Difference between revisions of "Eating"

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(added missing numbers and added effective min and max)
 
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{{Capacity
 
{{Capacity
 
| default base value = 1
 
| default base value = 1
| min value = 0.1{{#set:Effective Minimum|0.1}}
+
| min value = 0.1
 
| to string style = PercentZero
 
| to string style = PercentZero
 
| description = A character's ability to eat.  
 
| description = A character's ability to eat.  
}}
+
}}{{#set:Effective Minimum|0.1}}{{#set:Effective Maximum|{{Q|Consciousness|Effective Maximum}} }}
 
Eating is a function of a human's or animal's health, affected by Consciousness, the jaw, tongue, and neck.  
 
Eating is a function of a human's or animal's health, affected by Consciousness, the jaw, tongue, and neck.  
  
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Eating is not affected by [[Body parts|stomach]] efficiency or [[metabolism]]; these factors independently affect the ability to use [[nutrition]] to satisfy [[hunger]]. [[Moving]] can severely restrict a creature's ability to move to nearby nutrition but are also independent from eating. [[Sight]] does not affect eating nor a creature's ability to find available nutrition.
 
Eating is not affected by [[Body parts|stomach]] efficiency or [[metabolism]]; these factors independently affect the ability to use [[nutrition]] to satisfy [[hunger]]. [[Moving]] can severely restrict a creature's ability to move to nearby nutrition but are also independent from eating. [[Sight]] does not affect eating nor a creature's ability to find available nutrition.
 
{{Hover title|Version/1.3.3200|At the time of writing}}, the maximum possible Eating capacity is 150% with a healthy pawn high on [[go-juice]], [[luciferium]] and [[wake-up]], and having used a [[neural supercharger]]{{IdeologyIcon}} to buff [[Consciousness]].
 
  
 
== Affected stats ==
 
== Affected stats ==
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* Tongue part efficiency. 50% importance, 0% allowed defect. No Max
 
* Tongue part efficiency. 50% importance, 0% allowed defect. No Max
 
** [[Bionic tongue]]: Part efficiency '''100%'''
 
** [[Bionic tongue]]: Part efficiency '''100%'''
 +
** [[Bionic jaw]]: Part efficiency '''125%'''
  
Since consciousness is effectively maxed out to {{Good|{{%|{{Q|Consciousness|Effective Maximum}} }} }} and there is no way to achieve more than 100% part efficiency for the jaw and tongue, ''eating'' effectively ranges from {{Bad|{{%|{{P|Effective Minimum}} }} }} (absolute minimum) to {{Good|{{%|{{Q|Consciousness|Effective Maximum}} }} }}.
+
Since consciousness is effectively maxed out to {{Good|{{%|{{Q|Consciousness|Effective Maximum}} }} }}, ''eating'' effectively ranges from {{Bad|{{%|{{P|Effective Minimum}} }} }} (absolute minimum) to {{Good|212%}}, with a [[bionic jaw]] installed on top of maximum [[consciousness]].
  
 
{{Nav|stats|wide}}
 
{{Nav|stats|wide}}
 
{{Verified|1.4.3901}}
 
{{Verified|1.4.3901}}

Latest revision as of 13:48, 29 April 2024

Eating is a pawn capacity: A character's ability to eat. Eating is a function of a human's or animal's health, affected by Consciousness, the jaw, tongue, and neck.

Eating and manipulation are the two determining factors of the Eating Speed stat.

Eating is not affected by stomach efficiency or metabolism; these factors independently affect the ability to use nutrition to satisfy hunger. Moving can severely restrict a creature's ability to move to nearby nutrition but are also independent from eating. Sight does not affect eating nor a creature's ability to find available nutrition.

Affected stats[edit]

NameTypeWeightMaxDescription
Eating SpeedStat0.95-Multiplier on eating speed.

Factors[edit]

The following factors affect Eating:

  • Consciousness: 100% importance, no allowed defect. No Max
  • Jaw part efficiency. 140% importance, 0% allowed defect. No Max
  • Tongue part efficiency. 50% importance, 0% allowed defect. No Max

Since consciousness is effectively maxed out to 170%, eating effectively ranges from 10% (absolute minimum) to 212%, with a bionic jaw installed on top of maximum consciousness.