Difference between revisions of "Hunting Stealth"

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* [[Moving]]: [[Moving Importance::1.0|100%]] importance. [[Moving Limit::-|No]] max
 
* [[Moving]]: [[Moving Importance::1.0|100%]] importance. [[Moving Limit::-|No]] max
  
==Post-Processing Curve==
+
== Post-Processing Curve ==
Hunting stealth is affected by a post-processing curve that has points:
+
{| class="wikitable"
 +
|-
 +
! colspan=2 | Hunting Stealth by Skill
 +
|-
 +
| {{GraphChart|width=200|height=200|xAxisTitle=Pre Curve Hunting Stealth|yAxisTitle=Post Curve Hunting Stealth|type=line|x=0, 0.1, 0.2, 0.5, 1.0|y1=0.0, 0.5, 0.75, 0.8, 0.9}}
 +
| Hunting stealth is affected by a post-processing curve that has points:
 
*(0.0, 0.0)
 
*(0.0, 0.0)
 
*(0.1, 0.5)
 
*(0.1, 0.5)
 
*(0.2, 0.75)
 
*(0.2, 0.75)
 
*(0.5, 0.8)
 
*(0.5, 0.8)
*(1.0, 0.9)
+
*(1.0, 0.9)  
  
{{GraphChart|width=200|height=200|xAxisTitle=Pre Curve Hunting Stealth|yAxisTitle=Post Curve Hunting Stealth|type=line|x=0, 0.1, 0.2, 0.5, 1.0|y1=0.0, 0.5, 0.75, 0.8, 0.9}}
 
 
In effect, this caps hunting stealth at 90%.
 
In effect, this caps hunting stealth at 90%.
 
+
|}
  
 
{| class = "wikitable" width="180" style="text-align: center;"
 
{| class = "wikitable" width="180" style="text-align: center;"

Revision as of 05:41, 11 June 2022

Hunting Stealth is a stat: This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack.

Factors

  • Shooting: 0% plus 5% per skill level.
  • Animals: 0% plus 5% per skill level.
  • Moving: 100% importance. No max

Post-Processing Curve

Hunting Stealth by Skill
Hunting stealth is affected by a post-processing curve that has points:
  • (0.0, 0.0)
  • (0.1, 0.5)
  • (0.2, 0.75)
  • (0.5, 0.8)
  • (1.0, 0.9)

In effect, this caps hunting stealth at 90%.

Shooting + Animals Skill Level Hunting Stealth
100% Moving 125% Moving 150% Moving
0 0% 0% 0%
4 50% ? ?
8 75% ? ?
20 80% ? ?
40 90% ? ?