Difference between revisions of "Medical Tend Quality"

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==Factors==
 
==Factors==
 
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{{stub|section=1|Skill table}}
 
* [[Skill::Medical| ]][[Skills#Medical|Medical]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::0.1|10%]] per skill level.
 
* [[Skill::Medical| ]][[Skills#Medical|Medical]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::0.1|10%]] per skill level.
 
* [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::1.4|140%]] limit
 
* [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::1.4|140%]] limit
 
* [[Sight]]: [[Sight Importance::0.7|70%]] importance, [[Sight Limit::1.4|140%]] limit
 
* [[Sight]]: [[Sight Importance::0.7|70%]] importance, [[Sight Limit::1.4|140%]] limit
  
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<!-- This stat has a post process curve so this table is almost certainly wrong, but it can be used as a framework for the correct table - Harakoni
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{| class = "wikitable" width="180" style="text-align: center;"
 
{| class = "wikitable" width="180" style="text-align: center;"
 
! {{P|Skill}}<br>Skill<br>Level
 
! {{P|Skill}}<br>Skill<br>Level
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| {{#expr: ({{P|Skill Base Factor}} + 20*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
| {{#expr: ({{P|Skill Base Factor}} + 20*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|}
 
|}
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== Version history ==
 
== Version history ==

Revision as of 10:47, 20 March 2022

Medical Tend Quality is a stat: The base quality of tending given when tending wounds and illnesses.

The actual tend quality will also be affected by factors like medicine used, facilities, room cleanliness, luck, and so on.

Tend quality is at 70% when using self-tend.

Factors


Version history