Difference between revisions of "Social Impact"

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m (added clarifying note on how social impact does not contribute to trade or recruitment)
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| min value = 0.2
 
| min value = 0.2
 
| to string style = PercentTwo
 
| to string style = PercentTwo
| description = A multiplier on how much other people are affected by this person's social interactions.
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| description = Social impact  affects the [[Social|Opinion]] bonuses and maluses pawn interactions can create, as well as the success chance of  [[Titles#Speeches|Speeches]] {{RoyaltyIcon}}. Protective gear can be swapped for social gear before a speech to gain a higher success chance.
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It does '''NOT''' affect [[trade]] prices as that is instead dependent on [[Trade Price Improvement]], nor does it affect [[prisoner]] recruitment beyond slightly hastening how quickly the prisoners like the warden, as that recruitment is dependent on [[Negotiation Ability]].
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}}
 
}}
It also affects the success chance of the [[Titles#Speeches|Speeches]] {{RoyaltyIcon}}. Protective gear can be swapped for social gear before a speech to gain a higher success chance.
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==Factors==
 
==Factors==
 
* [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.82|82%]] plus [[Skill Bonus Factor::0.0275|2.75%]] per skill level.
 
* [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.82|82%]] plus [[Skill Bonus Factor::0.0275|2.75%]] per skill level.

Revision as of 18:24, 22 August 2021

Social Impact is a stat: Social impact affects the Opinion bonuses and maluses pawn interactions can create, as well as the success chance of Speeches Content added by the Royalty DLC. Protective gear can be swapped for social gear before a speech to gain a higher success chance.

It does NOT affect trade prices as that is instead dependent on Trade Price Improvement, nor does it affect prisoner recruitment beyond slightly hastening how quickly the prisoners like the warden, as that recruitment is dependent on Negotiation Ability. Its minimum allowed value is 20%. Its default value is 100%.

Factors