Difference between revisions of "Floors"

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{| {{STDT| sortable c_25 text-center}}
 
{| {{STDT| sortable c_25 text-center}}
! Type !! Materials !! Resources Per Square !! Beauty !! Move Speed Modifier !! Flammability !! Cleanliness !! Wealth
+
! Type !! Materials !! Resources Per Square !! Work to Build || Beauty !! Move Speed Modifier !! Flammability !! Cleanliness !! Wealth
 
|-
 
|-
 
! [[Wood floor]]
 
! [[Wood floor]]
| Wood || | 3{{icon|wood}} || | 0 || | 100 || | 22 || 0 || {{Market Value|3.9}}
+
| Wood || | 3{{icon|wood}} || {{ticks|{{Q|Wood floor|Work To Make}}}} ||| 0 || | 100 || | 22 || 0 || {{Market Value|3.9}}
 
|-
 
|-
 
! [[Carpets|Carpet]]
 
! [[Carpets|Carpet]]
| Cloth || | 7{{icon|cloth}} || | 2 || | 100 || | 32 || 0 || {{Market Value|13.38}}
+
| Cloth || | 7{{icon|cloth}} || {{ticks|{{Q| Red carpet |Work To Make}}}} ||| 2 || | 100 || | 32 || 0 || {{Market Value|13.38}}
 
|-
 
|-
 
! [[Sterile tile]]
 
! [[Sterile tile]]
| Silver/Steel || | 12{{icon|silver}} & 3{{icon|metal}} || | 0 || | 100 || | 0 || +0.6 || {{Market Value|23.5}}
+
| Silver/Steel || | 12{{icon|silver}} & 3{{icon|metal}} || {{ticks|{{Q|Sterile tile|Work To Make}}}} ||| 0 || | 100 || | 0 || +0.6 || {{Market Value|23.5}}
 
|-
 
|-
 
! [[Stone tile]]
 
! [[Stone tile]]
| Sandstone, Granite, Limestone, Slate or Marble || | 4{{icon|stone}} || | 1 || | 100 || 0 || 0 || {{Market Value|8}}
+
| Sandstone, Granite, Limestone, Slate or Marble || | 4{{icon|stone}} || {{ticks|{{Q|Stone tile |Work To Make}}}} || | 1 || | 100 || 0 || 0 || {{Market Value|8}}
 
|-
 
|-
 
! [[Flagstone]]
 
! [[Flagstone]]
| Sandstone, Granite, Limestone, Slate or Marble || | 4{{icon|stone}} || | 0 || | 100 || 0  || 0 || {{Market Value|5.5}}
+
| Sandstone, Granite, Limestone, Slate or Marble || | 4{{icon|stone}} ||{{ticks|{{Q| Flagstone|Work To Make}}}} || | 0 || | 100 || 0  || 0 || {{Market Value|5.5}}
 
|-
 
|-
 
! [[Silver tile]]
 
! [[Silver tile]]
| Silver || | 70{{icon|silver}} || | 5 || | 100 || 0 || +0.2 || {{Market Value|73}}
+
| Silver || | 70{{icon|silver}}||{{ticks|{{Q| Silver tile|Work To Make}}}} || | 5 || | 100 || 0 || +0.2 || {{Market Value|73}}
 
|-
 
|-
 
! [[Steel tile]]
 
! [[Steel tile]]
| Steel || | 7{{icon|metal}} || | 1 || | 100 || 0  || +0.2 || {{Market Value|16}}
+
| Steel || | 7{{icon|metal}} || {{ticks|{{Q| Steel tile|Work To Make}}}} ||| 1 || | 100 || 0  || +0.2 || {{Market Value|16}}
 
|-
 
|-
 
! [[Paved tile]]
 
! [[Paved tile]]
| Steel || | 2{{icon|metal}} || | 0 || | 100 || 0  || 0 || {{Market Value|5}}
+
| Steel || | 2{{icon|metal}} ||{{ticks|{{Q| Paved tile|Work To Make}}}} || | 0 || | 100 || 0  || 0 || {{Market Value|5}}
 
|-
 
|-
 
! [[Concrete]]
 
! [[Concrete]]
| Steel || | 1{{icon|metal}} || | -1 || | 100 || 0  || 0 || {{Market Value|2}}
+
| Steel || | 1{{icon|metal}} || {{ticks|{{Q| Concrete|Work To Make}}}} ||| -1 || | 100 || 0  || 0 || {{Market Value|2}}
 
|-
 
|-
 
! [[Gold tile]]
 
! [[Gold tile]]
| Gold || | 70{{Icon Small|gold}} || 12 || | 100 || 0  || +0.2 || {{Market Value|705}}
+
| Gold || | 70{{Icon Small|gold}} || {{ticks|{{Q| Gold tile|Work To Make}}}} || 12 || | 100 || 0  || +0.2 || {{Market Value|705}}
 
|-
 
|-
 
! [[Smooth stone]]
 
