Difference between revisions of "Deer"

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{{Verified|A14D}}<onlyinclude><!--
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{{infobox main|animal|
-->{{infobox main|animal|
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|page verified for version = 1.3.3101
 
|name = Deer
 
|name = Deer
 
|image = Deer.png
 
|image = Deer.png
|description = "A medium-sized herding herbivore. Deer are very quick."
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|description = A medium-sized herding herbivore which prefers to live in mixed forests and plains. Deer are very quick.
|type = Animals
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|type = Animal
|type2 = Wild
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|movespeed = 5.5
|bodysize = 0.9
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|min comfortable temperature = -30
 +
|max comfortable temperature = 40
 +
|flammability = 0.7
 +
|marketvalue = 250
 +
|filth rate = 16
 +
|herdanimal = true
 +
|combatPower = 50
 +
|bodysize = 1.2
 
|healthscale = 0.9
 
|healthscale = 0.9
|movespeed = 5.50
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|hungerrate = 0.2
 +
|diet = herbivorous
 +
|leathername = plainleather
 +
|wildness = 0.75
 +
|manhuntertame = 0
 +
|manhunter = 0
 +
|roamMtb = 2
 +
|trainable = none
 +
|mateMtb = 12
 +
|meatname = venison
 +
|gestation = 5.661
 +
|offspring = 1
 +
|lifespan = 15
 +
|juvenileage = 0.1
 +
|maturityage = 0.3333
 +
|tradeTags = AnimalCommon
 
|attack1dmg = 7
 
|attack1dmg = 7
|attack1type = blunt
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|attack1type = Blunt
 +
|attack1cool = 2
 
|attack1part = front left leg
 
|attack1part = front left leg
|attack1cool = 100
 
 
|attack2dmg = 7
 
|attack2dmg = 7
|attack2type = blunt
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|attack2type = Poke
|attack2part = front right leg
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|attack2cool = 2
|attack2cool = 100
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|attack2part = front left leg
|leathername = plainleather
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|attack3dmg = 7
|manhunter = .0125
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|attack3type = Blunt
|hungerrate = 0.40
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|attack3cool = 2
|diet = herbivorous
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|attack3part = front right leg
|trainable = intermediate
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|attack4dmg = 7
|wildness = 0.75
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|attack4type = Poke
|handleskill = 6
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|attack4cool = 2
|gestation = 24
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|attack4part = front right leg
|lifespan = 15
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|attack5dmg = 8
|offspring = 1
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|attack5type = Bite
|maturityage = 0.5+
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|attack5cool = 2
<!--nuzzlemtbhours = 120-->
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|attack5part = teeth
|marketvalue = 250
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|attack5chancefactor = 0.5
|livesin_temperateforest = true
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|attack6dmg = 5
|meatname = venison
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|attack6type = Blunt
|massadult = 63
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|attack6cool = 2
}}</onlyinclude>
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|attack6part = head
 +
|attack6chancefactor = 0.2
 +
|livesin_temperateforest = 0.5
 +
|livesin_temperateswamp = 0.5
 +
|livesin_borealforest = 0.5
 +
|livesin_coldbog = 0.5
 +
}}
 +
{{Info|'''Deer'''  are herding herbivorous [[animals]] that are found in {{Habitats}}.  Males of the species are called '''Bucks''' and can be distinguished by the presense of antlers and larger visual size, while females are called '''Does''' and are visually smaller and lack antlers. Young deer of both genders are light colored and spotted. Despite the visual differences, adult deer of both genders have the same stats and attacks.}}
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 +
== Summary ==
 +
{{Pen Animal Note|Deer}}
 +
 
 +
== Analysis ==
 +
Other than being an animal to be hunted, deer don't have much of a purpose.
 +
 
 +
[[Ibex]] are more efficient ranch animals, are easier to tame, and they can be found in all biomes that deer populate. Deer ''are'' better to hunt than ibex, as deer are larger targets (which won't revenge when hunted).
 +
 
 +
===Nutrition===
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When slaughtered, a deer yields {{#vardefineecho:baby_meat|{{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.2*140}}}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.2*40}}}} leather as a baby; {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.5*140}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.5*40}}}} as a juvenile; or {{Meat Leather Curve|{{#expr:{{P|Body Size}}*140}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*40}}}} leather as an adult. 1 meat is equal to 0.05 nutrition.
  
