Difference between revisions of "Medical Tend Quality"

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* [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::1.4|140%]] limit
 
* [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::1.4|140%]] limit
 
* [[Sight]]: [[Sight Importance::0.7|70%]] importance, [[Sight Limit::1.4|140%]] limit
 
* [[Sight]]: [[Sight Importance::0.7|70%]] importance, [[Sight Limit::1.4|140%]] limit
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 +
<!-- This has a post process curve this is likely wrong -->
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{| class = "wikitable" width="180" style="text-align: center;"
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! {{P|Skill}}<br>Skill<br>Level
 +
! {{PAGENAME}}
 +
|-
 +
| 0
 +
| {{#expr: ({{P|Skill Base Factor}} + 0*{{P|Skill Bonus Factor}})* 100 round 0}}%
 +
|-
 +
| 1
 +
| {{#expr: ({{P|Skill Base Factor}} + 1*{{P|Skill Bonus Factor}})* 100 round 0}}%
 +
|-
 +
| 2
 +
| {{#expr: ({{P|Skill Base Factor}} + 2*{{P|Skill Bonus Factor}})* 100 round 0}}%
 +
|-
 +
| 3
 +
| {{#expr: ({{P|Skill Base Factor}} + 3*{{P|Skill Bonus Factor}})* 100 round 0}}%
 +
|-
 +
| 4
 +
| {{#expr: ({{P|Skill Base Factor}} + 4*{{P|Skill Bonus Factor}})* 100 round 0}}%
 +
|-
 +
| 5
 +
| {{#expr: ({{P|Skill Base Factor}} + 5*{{P|Skill Bonus Factor}})* 100 round 0}}%
 +
|-
 +
| 6
 +
| {{#expr: ({{P|Skill Base Factor}} + 6*{{P|Skill Bonus Factor}})* 100 round 0}}%
 +
|-
 +
| 7
 +
| {{#expr: ({{P|Skill Base Factor}} + 7*{{P|Skill Bonus Factor}})* 100 round 0}}%
 +
|-
 +
| 8
 +
| {{#expr: ({{P|Skill Base Factor}} + 8*{{P|Skill Bonus Factor}})* 100 round 0}}%
 +
|-
 +
| 9
 +
| {{#expr: ({{P|Skill Base Factor}} + 9*{{P|Skill Bonus Factor}})* 100 round 0}}%
 +
|-
 +
| 10
 +
| {{#expr: ({{P|Skill Base Factor}} + 10*{{P|Skill Bonus Factor}})* 100 round 0}}%
 +
|-
 +
| 11
 +
| {{#expr: ({{P|Skill Base Factor}} + 11*{{P|Skill Bonus Factor}})* 100 round 0}}%
 +
|-
 +
| 12
 +
| {{#expr: ({{P|Skill Base Factor}} + 12*{{P|Skill Bonus Factor}})* 100 round 0}}%
 +
|-
 +
| 13
 +
| {{#expr: ({{P|Skill Base Factor}} + 13*{{P|Skill Bonus Factor}})* 100 round 0}}%
 +
|-
 +
| 14
 +
| {{#expr: ({{P|Skill Base Factor}} + 14*{{P|Skill Bonus Factor}})* 100 round 0}}%
 +
|-
 +
| 15
 +
| {{#expr: ({{P|Skill Base Factor}} + 15*{{P|Skill Bonus Factor}})* 100 round 0}}%
 +
|-
 +
| 16
 +
| {{#expr: ({{P|Skill Base Factor}} + 16*{{P|Skill Bonus Factor}})* 100 round 0}}%
 +
|-
 +
| 17
 +
| {{#expr: ({{P|Skill Base Factor}} + 17*{{P|Skill Bonus Factor}})* 100 round 0}}%
 +
|-
 +
| 18
 +
| {{#expr: ({{P|Skill Base Factor}} + 18*{{P|Skill Bonus Factor}})* 100 round 0}}%
 +
|-
 +
| 19
 +
| {{#expr: ({{P|Skill Base Factor}} + 19*{{P|Skill Bonus Factor}})* 100 round 0}}%
 +
|-
 +
| 20
 +
| {{#expr: ({{P|Skill Base Factor}} + 20*{{P|Skill Bonus Factor}})* 100 round 0}}%
 +
|}
  
 
== Version history ==
 
== Version history ==

Revision as of 10:45, 20 March 2022

Medical Tend Quality is a stat: The base quality of tending given when tending wounds and illnesses.

The actual tend quality will also be affected by factors like medicine used, facilities, room cleanliness, luck, and so on.

Tend quality is at 70% when using self-tend.

Factors

Medical
Skill
Level
Medical Tend Quality
0 20%
1 30%
2 40%
3 50%
4 60%
5 70%
6 80%
7 90%
8 100%
9 110%
10 120%
11 130%
12 140%
13 150%
14 160%
15 170%
16 180%
17 190%
18 200%
19 210%
20 220%

Version history