Difference between revisions of "Global Learning Factor"

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{{See also|Skills}}
 
{{Stat
 
{{Stat
 
| default base value = 1
 
| default base value = 1
 
| hide at value = 1
 
| hide at value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = Global learning efficiency for all skills.
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| description = Global learning efficiency for all [[skills]].
}}
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}} Global learning factor is a direct multiplier on the experience gained for skills.{{Check Tag|Relation to Learning need|Confirm that this stat has no relation whatsoever to the Learning need or the resulting Growth Points, and then add a note to that effect somewhere on this page.}}
  
==Factors==
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To calculate this value, the game applies any factors to the sum of all offsets and the base 100%. As such, a pawn with the Slow Study gene and the Fast Learner trait has a Global Learning Factor of less than 100%.
* [[Traits#Too smart|Too Smart]] trait - increases Global Learning Factor +75%, while also inflicting a penalty to mental break threshold.
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* [[Traits#Fast learner|Fast Learner]] trait - increases Global Learning Factor +75%
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Global Learning Factor is only one part of skill XP growth, along with the [[Skills#Passion|Passion Multiplier]] and the base XP from a pawn's action.  The base XP is multiplied by both Global Learning Factor and the Passion Multiplier.  Because they are multiplicative, even the highest Global Learning Factor, 270%, cannot overcome the multiplier from a lack of passion, 35%, leaving such a pawn learning that skill slightly slower (94% of base XP gained) than a pawn with a base global learning factor and a single passion in the skill (100% of base XP gained).
* [[Traits#Slow learner|Slow Learner]] trait - decreases Global Learning Factord -75%
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* [[Learning assistant]] implant {{RoyaltyIcon}} - increases Global Learning Factor +20%
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== Factors ==
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=== Offsets ===
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These values act as offsets to Global Learning Factor. That is they are added to the base value of 100%. For example, a pawn with the Fast Learner trait and a Learning Assistant implant has a final Global Learning Factor of 195%.
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* [[Too smart|Too Smart]] trait: {{+|75%}}, while also inflicting a penalty to [[Mental Break Threshold|mental break threshold]].
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* [[Fast learner|Fast Learner]] trait: {{+|75%}}
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* [[Slow learner|Slow Learner]] trait: {{--|75%}}
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* [[Learning assistant]] implant {{RoyaltyIcon}}: {{+|20%}}
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* [[Neural supercharger]] building {{IdeologyIcon}}: {{+|25%}}
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* [[Gene#Quick study|Quick study]] gene {{BiotechIcon}}: {{+|50%}}
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=== Factors ===
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* [[Gene#Slow study|Slow study]] gene {{BiotechIcon}}: {{Bad|×50%}}
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=== Example ===
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{{Stub|section=1|reason=Worked example with order of operations (include Slow study because its the only factor)}}
  
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}

Latest revision as of 15:19, 11 July 2023

Global Learning Factor is a stat: Global learning efficiency for all skills. Global learning factor is a direct multiplier on the experience gained for skills.[Relation to Learning need]

To calculate this value, the game applies any factors to the sum of all offsets and the base 100%. As such, a pawn with the Slow Study gene and the Fast Learner trait has a Global Learning Factor of less than 100%.

Global Learning Factor is only one part of skill XP growth, along with the Passion Multiplier and the base XP from a pawn's action. The base XP is multiplied by both Global Learning Factor and the Passion Multiplier. Because they are multiplicative, even the highest Global Learning Factor, 270%, cannot overcome the multiplier from a lack of passion, 35%, leaving such a pawn learning that skill slightly slower (94% of base XP gained) than a pawn with a base global learning factor and a single passion in the skill (100% of base XP gained).

Factors[edit]

Offsets[edit]

These values act as offsets to Global Learning Factor. That is they are added to the base value of 100%. For example, a pawn with the Fast Learner trait and a Learning Assistant implant has a final Global Learning Factor of 195%.

Factors[edit]

Example[edit]