{{Info|Deer are herding herbivores that are only found in the temperate and boreal forests.}}
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An adult deer consumes {{P|Real Hunger Rate}} nutrition per day, and a doe creates up to {{#expr: 1/{{P|Gestation Period Days}} round 2}} offspring per day.
Although the male of the species (buck pictured below) appears slightly larger than the doe, they both actually have the same body size, and the relevant stats (body HP, leather yield, meat yield).
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* When offspring are slaughtered as babies, a doe will produce {{#expr:{{Meat Production|{{PAGENAME}}|baby}} round 2}} nutrition of meat per day, giving an optimal nutrition efficiency of {{%|{{Meat Production|{{PAGENAME}}|baby}}/{{P|Real Hunger Rate}} round 3}}.
[[File:DeerMale.png|128px|thumb|none|'''Buck''' (male deer)]]
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* If the offspring are allowed to grow to adulthood, they will consume an additional {{#expr:{{Nutrition Consumption|{{PAGENAME}}|adult}} - {{P|Real Hunger Rate}} round 2}} nutrition per day, but will instead yield {{#expr:{{Meat Production|{{PAGENAME}}|adult}} round 2}} nutrition per day as they are slaughtered, resulting in an optimal nutrition efficiency of {{%|{{Meat Production|{{PAGENAME}}|adult}}/{{Nutrition Consumption|{{PAGENAME}}|adult}} round 3}}.
 +
When considering a population of equal numbers of males and females, these nutrition efficiencies fall to {{%|{{Meat Production|{{PAGENAME}}|baby|1|1}}/{{Nutrition Consumption|{{PAGENAME}}|baby|1|1}} round 3}} for baby slaughter and {{%|{{Meat Production|{{PAGENAME}}|adult|1|1}}/{{Nutrition Consumption|{{PAGENAME}}|adult|1|1}} round 3}} for adult slaughter.
  
 +
As mentioned above, [[ibex]], as well as [[horse]]s, are superior for nutrition. Horses are also [[pack animal]]s.
  
 
==Training==
 
==Training==
Deer can be trained as follows:
 
 
 
{{TrainingTable}}
 
{{TrainingTable}}
  
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== Health ==
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{{Animal Health Table}}
  
<references/>
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== Gallery ==
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<gallery>
 +
DeerMale.png|Buck in color
 +
Deermale east.png|Buck facing east
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Deermale north.png|Buck facing north
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Deermale south.png|Buck facing south
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Dessicated deermale east.png|Decaying buck
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</gallery>
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<gallery>
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Deer.png|Doe in color
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Deerfemale east.png|Doe facing east
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Deerfemale north.png|Doe facing north
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Deerfemale south.png|Doe facing south
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Dessicated deerfemale east.png|Decaying doe
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</gallery>
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<gallery>
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Deerbaby east.png|Baby in color
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Deerbaby east.png|Baby facing east
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Deerbaby north.png|Baby facing north
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Deerbaby south.png|Baby facing south
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Dessicated deerbaby east.png|Decaying baby
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</gallery>
  
 
{{nav|animal}}
 
{{nav|animal}}
 
[[Category:Animals]]
 
[[Category:Animals]]
[[Category:Wild]]
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[[Category:Wild animal]]

Latest revision as of 23:01, 18 December 2023

Deer

Deer

A medium-sized herding herbivore which prefers to live in mixed forests and plains. Deer are very quick.

