Difference between revisions of "Grass"

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(sowTags: Ground -> -; path cost: 30 -> -; beauty outdoors: - -> 1; livesin_temperateforest: - -> 5; livesin_borealforest: - -> 9; livesin_tundra: - -> 3.6; livesin_aridshrubland: - -> 7; livesin_desert: - -> 6; livesin_extremedesert: - -> 6; livesin_tropicalrainforest: - -> 3;)
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|livesin_tropicalrainforest = 3
 
|livesin_tropicalrainforest = 3
 
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Wild grass. Can be found in biomes. Grows anywhere there is a little light and minimally fertile ground. Grass can be manually cut using the [[cut plants]] command in the [[architect]] tab. Builders automatically remove grass when building.
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Wild grass. Can be found in great quantities {{Habitats}} biomes, where it provides nutrition to grazing animals. Grass can be manually cut using the [[cut plants]] command in the [[architect]] tab. Builders automatically remove grass when building.
  
 
== Version History ==
 
== Version History ==

Revision as of 21:57, 6 October 2021

Grass

Wild grass. Grows anywhere there is a little light and minimally fertile ground.

Base Stats

Type
PlantWild
Beauty
0 (1)
HP
85
Flammability
130%

Ingestion

Nutrition
0.5

Plant Stats

Time to grow
2.5 days (4.62 days)
Work to Harvest
40 ticks (0.67 secs)
Min Fertility
5%
Fertility Sensitivity
30%
Min light to grow
50%

Wild grass. Can be found in great quantities temperate forests, tropical rainforests, arid shrublands, deserts, extreme deserts, boreal forests, and tundra biomes, where it provides nutrition to grazing animals. Grass can be manually cut using the cut plants command in the architect tab. Builders automatically remove grass when building.

Version History

  • 1.3.3066 - Reduced grass nutrition from 0.7 to 0.5