Difference between revisions of "Ancient bed"

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(copy paste from sleeping spot)
(→‎Analysis: Wrote an absolutely scathing review of the ancient bed, hope it's better than the last one at least.)
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== Analysis ==
 
== Analysis ==
{{Rewrite|section=1|reason=Rush job, make it pretty, probably ditch the split sections, do hyperlinks etc}}
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In terms of [[Rest Effectiveness]], the ancient bed is near identical to an awful quality [[Bed]] made out of anything but [[Stone blocks]], with 85%. [[Comfort]]-wise, it is identical to a normal quality bed of any type. In addition, the [[Surgery Success Chance Factor]] of an ancient bed is much worse than even an awful bed, with 65% compared to the 90% from an awful bed. Its [[Immunity gain speed|Immunity Gain Speed Factor]] is also worse, at 0.95 instead of the 1.07 base from any bed. Because of this, the ancient bed is only superior to a [[Sleeping spot|sleeping spot]], due to negating the {{--|4}} ''Slept on the ground'' [[mood]]let from using one. Therefore, they are only viable in the case that your entire colony is incapable of [[Skills#Construction|Construction]] or cannot find [[Wood|wood]] to make beds, which is nigh-impossible. Every default [[Scenario|scenario]], except for [[Scenario_system#Naked_Brutality|Naked Brutality]], starts the player with a select amount of wood, which can and should be used to supply your first few colonists with proper beds. The only biomes without wood to cut are the [[Ice sheet]] and [[Sea ice]] biomes, which do not have the [[Ruins]] that ancient beds spawn in anyways. Thus, ancient beds are almost completely inviable in every aspect.
=== For medicine ===
 
Never use it for medicine. it's worse in Surgery Success Chance and in Immunity Gain Speed than even a sleeping spot, let alone a real bed.
 
 
 
===For sleeping ===
 
Ancient beds can be useful in the very early stages of a colony if there are limited resources available to make your own beds. They eliminate the mood penalty that pawns get from sleeping on the ground and their rest effectiveness is slightly better than a sleeping spot. Their main disadvantage is that they cannot be moved to a different location. Sometimes when you rescue characters who are not part of your faction, they will remain on the map after they have healed and will continue to sleep on an ancient bed. You can avoid this by deconstructing the beds, designating them for medical use, or making them impossible to reach.
 
  
 
== Version history ==
 
== Version history ==

Revision as of 01:26, 20 December 2023

Ancient bed

Ancient bed

An old, rotted mattress on a rusty frame. Though uncomfortable, it can still be used, but it's too dilapidated to restore.

Base Stats

Type
BuildingRuins
Tech Level
Medieval
Mass
20 kg
Beauty
1
HP
140
Flammability
80%
Path Cost
42

Building

Size
1 × 2
Placeable
True
Cover Effectiveness
40%
Surgery Success Chance Factor
0.65
Immunity Gain Speed Factor
0.95
Rest Effectiveness
0.85
Comfort
0.75
Technical
Has Quality
False


Ancient bed are ruins added by the Ideology DLC. Can be used as a bed. Has no quality.

Summary

Rest Effectiveness

Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 80% rest effectiveness would regain rest 80% as fast, and thus require 125% time to sleep.

  • Ancient bed
    Rest effectiveness 85%
    (12.35 h)
  • Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.

    Comfort

    Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Ancient beds do not benefit from end tables or dressers.

  • Ancient bed
    Comfort 75%
  • Surgery Success Chance Factor

    The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery, assuming it is performed in an ancient bed. Most beds and bedrolls have a base value of 100%, which is multiplied by quality. Construction material does not matter. Ancient beds have no quality, and are always considered to have a ×100% multiplier to their base value.

  • Ancient bed
    Surgery Success Chance Factor 65%
  • This table assumes the ancient bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing the ancient bed outside see Surgery Success Chance Factor.

    Analysis

    In terms of Rest Effectiveness, the ancient bed is near identical to an awful quality Bed made out of anything but Stone blocks, with 85%. Comfort-wise, it is identical to a normal quality bed of any type. In addition, the Surgery Success Chance Factor of an ancient bed is much worse than even an awful bed, with 65% compared to the 90% from an awful bed. Its Immunity Gain Speed Factor is also worse, at 0.95 instead of the 1.07 base from any bed. Because of this, the ancient bed is only superior to a sleeping spot, due to negating the −4 Slept on the ground moodlet from using one. Therefore, they are only viable in the case that your entire colony is incapable of Construction or cannot find wood to make beds, which is nigh-impossible. Every default scenario, except for Naked Brutality, starts the player with a select amount of wood, which can and should be used to supply your first few colonists with proper beds. The only biomes without wood to cut are the Ice sheet and Sea ice biomes, which do not have the Ruins that ancient beds spawn in anyways. Thus, ancient beds are almost completely inviable in every aspect.

    Version history