Difference between revisions of "Comfort"

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'''Comfort''' is a [[need]] which influences a character's [[mood]]. See Comfort thoughts and effects at [[Thoughts list#Needs 2|Thoughts list]].
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''Comfort'' is one of the basic [[needs]] influencing a pawn's [[mood]], as well as a stat value of furniture items.
  
Comfort is modified by the most recent interaction with [[furniture]] and [[clothing]], and is dependent on the item's [[quality]]. It will replenish as long as the colonist is interacting with the object. The Comfort attribute is listed in the item's information panel, and is modified by the item's quality (e.g. 120% of normal Comfort for a Superior dining chair), while material has no effect.
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== Comfort need ==
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The comfort need is satisfied by sitting in or resting on comfortable [[furniture]]. The comfort need mechanic is similar to the "rest" and "beauty" mechanics.
  
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Depending on the comfort stat, a certain level of the comfort need can be obtained, giving increasingly positive mood. The maximum possible comfort level is the comfort stat of the furniture item in percent, capped at 100% (eg. a bed with 0.75 comfort can raise the comfort need gauge to at most 75%).
  
==Furniture==
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When the comfortable situation ends, the need gauge will gradually revert back to 0%.
{{Main|Furniture}}
 
  
Every type of furniture has its own comfort level and each material its own amount of work to make. One strategy of increasing comfort is to deconstruct furniture of normal and below quality in order to rebuild into Good or higher quality with a skilled builder.
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A particularly low comfort level of less than 10% incurs the "Uncomfortable" thought and associated -3 mood penalty.  This usually only occurs when the pawn had to sleep on the ground without even a sleeping spot for several hours. It is, however, unrelated to the "Slept on Ground" negative mood effect.
  
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In most situations, the dominating source of "comfort" for a colonist is sleeping in a bed. Even a simple [[sleeping spot]] provides 0.4 of comfort and would leave the pawn at 40% of comfort need after sleeping on it for a few hours.
  
Furniture of normal quality has base comfort values as follows:<br/>
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To obtain comfort need gains, the pawn has to be actually "using" the piece of furniture, such as doing work on a workbench with a chair, or actively resting in a bed.  It is not sufficient to be standing or laying merely on top of it.
{{#Ask: [[Category:Furniture]] [[Comfort::+]]|mainlabel=<div style="text-align:left;">[[Furniture]]</div>|?Comfort}}
 
  
[[Category:Status Level]]
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== Furniture stat ==
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Every piece of furniture has a ''comfort'' stat, listed in the item's information panel. The ''comfort'' stat is determined by the base value for the item, the item's quality level, and sometimes other nearby pieces of furniture providing an "offset" to the base value.
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''Example'': a [[bed]] of "normal" quality has a base value of 0.75, that can be modified by an adjacent [[end table]] by +0.05, as well as a nearby [[dresser]] by another +0.05, yielding an effective ''comfort'' stat for this bed of 0.85.
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Furniture of normal quality has the following comfort values:
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{{#ask: [[Category:Furniture]] [[Comfort Base::+]] OR [[Comfort Offset::+]] | ?Comfort Base | ?Comfort Offset }}
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(Animal beds and sleeping boxes have no effect, despite having a comfort stat, because animals do not have a comfort need that could be satisfied.  Currently the animal furniture merely marks a spot for animals to sleep or rest on, unless mods are used that enhance this behavior.)
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[[Category:Status Level]] [[Category:Stat]]

Revision as of 07:49, 5 September 2019

Comfort is one of the basic needs influencing a pawn's mood, as well as a stat value of furniture items.

Comfort need

The comfort need is satisfied by sitting in or resting on comfortable furniture. The comfort need mechanic is similar to the "rest" and "beauty" mechanics.

Depending on the comfort stat, a certain level of the comfort need can be obtained, giving increasingly positive mood. The maximum possible comfort level is the comfort stat of the furniture item in percent, capped at 100% (eg. a bed with 0.75 comfort can raise the comfort need gauge to at most 75%).

When the comfortable situation ends, the need gauge will gradually revert back to 0%.

A particularly low comfort level of less than 10% incurs the "Uncomfortable" thought and associated -3 mood penalty. This usually only occurs when the pawn had to sleep on the ground without even a sleeping spot for several hours. It is, however, unrelated to the "Slept on Ground" negative mood effect.

In most situations, the dominating source of "comfort" for a colonist is sleeping in a bed. Even a simple sleeping spot provides 0.4 of comfort and would leave the pawn at 40% of comfort need after sleeping on it for a few hours.

To obtain comfort need gains, the pawn has to be actually "using" the piece of furniture, such as doing work on a workbench with a chair, or actively resting in a bed. It is not sufficient to be standing or laying merely on top of it.

Furniture stat

Every piece of furniture has a comfort stat, listed in the item's information panel. The comfort stat is determined by the base value for the item, the item's quality level, and sometimes other nearby pieces of furniture providing an "offset" to the base value.

Example: a bed of "normal" quality has a base value of 0.75, that can be modified by an adjacent end table by +0.05, as well as a nearby dresser by another +0.05, yielding an effective comfort stat for this bed of 0.85.

Furniture of normal quality has the following comfort values:

 Comfort BaseComfort Offset
Ancient bed0.75
Animal bed0.75
Animal sleeping box0.6
Animal sleeping spot0
Armchair0.8
Baby sleeping spot0.4
Bed0.75
Bedroll0.68
Couch0.85
Dining chair0.7
Double bed0.75
Double bedroll0.68
Double sleeping spot0.4
Grand meditation throne0.9
Hospital bed0.8
Kneel pillow0.6
Kneel sheet0.6
Meditation throne0.75
Pew0.6
Royal bed0.9
Slab bed0
Slab double bed0
Sleeping spot0.4
Stool0.5

(Animal beds and sleeping boxes have no effect, despite having a comfort stat, because animals do not have a comfort need that could be satisfied. Currently the animal furniture merely marks a spot for animals to sleep or rest on, unless mods are used that enhance this behavior.)