Difference between revisions of "Tox shell"

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{{Stub|reason=General, also fill out infobox weapon details}}{{Image wanted|reason=Images of fired AoE and one of stack AoE (1 shell and full stack designated by color) in a style similar to [[:File:Skip shield radius.jpg]]}}
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{{infobox main|resource|
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{{Image wanted|reason=Images of fired AoE and one of stack AoE (1 shell and full stack designated by color) in a style similar to [[:File:Skip shield radius.jpg]]}}
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{{Infobox main|resource
 
| name = Tox shell
 
| name = Tox shell
 
| image = Tox shell.png
 
| image = Tox shell.png
| description = An artillery shell containing reagents that, when combined, generate deadly tox gas. When fired, it will stick into the ground and release tox gas for some time before expiring.<br>Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup that can be lethal.
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| description = An artillery shell containing reagents that, when combined, generate deadly tox gas. When fired, it will stick into the ground and release tox gas for some time before expiring.<br/>Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup that can be lethal.
 
| type = Crafted Resources
 
| type = Crafted Resources
 
| type2 = Mortar shell
 
| type2 = Mortar shell
 
| tech level = Industrial
 
| tech level = Industrial
| path cost = 15
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| path cost = 14
 
| stack limit = 25
 
| stack limit = 25
 
| beauty =  
 
| beauty =  
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| resource 1 = Steel
 
| resource 1 = Steel
 
| resource 1 amount = 10
 
| resource 1 amount = 10
| resource 1 = Chemfuel
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| resource 2 = Chemfuel
| resource 1 amount = 10
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| resource 2 amount = 10
 
| defName = Shell_Toxic
 
| defName = Shell_Toxic
 
| thingCategories = MortarShells
 
| thingCategories = MortarShells
| tradeTags = MortarShells
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| tradeTags = MortarShell
 
| page verified for version = 1.4.3580
 
| page verified for version = 1.4.3580
 
}}
 
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== Acquisition ==
 
== Acquisition ==
Tox shell can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. The steel and chemfuel cost are both increased to 15 if the [[AI_Storytellers#Player_tools|Classic Mortars]] difficulty option is enabled.
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Tox shells can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. The cost is increased to {{Icon Small|Steel||15}} [[steel]] and {{Icon Small|Chemfuel||15}} [[chemfuel]] if the [[AI Storytellers#Classic mortars|Classic Mortars]] difficulty option is enabled.
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== Usage ==
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{{Ingredient List|noCollapse=true}}
  
 
== Summary ==
 
== Summary ==
?  
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[[File:Tox shell blast.png|thumb|left|250px|Rough AOE of a single shell when fired outside. Gas is more concentrated indoors.]]
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Tox shells can be fired by a [[mortar]] to create [[tox gas]]. When the shell lands, the shell lingers and emits [[tox gas]] for ? ticks.
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Also used to create [[IED tox trap]]s.
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<div style="clear:left></div>
  
 
== Analysis ==
 
== Analysis ==
?
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{{Stub|section=1|reason=General - jotted down some basic thoughts, but needs more}}
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Most useful for making tox gas IEDs.
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But also good for hitting enemies where damaging shells would cause collateral damage - e.g. near friendly structures or providing danger-close fire support for tox gas immune pawns. Note that tox shells aren't effective by themselves, they are unlikely to kill anyone, so they generally must be paired with sending out colonists to fight. But tox gas does inflicts significant statistical penalties if you can fight enemies in it, so they can make winning battles a lot easier.
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
 +
* [[Version/1.4.3580|1.4.3580]] - Reduced explosive radius of tox shells when detonated by damage.
  
{{nav|security|wide}}
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{{Nav|security|wide}}
 
[[Category: Mortar shells]]
 
[[Category: Mortar shells]]

Revision as of 15:29, 10 January 2024

Tox shell

Tox shell

An artillery shell containing reagents that, when combined, generate deadly tox gas. When fired, it will stick into the ground and release tox gas for some time before expiring.
Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup that can be lethal.

Base Stats

Type
Crafted ResourcesMortar shell
Tech Level
Industrial
Market Value
26 Silver [Note]
Stack Limit
25
Mass
1.25 kg
HP
60
Deterioration Rate
1.5
Flammability
100%
Path Cost
14

Ranged Combat

Velocity
41 (m/s)

Creation

Crafted At
Machining table
Required Research
Tox gas
Skill Required
Crafting 4
Work To Make
800 ticks (13.33 secs)
Resources to make
Steel 10 + Chemfuel 10
Technical
defName
Shell_Toxic
thingCategories
MortarShells
tradeTags
MortarShell


The tox shell is a type of mortar shell that, upon exploding, releasing a cloud of tox gas ? tiles in radius. The cloud persists for ?? seconds.

Acquisition

Tox shells can be crafted at a Machining table once the Tox gas research project has been completed. They require Steel 10 Steel, Chemfuel 10 Chemfuel, 800 ticks (13.33 secs) of work, and a Crafting skill of 4. The cost is increased to Steel 15 steel and Chemfuel 15 chemfuel if the Classic Mortars difficulty option is enabled.

Usage

  • Product Ingredients Type [ExpandCollapse]
    IED tox trap IED tox trap Content added by the Biotech DLC Tox shell 2 Building - Security
  • Summary

    Rough AOE of a single shell when fired outside. Gas is more concentrated indoors.

    Tox shells can be fired by a mortar to create tox gas. When the shell lands, the shell lingers and emits tox gas for ? ticks.

    Also used to create IED tox traps.

    Analysis

    Most useful for making tox gas IEDs.

    But also good for hitting enemies where damaging shells would cause collateral damage - e.g. near friendly structures or providing danger-close fire support for tox gas immune pawns. Note that tox shells aren't effective by themselves, they are unlikely to kill anyone, so they generally must be paired with sending out colonists to fight. But tox gas does inflicts significant statistical penalties if you can fight enemies in it, so they can make winning battles a lot easier.

    Version history

    • Biotech DLC Release - Added.
    • 1.4.3580 - Reduced explosive radius of tox shells when detonated by damage.