Difference between revisions of "Hunting Stealth"

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==Factors==
 
==Factors==
 
* [[Skills#Shooting|Shooting]][[Skill::Shooting| ]]: [[Skill Base Factor::0|0%]] plus [[Skill Bonus Factor::0.05|5%]] per skill level.
 
* [[Skills#Shooting|Shooting]][[Skill::Shooting| ]]: [[Skill Base Factor::0|0%]] plus [[Skill Bonus Factor::0.05|5%]] per skill level.
* [[Skills#Animals|Animals]][[Skill::Animals| ]]: [[Skill Base Factor::0|0%]] plus [[Skill Bonus Factor::0.025|5%]] per skill level.  
+
* [[Skills#Animals|Animals]][[Skill::Animals| ]]: [[Skill Base Factor::0|0%]] plus [[Skill Bonus Factor::0.05|5%]] per skill level.  
 
* [[Moving]]: [[Moving Importance::1.0|100%]] importance. [[Moving Limit::-|No]] max
 
* [[Moving]]: [[Moving Importance::1.0|100%]] importance. [[Moving Limit::-|No]] max
  
 
==Post-Processing Curve==
 
==Post-Processing Curve==
{{stub|section=1|reason=Add table of values to complement graph}}
 
 
Hunting stealth is affected by a post-processing curve that has points:
 
Hunting stealth is affected by a post-processing curve that has points:
 
*(0.0, 0.0)
 
*(0.0, 0.0)
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{{GraphChart|width=200|height=200|xAxisTitle=Pre Curve Hunting Stealth|yAxisTitle=Post Curve Hunting Stealth|type=line|x=0, 0.1, 0.2, 0.5, 1.0|y1=0.0, 0.5, 0.75, 0.8, 0.9}}
 
{{GraphChart|width=200|height=200|xAxisTitle=Pre Curve Hunting Stealth|yAxisTitle=Post Curve Hunting Stealth|type=line|x=0, 0.1, 0.2, 0.5, 1.0|y1=0.0, 0.5, 0.75, 0.8, 0.9}}
 
In effect, this caps hunting stealth at 90%.
 
In effect, this caps hunting stealth at 90%.
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 +
{|class = "wikitable" style="text-align: center;"
 +
![[Skills#Shooting|Shooting]] + [[Skills#Animals|Animals]] skill
 +
!Hunting Stealth (100% [[Moving]])
 +
|-
 +
|0
 +
|0%
 +
|-
 +
|4
 +
|50%
 +
|-
 +
|8
 +
|75%
 +
|-
 +
|20
 +
|80%
 +
|-
 +
|40
 +
|90%
 +
|}
 +
  
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}

Revision as of 12:15, 25 September 2021

Hunting Stealth is a stat: This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack.

Factors

  • Shooting: 0% plus 5% per skill level.
  • Animals: 0% plus 5% per skill level.
  • Moving: 100% importance. No max

Post-Processing Curve

Hunting stealth is affected by a post-processing curve that has points:

  • (0.0, 0.0)
  • (0.1, 0.5)
  • (0.2, 0.75)
  • (0.5, 0.8)
  • (1.0, 0.9)

In effect, this caps hunting stealth at 90%.

Shooting + Animals skill Hunting Stealth (100% Moving)
0 0%
4 50%
8 75%
20 80%
40 90%