Difference between revisions of "Door"

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{{infobox main|structure|
 
{{infobox main|structure|
|name = Door
+
| name = Door
|image = Door.png|Door
+
| image = Door.png|Door
|description = Divides rooms. Simple doors must be manually opened, which slows people down. The amount of slowdown depends on what the door is made of.
+
| description = Divides rooms. Simple doors must be manually opened, which slows people down. The amount of slowdown depends on what the door is made of.
|type = Structure
+
| type = Structure
|type2 =
+
| type2 =
|minimum skill = 6
+
| minimum skill = 6
|size = 1 ˣ 1
+
| size = 1 ˣ 1
|hp = 160
+
| hp = 160
|flammability = 1
+
| flammability = 1
|cover = .75
+
| cover = .75
|stuff tags = Metallic, Woody, Stony
+
| work to make = 850
|resource 1 = Stuff
+
| stuff tags = Metallic, Woody, Stony
|resource 1 amount = 25
+
| resource 1 = Stuff
 +
| resource 1 amount = 25
 
}}
 
}}
 
{{Info|'''Doors''' provide entry points through walls for colonists while still keeping out enemies and wild animals.}}
 
{{Info|'''Doors''' provide entry points through walls for colonists while still keeping out enemies and wild animals.}}

Revision as of 11:04, 23 January 2021

Door

Door

Divides rooms. Simple doors must be manually opened, which slows people down. The amount of slowdown depends on what the door is made of.

Base Stats

Type
Structure
HP
160
Flammability
100%

Building

Size
1 × 1
Cover Effectiveness
75%

Creation

Work To Make
850 ticks (14.17 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 25

Doors provide entry points through walls for colonists while still keeping out enemies and wild animals.

Pawns manually open doors which causes a delay as they try to pass through, as opposed to autodoors which open on demand and allow faster passage. All doors are generally locked to hostile entities, including prisoners, raiders and mad animals. A door can be marked to "Hold open," which means the next time it is opened, it will stay open, and then all pawns can pass through. A door can also be marked "Forbid". Colonists and tamed animals don't use forbidden doors, even if they're held open. However visitors, traders, and colonists on mental breakdowns ignore the forbidden status.

Comparison chart

  • Material HP Cost Work Required Flammability Opening Speed Value [1]
    Steel 160 25 15 20% 100% $50.56
    Gold 96 250 13 20% 100% $2,505.00
    Plasteel 450 25 32 0% 100% $230.00
    Silver 112 250 15 20% 100% $255.00
    Uranium 400 25 27 0% 90% $155.81
    Granite Blocks 270 25 88 0% 45% $41.36
    Limestone Blocks 250 25 88 0% 45% $41.36
    Marble Blocks 192 25 81 0% 45% $39.83
    Sandstone Blocks 225 25 74 0% 45% $38.30
    Slate Blocks 210 25 88 0% 45% $41.36
    Jade 80 25 71 0% 100% $140.3
    Wood 104 25 10 100% 120% $32.14
    1. Not sellable.