Difference between revisions of "Grave"
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|name = Grave | |name = Grave | ||
|image = GraveFull.png|Grave | |image = GraveFull.png|Grave | ||
− | |description = | + | |description = A decent final resting place. Colonists will visit full graves to gain meditative joy. |
− | |type = | + | |type = Miscellaneous |
|type2 = Thoughts | |type2 = Thoughts | ||
|placeable = Yes | |placeable = Yes | ||
− | |size = 1 | + | |size = 1 ˣ 2 |
|hp = | |hp = | ||
|speed = | |speed = | ||
Line 14: | Line 14: | ||
|yield = | |yield = | ||
|power = | |power = | ||
− | | | + | |work to make = 800 |
− | |||
}}</onlyinclude> | }}</onlyinclude> | ||
A '''grave''' provides a place to bury [[corpse]]s. Graves can be [[Menus#Construct|constructed]] without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed ([[Menus#Haul|hauled]]) from a grave with the 'Open' command. Deconstructing will also release the buried. | A '''grave''' provides a place to bury [[corpse]]s. Graves can be [[Menus#Construct|constructed]] without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed ([[Menus#Haul|hauled]]) from a grave with the 'Open' command. Deconstructing will also release the buried. | ||
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* Unburied colonist bodies trigger the 'colonist left unburied' negative thought. | * Unburied colonist bodies trigger the 'colonist left unburied' negative thought. | ||
* Unburied corpses have -150 beauty, resulting in an ugly environment. | * Unburied corpses have -150 beauty, resulting in an ugly environment. | ||
− | * Colonists visiting graves of fellow members gain [[ | + | * Unburied corpses create the corpse bile [[filth]], which provides a massive -50 [[beauty]] indoors and -15 outdoors. |
+ | * Colonists visiting graves of fellow members gain a [[recreation]] boost. | ||
Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing on some locations. | Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing on some locations. | ||
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== Alternatives == | == Alternatives == | ||
− | * [[Molotov cocktail]]s can be thrown on corpses for fire to burn them up. | + | * [[Molotov cocktail]]s can be thrown on corpses for fire to burn them up. |
+ | * [[Electric crematorium]] can be used to burn corpses while requiring electricity. | ||
* [[Sarcophagus|Sarcophagi]] are nicer but require materials to make. | * [[Sarcophagus|Sarcophagi]] are nicer but require materials to make. | ||
== Trivia == | == Trivia == | ||
− | * Until [[Version/0.4.460|Alpha 4]], there used to be another version called | + | * Until [[Version/0.4.460|Alpha 4]], there used to be another version called Gibbet cage which caused mood debuff (Fear) to characters passing nearby. |
+ | |||
+ | == Version history == | ||
+ | * [[Version/0.12.906|0.12.906]] - ‘Open’ designator added. Can now be visited as a joy activity. | ||
+ | *Beta 19/1.0 = Burying corpses takes 2x longer. Digging graves takes 20% longer | ||
+ | * [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain range of grave from 4~20 to 6~26. | ||
{{nav|misc|wide}} | {{nav|misc|wide}} | ||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] | ||
[[Category:Buildings]] | [[Category:Buildings]] |
Revision as of 16:30, 26 April 2021
Grave
A decent final resting place. Colonists will visit full graves to gain meditative joy.
Base Stats
- Type
- Miscellaneous – Thoughts
Building
- Size
- 1 × 2
- Placeable
- Yes
Creation
- Work To Make
- 800 ticks (13.33 secs)
A grave provides a place to bury corpses. Graves can be constructed without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed (hauled) from a grave with the 'Open' command. Deconstructing will also release the buried.
Effects
- Unburied human corpses trigger 'observed corpse' negative thought for passersbys.
- Unburied colonist bodies trigger the 'colonist left unburied' negative thought.
- Unburied corpses have -150 beauty, resulting in an ugly environment.
- Unburied corpses create the corpse bile filth, which provides a massive -50 beauty indoors and -15 outdoors.
- Colonists visiting graves of fellow members gain a recreation boost.
Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing on some locations.
Alternatives
- Molotov cocktails can be thrown on corpses for fire to burn them up.
- Electric crematorium can be used to burn corpses while requiring electricity.
- Sarcophagi are nicer but require materials to make.
Trivia
- Until Alpha 4, there used to be another version called Gibbet cage which caused mood debuff (Fear) to characters passing nearby.
Version history
- 0.12.906 - ‘Open’ designator added. Can now be visited as a joy activity.
- Beta 19/1.0 = Burying corpses takes 2x longer. Digging graves takes 20% longer
- 1.1.2654 - Increase psyfocus gain range of grave from 4~20 to 6~26.