Base Stats

Type
Animal
Market Value
250 Silver
Flammability
70%

Pawn Stats

Combat Power
50
Move Speed
5.5 c/s
Health Scale
0.9
Body Size
1.2
Mass - Baby
14.4 kg
Mass - Juvenile
36 kg
Mass - Adult
72 kg
Carrying Capacity
90 kg
Filth Rate
16
Hunger Rate
0.32 Nutrition/Day
Diet
herbivorous
Life Expectancy
15 years
Manhunter Chance
0%
Manhunter Chance (Taming)
0%
Trainable Intelligence
None
Wildness
75%
Minimum Handling Skill
7
Roam Interval
2 days
Mate Interval
12 hours
Maturity Age
0.333 years (20 days)
Juvenile Age
0.1 years (6 days)
Comfortable Temp Range
-30 °C – 40 °C (-22 °F – 104 °F)

Production

Meat Yield
168 venison
Leather Yield
48 plainleather
Gestation Period
5.661 days
Offspring Per Birth
1

Melee Combat

Attack 1
Front left leg
7 dmg (Blunt)
10 % AP
2 second cooldown
Attack 2
Front left leg
7 dmg (Poke)
10 % AP
2 second cooldown
Attack 3
Front right leg
7 dmg (Blunt)
10 % AP
2 second cooldown
Attack 4
Front right leg
7 dmg (Poke)
10 % AP
2 second cooldown
Attack 5
Teeth
8 dmg (Bite)
12 % AP
2 second cooldown
0.5 chance factor
Attack 6
Head
5 dmg (Blunt)
7 % AP
2 second cooldown
0.2 chance factor
Average DPS
2.12
Technical
tradeTags
AnimalCommon


Deer are herding herbivorous animals that are found in temperate forests, temperate swamps, boreal forests, and cold bogs. Males of the species are called Bucks and can be distinguished by the presense of antlers and larger visual size, while females are called Does and are visually smaller and lack antlers. Young deer of both genders are light colored and spotted. Despite the visual differences, adult deer of both genders have the same stats and attacks.

Summary[edit]

Deer are pen animals. Once tamed, pen animals cannot and do not need to be trained any further. But if left outside of a pen or caravan hitching spot, pen animals will eventually roam outside your colony. Making a caravan is not required to tie animals to a caravan hitching spot.

Analysis[edit]

Other than being an animal to be hunted, deer don't have much of a purpose.

Ibex are more efficient ranch animals, are easier to tame, and they can be found in all biomes that deer populate. Deer are better to hunt than ibex, as deer are larger targets (which won't revenge when hunted).

Nutrition[edit]

When slaughtered, a deer yields 35 meat and 17 leather as a baby; 84 meat and 28 as a juvenile; or 168 meat and 48 leather as an adult. 1 meat is equal to 0.05 nutrition.

An adult deer consumes 0.32 nutrition per day, and a doe creates up to 0.18 offspring per day.

  • When offspring are slaughtered as babies, a doe will produce 0.31 nutrition of meat per day, giving an optimal nutrition efficiency of 96.6%.
  • If the offspring are allowed to grow to adulthood, they will consume an additional 0.73 nutrition per day, but will instead yield 1.48 nutrition per day as they are slaughtered, resulting in an optimal nutrition efficiency of 141.4%.

When considering a population of equal numbers of males and females, these nutrition efficiencies fall to 48.3% for baby slaughter and 108.4% for adult slaughter.

As mentioned above, ibex, as well as horses, are superior for nutrition. Horses are also pack animals.

Training[edit]

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health[edit]


Body part Health
Head 23
Skull 23
Brain 9
Nose 9
Neck 23
Jaw 18
Eye [1]
(left, right)
9
Ear
(left, right)
9
Body 36
Kidney[2]
(left, right)
14
Lung[2]
(left, right)
14
Liver[2] 18
Heart[2] 14
Spine[2] 23
Stomach[2] 18
Limbs
(left, right, fore, hind)
27
Appendage
(left, right, fore, hind)
18
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Gallery[edit]