Difference between revisions of "Plant Harvest Yield"

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| default base value = 1
 
| default base value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = The yield this person gets when harvesting plants. Yields lower than 1 give a random chance that the entire harvest will be wasted. Yields above 1 will give a proportionate bonus to the amount of resources produced, on average.
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| description = The yield this person gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest.}}
}}
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== Summary ==
 +
{{stub|section=1|reason=Random chance of failure math - is 0.99 a 1% chance of total waste?}}
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Yields lower than 1.00 (100%) give a random chance that the entire harvest will be wasted. Yields above 1.00 (100%) will give a proportionate bonus to the amount of resources produced, on average.
  
 
==Factors==
 
==Factors==
  
* [[Skills#Plants|Plants]][[Skill::Plants| ]]: [[Skill Base Factor::0.60|60%]] plus [[Skill Bonus Factor::Varies|a different amount]] per skill level. See below.
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* [[Skills#Plants|Plants]][[Skill::Plants| ]]: [[Skill Base Factor::0.60|60%]] plus [[Skill Bonus Factor::|a different amount]] per skill level. See below.
 
* [[Manipulation]]: [[Manipulation Importance::0.3|30%]] importance, [[Manipulation Limit::-|No]] max
 
* [[Manipulation]]: [[Manipulation Importance::0.3|30%]] importance, [[Manipulation Limit::-|No]] max
 
* [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit
 
* [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit
* [[Ideoligion#Plants_specialist|Plants specialists]] {{IdeologyIcon}} gain a 30% improvement to harvest yield.
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* [[Ideoligion#Plants specialist|Plants specialists]]{{IdeologyIcon}} gain a 30% improvement to harvest yield.
  
 
=== Skill Table ===  
 
=== Skill Table ===  

Revision as of 02:46, 9 September 2021

Plant Harvest Yield is a stat: The yield this person gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest.

Summary

Yields lower than 1.00 (100%) give a random chance that the entire harvest will be wasted. Yields above 1.00 (100%) will give a proportionate bonus to the amount of resources produced, on average.

Factors

Skill Table

Growing Skill 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Skill bonus 0.6 0.7 0.75 0.8 0.85 0.90 0.95 0.975 1 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.12 1.13

Version history

  • 0.12.906 - Unskilled or injured growers can fail at harvesting, destroying the harvest for one plant
  • 1.3.3066 - PlantHarvestYield stat above 100% gives a bonus to yield.