Difference between revisions of "Ambrosia bush"

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{{stub|reason=analysis, strategies, value propositione etc}}{{for|the food and social drug|Ambrosia}}{{infobox main|plant|
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{{for|the food and social drug|Ambrosia}}{{infobox main|plant|
 
|name = Ambrosia bush
 
|name = Ambrosia bush
 
|image = Ambrosia_bush.png
 
|image = Ambrosia_bush.png
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{{Grow Table}}
 
{{Grow Table}}
  
== Food production ==
+
==Analysis==
As a food production plant, Ambrosia isn't the greatest despite its decent nutrition output per day, which in turn is owing to ambrosia's very high nutrition per fruit. Ambrosia cannot be made into any meals. The following table shows how many plants it takes to sustain one colonist, but only factors in the nutritional value of the yield; and the yield per day:
+
Ambrosia is a valuable fruit that can be consumed once every 2 days for a {{+|5}} mood boost, or sold to [[trader]]s. In order to have colonists automatically harvest ambrosia, you can create a [[growing zone]] on top of all the bushes. Disable sowing, but keep plant cut enabled. Once the bushes have finished growing, they will be cut by growers.
<div><li style="display: inline-table;">
 
{| {{STDT| c_24 text-center}}
 
! Ground Type
 
| Gravel
 
| Soil
 
| Rich Soil
 
| Hydroponics
 
|-
 
! Raw
 
| 16
 
| 16
 
| 15
 
| -
 
|-
 
! Lavish<ref>Also applies to 100% vegetarian simple meals and packaged survival meals</ref>
 
| -
 
| -
 
| -
 
| -
 
|-
 
! Paste
 
| -
 
| -
 
| -
 
| -
 
|-
 
! Fine<ref>Also applies to pemmican</ref>
 
| -
 
| -
 
| -
 
| -
 
|}
 
</li><div>
 
<references />
 
  
== Economy ==
+
Each [[ambrosia]] fruit is more valuable than [[flake]], and each bush has a base yield of 4 fruits. As there's no need (or ability) to process ambrosia any further, a nearby ambrosia sprout is an efficient way to make a bit of extra cash. However, it isn't worth it to travel halfway across the map in order to satisfy an ambrosia fix.
The ambrosia bush's raw product is ambrosia, which has a market value of 15 [[silver]]. Ambrosia can't be made into any refined products. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:
 
<div><li style="display: inline-table;">
 
{| {{STDT| c_24 text-center}}
 
! Ground Type
 
| Gravel
 
| Soil
 
| Rich Soil
 
| Hydroponics
 
|-
 
! Raw
 
| 3.75
 
| 3.93
 
| 4.16
 
| -
 
|-
 
! Refined
 
| -
 
| -
 
| -
 
| -
 
|}
 
</li><div>
 
  
 
== Lore ==
 
== Lore ==

Revision as of 14:57, 31 December 2022

Ambrosia bush

Ambrosia bush

A rare wild bush which yields the ambrosia fruit. Ambrosia fruit is delicious and produces a drug-like mood boost. Ambrosia cannot be farmed, which makes wild ambrosia groves very valuable.
Its rarity, beauty, and desirability are why ambrosia was named after the food of the ancient Greek gods.

Base Stats

Type
PlantWild
Beauty
0 (1)
HP
100
Flammability
100%
Path Cost
14

Ingestion

Nutrition
0.5

Plant Stats

Time to grow
6 days (11.08 days)
Work to Harvest
200 ticks (3.33 secs)
Base Harvest Yield
4 Ambrosia
Min Fertility
70%
Fertility Sensitivity
15%
Min light to grow
50%

Ambrosia bushes are an exotic plant in RimWorld which only naturally occur through the ambrosia sprout event, and therefore can't be grown by the player. A mature ambrosia bush yields Ambrosia 4 ambrosia.

The event can only occur, and thus the bush can only be found, in the following biomes:

Growing

Ambrosia bushes have a base growing time of 6 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 15%. The following table details how long it takes for Ambrosia to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 11.6 11.08 10.45 N/A
    Base Yield/day[2] 0.34 0.36 0.38 N/A
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Analysis

    Ambrosia is a valuable fruit that can be consumed once every 2 days for a +5 mood boost, or sold to traders. In order to have colonists automatically harvest ambrosia, you can create a growing zone on top of all the bushes. Disable sowing, but keep plant cut enabled. Once the bushes have finished growing, they will be cut by growers.

    Each ambrosia fruit is more valuable than flake, and each bush has a base yield of 4 fruits. As there's no need (or ability) to process ambrosia any further, a nearby ambrosia sprout is an efficient way to make a bit of extra cash. However, it isn't worth it to travel halfway across the map in order to satisfy an ambrosia fix.

    Lore

    According to the Cryptosleep Revival Briefing, ambrosia bushes are apparently engineered to have a pleasurable, drug-like effect on those who eat it. On some planets, its wild variants have adapted to a strategy whereby they provide pleasure-inducing fruit in exchange for care from animals and people.

    Gallery