Difference between revisions of "Food"

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* Items dropped in an area without a roof will [[Deterioration|deteriorate]] ([[Version/0.9.722]]).
 
* Items dropped in an area without a roof will [[Deterioration|deteriorate]] ([[Version/0.9.722]]).
  
* Storage in temperature above 0°C will spoil over time as well, though temperatures below 10°C will slow down spoiling.  A freezer room can be created by placing at least enough [[Cooler]]s in proportion to its size, the bigger the storage the more coolers required. In the early game, this can pose a threat if located on warm [[biomes]].
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* Storage in temperature above 0°C will spoil over time as well, though temperatures below 10°C will slow down spoiling by a factor of 1 divided by the temperature in C. See [[Temperature#Temperature_Thresholds|Temperature]] for details.  A freezer room can be created by placing at least enough [[Cooler]]s in proportion to its size, the bigger the storage the more coolers required. In the early game, this can pose a threat if located on warm [[biomes]].
  
 
Note that freezing temperatures alone does not prevent deterioration of food. For example: a [[raider]] is killed and drops his/her fine meal outdoors. That meal will still decay from exposure.
 
Note that freezing temperatures alone does not prevent deterioration of food. For example: a [[raider]] is killed and drops his/her fine meal outdoors. That meal will still decay from exposure.

Revision as of 08:26, 20 May 2021

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Resources Menu Crafted resources Exotic Items Food Medical Items Materials Textiles

Food is the basic source of nutrition to both humans and animals. Lack of it leads to hunger which can be tracked by a pawn's food meter known as saturation and a long excessive deprivation leads to starvation.

Raw Food

Food found in its natural stage is raw, fruits can be consumed without cooking but vegetables and meat will taste better for the colonist when prepared. Raws can still be consumed without being heated but causes the Ate raw food thought with a -7 mood penalty. Eating raw food restores 0.05 saturation each. Foods cooked at an electric stove, fueled stove or campfire turn into meals, later on it can be processed at the nutrient paste dispenser as well.


Raw food can be obtained from a variety of sources:

Degradation

As of version 0.15.1279 (29 August 2016) there is a message telling you when food has spoiled.

Food will be wasted if left unattended (except for beer) by two factors: exposure and high temperature.

  • Storage in temperature above 0°C will spoil over time as well, though temperatures below 10°C will slow down spoiling by a factor of 1 divided by the temperature in C. See Temperature for details. A freezer room can be created by placing at least enough Coolers in proportion to its size, the bigger the storage the more coolers required. In the early game, this can pose a threat if located on warm biomes.

Note that freezing temperatures alone does not prevent deterioration of food. For example: a raider is killed and drops his/her fine meal outdoors. That meal will still decay from exposure.

Once spoiled, food will vanish and can never be recovered. However, food can be eaten at any stage before spoiling with no visible mood effect.

  • Food deterioration rates
    Food item Deterioration rate (per day) Days to Rot
    Meat Raw meat 6 2
    Potatoes Potatoes 6 30
    Agave fruit Agave fruit 6 25
    Berries Berries 6 14
    Corn Corn 6 60
    Raw fungus Raw fungus 40
    Rice Rice 6 40
    Beer Beer 0.5 -
    Chocolate Chocolate 8 -
    Packaged survival meal Packaged survival meal 0.25 -
    Pemmican Pemmican 2 70
    Nutrient paste meal Nutrient paste meal 10 0.75
    Simple meal Simple meal 10 4
    Fine meal Fine meal 10 4
    Lavish meal Lavish meal 10 4
    Eggs Eggs
    Milk Milk 10 14
    Hay Hay 6 60
    Kibble Kibble 6 -
    Insect jelly Insect jelly 6 -
  • Version History

    • 0.8.657 - Now spoils without refrigeration
    • 0.9.722 - Food poisioning added. Bad cooks are more likely to accidentally poison meals.