! [[Smooth stone]]
| Natural Stone Floor || | Free || | 2 || | 100 || 0 || 0 || {{Market Value|8}}
+
| Natural Stone Floor || | - || ? ||| 2 || | 100 || 0 || 0 || {{Market Value|8}}
 
|-
 
|-
 
! [[Fine carpet]] {{RoyaltyIcon}}
 
! [[Fine carpet]] {{RoyaltyIcon}}
| Cloth || | 35{{Icon Small|cloth}} || 4 || | 100 || 32  || 0 || {{Market Value|67}}
+
| Cloth || | 35{{Icon Small|cloth}} || {{ticks|{{Q|Fine indigo carpet|Work To Make}}}} || 4 || | 100 || 32  || 0 || {{Market Value|67}}
 
|-
 
|-
! [[Fine tile]] {{RoyaltyIcon}}
+
! [[Fine stone tile]] {{RoyaltyIcon}}
| Sandstone, Granite, Limestone, Slate or Marble || | 20{{Icon|stone}} || | 3 || | 100 || 0  || 0 || {{Market Value|36}}
+
| Sandstone, Granite, Limestone, Slate or Marble ||| 20{{Icon|stone}} ||{{ticks|{{Q|Fine stone tile|Work To Make}}}} ||  | 3 || | 100 || 0  || 0 || {{Market Value|36}}
 
|-
 
|-
 
! [[Rough stone]]
 
! [[Rough stone]]
| Natural Stone Floor || | 0 || | -1 || | 87 || 0  || 0 || {{Market Value|0}}
+
| Natural Stone Floor ||| - |||| -  | -1 || | 87 || 0  || 0 || {{Market Value|0}}
 
|-
 
|-
 
! [[Rough-hewn stone]]
 
! [[Rough-hewn stone]]
| Semi-natural Stone Floor || | 0 || | -1 || |93 || 0  || ? || ?
+
| Semi-natural Stone Floor || - ||| ? || | -1 || |93 || 0  || ? || ?
 
|}
 
|}
 
<br/>
 
<br/>

Revision as of 13:41, 15 February 2021

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Menus Architect Work Schedule Assign Animals Wildlife Research Quests World History Factions Menu
Architect Menu Orders Zone Structure Production Furniture Power Security Misc Floors Recreation Ship Temperature Special Ideology (Buildings) Biotech (Buildings) Anomaly (Buildings)


Description

Floors.png

Floor improvements can bring benefits such as mobility speed, aesthetic comfort and hygiene, as well as prevent wild plants from growing and fires from spreading.

Movement speed

Soil grows vegetation such as grass, bushes and trees, all of which cause a walking speed reduction for Colonists. Other natural surfaces incapable of growing vegetation such as sand or ice also have low movement speeds. Flooring a frequent path will reduce the time required to walk between the two ends.

Beauty of room

Colonists are affected in mood according to their surroundings, especially those locations where they spend most of the day or night such as a bedroom, kitchen, workshop, research lab, etc. Carpets for instance can make bedrooms look nicer for their occupants.

Sanitation / Safety

Flooring is an important factor when calculating a room's Cleanliness, which is important for most rooms but particularly for kitchens, hospitals and laboratories.

Tiles with a cleanliness bonus bring better success rates in hospitalized quarters as they help prevent the posssibility of infection. Non-flammable flooring helps prevent fire advance to its tile while also protecting underground electrical conducts damage by weather.

No plant growth

Any flooring placed outdoors will prevent grass, bushes or trees from spreading there. This can be useful to keep any trees from growing in the path of a wind turbine and reducing its power output. Surrounding fields with flooring will prevent trees growing there, which your growers must clear first before they sow nearby. It can also be used to create fire breaks to keep wildfires from spreading to your base if non-flammable materials were used.

Flooring can even help with security in certain biomes. While giving a movement bonus to raiders, covering your killbox in flooring will prevent any trees growing there for raiders to take cover behind.

Types of Flooring

There are several different types of flooring available, with each requiring specific resources to construct each tile.

Type Materials Resources Per Square Work to Build Beauty Move Speed Modifier Flammability Cleanliness Wealth
Wood floor Wood 3 Wood 85 ticks (1.42 secs) 0 100 22 0 3.9
Carpet Cloth 7 Cloth 800 ticks (13.33 secs) 2 100 32 0 13
Sterile tile Silver/Steel 12 Silver & 3 Steel 1,600 ticks (26.67 secs) 0 100 0 +0.6 24
Stone tile Sandstone, Granite, Limestone, Slate or Marble 4 Stone 1,100 ticks (18.33 secs) 1 100 0 0 8
Flagstone Sandstone, Granite, Limestone, Slate or Marble 4 Stone 500 ticks (8.33 secs) 0 100 0 0 5.5
Silver tile Silver 70 Silver 800 ticks (13.33 secs) 5 100 0 +0.2 73
Steel tile Steel 7 Steel 800 ticks (13.33 secs) 1 100 0 +0.2 16
Paved tile Steel 2 Steel 300 ticks (5 secs) 0 100 0 0 5
Concrete Steel 1 Steel 100 ticks (1.67 secs) -1 100 0 0 2
Gold tile Gold 70Gold 800 ticks (13.33 secs) 12 100 0 +0.2 705
Smooth stone Natural Stone Floor - ? 2 100 0 0 8
Fine carpet Content added by the Royalty DLC Cloth 35Cloth 4,000 ticks (1.11 mins) 4 100 32 0 67
Fine stone tile Content added by the Royalty DLC Sandstone, Granite, Limestone, Slate or Marble 20 Stone 5,000 ticks (1.39 mins) 3 100 0 0 36
Rough stone Natural Stone Floor - -1 87 0 0 0
Rough-hewn stone Semi-natural Stone Floor - ? -1 93 0 ? ?


Verson History

  • 0.11.877 - You can now remove floors to reveal the terrain underneath.

See also