Difference between revisions of "Toxifier generator"

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{{Biotech}}{{stub}}{{infobox main|building|
 
{{Biotech}}{{stub}}{{infobox main|building|
|name = Toxifier generator
+
| name = Toxifier generator
|image = ToxifierGenerator.png
+
| image = ToxifierGenerator.png
|description = This electrical generator very slowly pollutes the terrain in a radius around it while producing energy. If all terrain in the radius is polluted, the generator will shut down.
+
| description = This electrical generator very slowly pollutes the terrain in a radius around it while producing energy. If all terrain in the radius is polluted, the generator will shut down.
|type = Building
+
| type = Building
|type2 = Power
+
| type2 = Power
|placeable = true
+
| placeable = true
|path cost =  
+
| path cost =  
|passability = Impassable
+
| passability = Impassable
|blockswind =  
+
| blockswind =  
|cover = 0.75
+
| cover = 1
|minifiable = false
+
| minifiable = false
|size = 2 ˣ 2
+
| size = 2 ˣ 2
|flammability = 0.5
+
| flammability = 0.5
|hp = 300
+
| hp = 300
|beauty =  
+
| beauty =  
|power = 1400
+
| power = 1400
|glowradius =
+
| terrain affordance = light
|glowcolor =
+
| research = Toxifier Generator
|heatpersecond =
+
| skill 1 = Construction
|terrain affordance = light
+
| skill 1 level = 4
|research = Toxifier Generator
+
| work to make = 8000
|skill 1 = Construction
+
| resource 1 = Steel
|skill 1 level = 4
+
| resource 1 amount = 125
|work to make = 8000
+
| resource 2 = Component
|resource 1 = Steel
+
| resource 2 amount = 3
|resource 1 amount = 125
 
|resource 2 = Component
 
|resource 2 amount = 3
 
 
}}
 
}}
 
{{info|The '''toxifier generator''' is a [[power]] generator added by the [[Biotech DLC]].}}
 
{{info|The '''toxifier generator''' is a [[power]] generator added by the [[Biotech DLC]].}}

Revision as of 00:02, 10 November 2022

Toxifier generator

Toxifier generator

This electrical generator very slowly pollutes the terrain in a radius around it while producing energy. If all terrain in the radius is polluted, the generator will shut down.

Base Stats

Type
BuildingPower
Market Value
360 Silver [Note]
HP
300
Flammability
50%

Building

Size
2 × 2
Minifiable
False
Placeable
True
"Impassable" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Passability
Impassable
Cover Effectiveness
75%
Terrain Affordance
Light
Power
1400 W

Creation

Required Research
Toxifier generator
Skill Required
Construction 4
Work To Make
8,000 ticks (2.22 mins)
Resources to make
Steel 125 + Component 3
Deconstruct yield
Steel 62 - 63 + Component 1 - 2
Destroy yield
Steel 31 - 32 + Component 0 - 1

The toxifier generator is a power generator added by the Biotech DLC.

Acquisition

Toxifier generators can be constructed once the Toxifier generator research project has been completed. They require Steel 125 Steel, Component 3 Components, 8,000 ticks (2.22 mins) of work, and a Construction skill of 4.

Once constructed, a Toxifier generator cannot be moved, it can only be deconstructed.

Summary

Each generator produces 1400W and pollutes 6 tiles every 3 days, for an average of 2 tiles a day. The pollution can spread, up to a 27-tile radius from the bottom-left tile. Once all cells in range are polluted, the generator ceases to work until there are unpolluted tiles again.

Analysis

One pollution pump can convert the output of 2 generators into wastepacks. With a pollution pump, a toxifier generator creates 1 wastepack every 3 days, or 20 wastepacks (4 full stacks) per year. A year's worth of waste from 2 generators, 8 full stacks, can easily be frozen or otherwise managed. Pollution can be annoying in the long term, especially with mechanoids. However, "free" and invariable power saves quite a bit of labor compared to wood-fired generators.

Colonists can manually pick up pollution, though its quite slow, and they'll accumulate toxic buildup.

Clean energy

The toxifier generator's key drawback is its pollution, however, with sufficient infrastructure it can provide net positive power without polluting the map.

Each generator produces an average of 2 tiles of pollution per day. A pollution pump cleans 4 tiles of pollution per day, where 6 tiles = 1 toxic wastepack. The wastepack atomizer destroys 2 wastepacks a day, or 12 pollution tiles. Pumps consume -200W of power, and atomizers consume -400W. A ratio of 6 toxifier generators : 3 pollution pumps : 1 atomizer is fully clean and has a net power of 7400 W.

Version history