Difference between revisions of "Gene bank"

From RimWorld Wiki
Jump to navigation Jump to search
m (Removed stub, since check tags and stub tags are separate things.)
(don't put links in the description, other fixes)
Line 3: Line 3:
 
|name = Gene bank
 
|name = Gene bank
 
|image = Genebank north.png|Gene bank
 
|image = Genebank north.png|Gene bank
|description = This building can store [[Genepack|genepacks]] and make them usable to create new [[Xenogerm|xenogerms]], when placed near a [[gene assembler]]. Large gene libraries require many gene banks.
+
|description = This building can store genepacks and make them usable to create new xenogerms, when placed near a gene assembler. Large gene libraries require many gene banks.
 
<br>
 
<br>
 
<br>
 
<br>
Line 29: Line 29:
 
|resource 2 amount = 1
 
|resource 2 amount = 1
 
}}
 
}}
The '''Gene bank''' is used for storing [[Genepack|Genepacks]] safely, and for providing [[genes]] to the [[Gene assembler]].
+
The '''Gene bank''' is used for storing [[genepack]]s safely, and for providing [[genes]] to the [[Gene assembler]].
  
 
== Acquisition ==
 
== Acquisition ==
Line 35: Line 35:
  
 
== Summary ==
 
== Summary ==
The purpose of a gene bank is to store genepacks without them deteriorating, and to provide their contained genes to a gene assembler. Each gene bank can hold up to four genepacks. With each genepack having a maximum capacity of four genes, a single gene bank can provide a maximum of sixteen genes to a connected gene assembler. Up to 100 gene banks can be connected to a single gene assembler.
+
Gene banks can store [[genepack]]s without them deteriorating, and allow their contained genes to be used by a [[gene assembler]]. Each gene bank can hold up to four genepacks, for a theoretical maximum of 16 genes per bank. Up to 100 gene banks can be connected to a single gene assembler.
 +
 
  
 
Gene banks always require 40 watts of power, regardless of the number of genepacks they contain. As long as a genebank is powered, any contained genepacks will not deteriorate, but will instead be repaired over time{{Check Tag|check|At what rate?}}. If the gene bank loses power or is turned off, the contained genepacks will deteriorate normally. An empty gene bank can be safely powered down without ill effect.
 
Gene banks always require 40 watts of power, regardless of the number of genepacks they contain. As long as a genebank is powered, any contained genepacks will not deteriorate, but will instead be repaired over time{{Check Tag|check|At what rate?}}. If the gene bank loses power or is turned off, the contained genepacks will deteriorate normally. An empty gene bank can be safely powered down without ill effect.

Revision as of 05:06, 2 November 2022

Gene bank

Gene bank

This building can store genepacks and make them usable to create new xenogerms, when placed near a gene assembler. Large gene libraries require many gene banks.

When powered, gene banks prevent genepacks from deteriorating and will slowly repair deterioration.

Base Stats

Type
BuildingProduction
Market Value
145 Silver [Note]
Beauty
0
HP
200
Flammability
50%
Path Cost
42

Building

Size
2 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
0%
Terrain Affordance
Light
Power
-40 W

Creation

Required Research
Xenogenetics
Skill Required
Construction 4
Work To Make
5,000 ticks (1.39 mins)
Resources to make
Steel 50 + Component 1
Deconstruct yield
Steel 25 + Component 0 - 1
Destroy yield
Steel 12 - 13 + Component 0 - 1

The Gene bank is used for storing genepacks safely, and for providing genes to the Gene assembler.

Acquisition

Gene banks can be constructed once the Xenogenetics research project has been completed. They require Steel 50 Steel, Component 1 Component, 5,000 ticks (1.39 mins) of work, and a Construction skill of 4.

Summary

Gene banks can store genepacks without them deteriorating, and allow their contained genes to be used by a gene assembler. Each gene bank can hold up to four genepacks, for a theoretical maximum of 16 genes per bank. Up to 100 gene banks can be connected to a single gene assembler.


Gene banks always require 40 watts of power, regardless of the number of genepacks they contain. As long as a genebank is powered, any contained genepacks will not deteriorate, but will instead be repaired over time[check]. If the gene bank loses power or is turned off, the contained genepacks will deteriorate normally. An empty gene bank can be safely powered down without ill effect.

Storage

The contents of a single gene bank can be viewed by selecting it, then opening the "Contents" tab on the inspection pane. In addition to viewing the contained genepacks, the contents pane allows you to control which genepacks are allowed to be stored. By default, the option "Allow all genepacks" is enabled, which means that any loose genepacks will be hauled to it. By disabling this option, genepacks will have to be selected manually by the player before they can be stored.

Allowing all genepacks

The default option for gene banks. Any loose genepacks that do not have an assignment will be hauled to the most convenient gene bank that allows all genepacks.

Manually assigning genepacks

Genepacks can only be stored in this gene bank if the player has explicitly requested them. Viewing the contents page will show a list all genepacks not currently in a gene bank. These genepacks can be assigned to the gene bank by selecting them from the list, after which a colonist will need to haul the genepack.

Setting this mode will not eject any genepacks currently stored in the genebank.

Version history