Difference between revisions of "Harp"
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− | + | {{Royalty}} | |
− | {{ | + | {{Infobox main|furniture |
− | |name = Harp | + | | name = Harp |
− | |image = Harp.png | + | | image = Harp.png |
− | |description = A simple stationary musical instrument. A row of strings are stretched over a frame and plucked directly by a musician's fingers. | + | | audio = Concert_Harp_Room.wav |
− | |type = | + | | description = A simple stationary musical instrument. A row of strings are stretched over a frame and plucked directly by a musician's fingers. It can be crafted at a crafting spot or smithy. |
− | |placeable = | + | | type = Building |
− | |size = 1 | + | | type2 = Recreation |
− | |beauty = 10 | + | | placeable = True |
− | |mass base = 2 | + | | size = 1 ˣ 1 |
− | | | + | | beauty = 10 |
− | | | + | | mass base = 4 |
− | | | + | | production facility 1 = Fueled smithy |
− | | | + | | production facility 2 = Electric smithy |
− | | | + | | production facility 3 = Crafting spot |
− | + | | research = Harp | |
− | |marketvalue = 245 | + | | resource 1 = wood |
− | |hp = 70 | + | | resource 1 amount = 150 |
− | |work to | + | | skill 1 = Crafting |
− | | | + | | skill 1 level = 3 |
− | | | + | | marketvalue = 245 |
− | | | + | | hp = 70 |
− | | | + | | work to make = 18000 |
− | | | + | | cover = 0.0 |
+ | | flammability = 0.0 | ||
+ | | recreation power = 1.0 | ||
+ | | recreation type = Music | ||
+ | | has quality = true | ||
+ | | page verified for version = 1.2.2900 | ||
+ | | thingCategories = BuildingsJoy | ||
+ | | tradeTags = MusicalInstrument | ||
}} | }} | ||
− | + | A '''Harp''' is a source of High Culture [[recreation]] and is a requirement for specific [[titles]]. | |
− | A '''Harp''' is a source of High Culture recreation and is a requirement for specific [[titles]]. | ||
− | + | == Acquisition == | |
+ | Harps can be crafted at either the [[Fueled smithy|fueled]] or [[electric smithy]] or at a [[crafting spot]] using {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after the [[Research#Harp|Harp]] research has been completed. | ||
− | + | == Summary == | |
− | {{ | + | {{Stub|section=1|reason= 1) Has almost no information about unique mechanics 2) Titles information}} |
− | {{ | + | Nobles can put on concerts with the harp, similar to a [[Events#Party|party]], giving a [[mood]] bonus to the noble and attendees. |
− | + | Anyone listening to or playing the harp receives a +2 thought for as long as the harp is being played. It can be heard within a radius of 12 tiles. Pawns with {{Bad|0%}} [[Hearing]] do not get the mood bonus. | |
− | [[ | + | {{Recreation Power Quality Table}} |
− | [[ | + | |
− | [[Category: | + | The harp cannot be played if the pawn has a [[manipulation]] capacity of 0%. |
+ | |||
+ | == Analysis == | ||
+ | Since the harp provides its own recreation type (Musical) and costs only 150 wood and 500 research points to build, it is a good way to increase recreation in a colony. In addition, it is only 1 tile in size, so it fits neatly into an already established rec room. | ||
+ | |||
+ | {{Building Stats Table}} | ||
+ | |||
+ | == Version history == | ||
+ | * [[Royalty DLC]] Release - Added. | ||
+ | * [[Version/1.1.2559|1.1.2559]] - No longer crafted at the [[art bench]]. | ||
+ | * [[Version/1.2.2719|1.2.2719]] - Humans with 0% [[hearing]] no longer get thoughts from listening to instruments. Fix: While paused, musical instruments constantly loop, this also occurs while in the trade menu. | ||
+ | * [[Version/1.3.3067|1.3.3067]] - Fix: Musical instruments don't give recreation. | ||
+ | |||
+ | {{Nav|joy}} | ||
+ | [[Category:Recreation]] |
Latest revision as of 13:05, 31 December 2023
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Harp
A simple stationary musical instrument. A row of strings are stretched over a frame and plucked directly by a musician's fingers. It can be crafted at a crafting spot or smithy.
Base Stats
- Type
- Building – Recreation
- Mass
- 4 kg
- Beauty
- 10
- HP
- 70
- Flammability
- 0%
Building
- Size
- 1 × 1
- Placeable
- True
- Cover Effectiveness
- 0%
- Recreation
- 100% Music
Creation
- Has Quality
- True
- thingCategories
- BuildingsJoy
- tradeTags
- MusicalInstrument
A Harp is a source of High Culture recreation and is a requirement for specific titles.
Acquisition[edit]
Harps can be crafted at either the fueled or electric smithy or at a crafting spot using 150 Wood in 18,000 ticks (5 mins) after the Harp research has been completed.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Has almost no information about unique mechanics 2) Titles information. |
Nobles can put on concerts with the harp, similar to a party, giving a mood bonus to the noble and attendees. Anyone listening to or playing the harp receives a +2 thought for as long as the harp is being played. It can be heard within a radius of 12 tiles. Pawns with 0% Hearing do not get the mood bonus.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Rec Power | 76% | 88% | 100% | 112% | 124% | 140% | 180% |
The harp cannot be played if the pawn has a manipulation capacity of 0%.
Analysis[edit]
Since the harp provides its own recreation type (Musical) and costs only 150 wood and 500 research points to build, it is a good way to increase recreation in a colony. In addition, it is only 1 tile in size, so it fits neatly into an already established rec room.
Stats table
Harp | Beauty | Recreation power |
Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|---|
Quality | ||||||
Awful | -1 | 0.76 | ticks (5 mins) | 18,00070 | 0% | 123 |
Poor | 5 | 0.88 | ticks (5 mins) | 18,00070 | 0% | 184 |
Normal | 10 | 1 | ticks (5 mins) | 18,00070 | 0% | 245 |
Good | 20 | 1.12 | ticks (5 mins) | 18,00070 | 0% | 305 |
Excellent | 30 | 1.24 | ticks (5 mins) | 18,00070 | 0% | 365 |
Masterwork | 50 | 1.4 | ticks (5 mins) | 18,00070 | 0% | 610 |
Legendary | 80 | 1.8 | ticks (5 mins) | 18,00070 | 0% | 1,225 |
Version history[edit]
- Royalty DLC Release - Added.
- 1.1.2559 - No longer crafted at the art bench.
- 1.2.2719 - Humans with 0% hearing no longer get thoughts from listening to instruments. Fix: While paused, musical instruments constantly loop, this also occurs while in the trade menu.
- 1.3.3067 - Fix: Musical instruments don't give recreation.