Difference between revisions of "Butchery Efficiency"

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{{Verified|1.2.2900}}{{Stat
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{{Stub|reason=Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations}}
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{{Verified|1.2.2900}}
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{{Stat
 
| default base value = 1
 
| default base value = 1
 +
| min value = 0
 +
| max value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
 
| description = The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size.
 
| description = The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size.
 
}}
 
}}
  
==Factors==
+
Butchery Efficiency acts as a multiplier to the butchered animal's [[Meat Amount]] and [[Leather Amount]].
 +
 
 +
== Factors ==
 
* [[Skills#Cooking|Cooking]][[Skill::Cooking| ]]: [[Skill Base Factor::0.75|75%]] plus [[Skill Bonus Factor::0.025|2.5%]] per skill level.
 
* [[Skills#Cooking|Cooking]][[Skill::Cooking| ]]: [[Skill Base Factor::0.75|75%]] plus [[Skill Bonus Factor::0.025|2.5%]] per skill level.
 
* [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance. [[Manipulation Limit::-|No]] max
 
* [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance. [[Manipulation Limit::-|No]] max
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Butchering efficiency is capped at 100%.
 
Butchering efficiency is capped at 100%.
{{#vardefine: increment | 0}}
+
{{Stat Factors Table}}
{| class = "wikitable" width="180" style="text-align: center;"
+
 
! rowspan=2 | Cooking Skill Level
+
{{Nav|stats|wide}}
! colspan=3 | Butchery Efficiency
 
|-
 
! 100% Manipulation
 
! [[Bionic arm|125% Manipulation]]
 
! [[Archotech arm|150% Manipulation]]
 
|-
 
! 0
 
| style="background-color:#F00000" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 
| ?
 
| ?
 
|-{{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 1
 
| style="background-color:#D51C00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 
| ?
 
| ?
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 2
 
| style="background-color:#BB3900" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 
| ?
 
| ?
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 3
 
| style="background-color:#A05500" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 
| ?
 
| ?
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 4
 
| style="background-color:#857100" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 
| ?
 
| ?
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 5
 
| style="background-color:#837400" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 
| ?
 
| ?
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 6
 
| style="background-color:#6B8E00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 
| ?
 
| ?
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 7
 
| style="background-color:#50AA00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 
| ?
 
| ?
 
|- s {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 8
 
| style="background-color:#35C600" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 
| ?
 
| ?
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 9
 
| style="background-color:#1BE300" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 
| ?
 
| ?
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 10
 
| style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 
| style="background-color:#00FF00" | ?
 
| style="background-color:#00FF00" | ?
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 11
 
| style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 
| style="background-color:#00FF00" | ?
 
| style="background-color:#00FF00" | ?
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 12
 
| style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 
| style="background-color:#00FF00" | ?
 
| style="background-color:#00FF00" | ?
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 13
 
| style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 
| style="background-color:#00FF00" | ?
 
| style="background-color:#00FF00" | ?
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 14
 
| style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 
| style="background-color:#00FF00" | ?
 
| style="background-color:#00FF00" | ?
 
|- s {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 15
 
| style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 
| style="background-color:#00FF00" | ?
 
| style="background-color:#00FF00" | ?
 
|-  {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 16
 
| style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 
| style="background-color:#00FF00" | ?
 
| style="background-color:#00FF00" | ?
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 17
 
| style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 
| style="background-color:#00FF00" | ?
 
| style="background-color:#00FF00" | ?
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 18
 
| style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 
| style="background-color:#00FF00" | ?
 
| style="background-color:#00FF00" | ?
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 19
 
| style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 
| style="background-color:#00FF00" | ?
 
| style="background-color:#00FF00" | ?
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 20
 
| style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 
| style="background-color:#00FF00" | ?
 
| style="background-color:#00FF00" | ?
 
|}
 

Latest revision as of 15:37, 22 November 2023

Butchery Efficiency is a stat: The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size. Its minimum allowed value is 0%. Its maximum allowed value is 100%. Its default value is 100%.

Butchery Efficiency acts as a multiplier to the butchered animal's Meat Amount and Leather Amount.

Factors[edit]

Butchering efficiency is capped at 100%.

Cooking Skill Level Butchery Efficiency
100% Manipulation 125% Manipulation 150% Manipulation
0 75% 91.88% 100%
1 77.5% 94.94% 100%
2 80% 98% 100%
3 82.5% 100% 100%
4 85% 100% 100%
5 87.5% 100% 100%
6 90% 100% 100%
7 92.5% 100% 100%
8 95% 100% 100%
9 97.5% 100% 100%
10 100% 100% 100%
11 100% 100% 100%
12 100% 100% 100%
13 100% 100% 100%
14 100% 100% 100%
15 100% 100% 100%
16 100% 100% 100%
17 100% 100% 100%
18 100% 100% 100%
19 100% 100% 100%
20 100% 100% 100%