Formula

Negotiation Ability = (0.4 + Social skill level × 0.075) × {IF Talking < 0.95 THEN [1 + (Talking - 1) × 0.9] ELSE 1} × {IF Hearing < 0.95 THEN [1 + (Hearing - 1) × 0.9] ELSE 1}

For example the maximum possible value:

Negotiation Ability = (0.4 + 20 × 0.075) × {1} × {1} = 190%