Difference between revisions of "Arrest Success Chance"

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(Undo revision 103146 by Ickputzdirwech (talk) - template doesn't control for limits atm, and manip is limited to 100%. Fixing template now, but page shouldn't be wrong in the meantime)
Tag: Undo
(Alright - reimplementing template now its been updated.)
Tag: Undo
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| default base value = 1
 
| default base value = 1
 
| min value = 0.6
 
| min value = 0.6
| max value = 1.0
+
| max value = 1
 
| to string style = PercentTwo
 
| to string style = PercentTwo
 
| description = How effective this person is in arresting people. This affects chance that this person will be able to arrest someone without resistance.
 
| description = How effective this person is in arresting people. This affects chance that this person will be able to arrest someone without resistance.
 
}}
 
}}
  
==Factors==
+
== Factors ==
 
* [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.6|60%]] plus [[Skill Bonus Factor::0.075|7.5%]] per skill level.
 
* [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.6|60%]] plus [[Skill Bonus Factor::0.075|7.5%]] per skill level.
 
* [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance, 5% allowed defect. [[Manipulation Limit::1|100%]] max
 
* [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance, 5% allowed defect. [[Manipulation Limit::1|100%]] max
Line 13: Line 13:
 
Thus, a healthy pawn of Social level of 6 or above will have a 100% chance to arrest a pawn. There is a minimum of 60%, meaning even a pawn with 0% manipulation and 0 Social still has a 60% chance to successfully arrest a pawn.
 
Thus, a healthy pawn of Social level of 6 or above will have a 100% chance to arrest a pawn. There is a minimum of 60%, meaning even a pawn with 0% manipulation and 0 Social still has a 60% chance to successfully arrest a pawn.
  
{| class = "wikitable" width="180" style="text-align: center;"
+
{{Stat Factors Table}}
! Social Skill Level
+
 
! Arrest Success Chance
 
|-
 
| 0
 
| {{#expr: ({{P|Skill Base Factor}} + 0*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 1
 
| {{#expr: ({{P|Skill Base Factor}} + 1*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 2
 
| {{#expr: ({{P|Skill Base Factor}} + 2*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 3
 
| {{#expr: ({{P|Skill Base Factor}} + 3*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 4
 
| {{#expr: ({{P|Skill Base Factor}} + 4*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 5
 
| {{#expr: ({{P|Skill Base Factor}} + 5*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 6
 
| {{#expr: ({{P|Skill Base Factor}} + 6*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 7
 
| {{#expr: ({{P|Skill Base Factor}} + 7*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 8
 
| {{#expr: ({{P|Skill Base Factor}} + 8*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 9
 
| {{#expr: ({{P|Skill Base Factor}} + 9*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 10
 
| {{#expr: ({{P|Skill Base Factor}} + 10*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 11
 
| {{#expr: ({{P|Skill Base Factor}} + 11*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 12
 
| {{#expr: ({{P|Skill Base Factor}} + 12*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 13
 
| {{#expr: ({{P|Skill Base Factor}} + 13*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 14
 
| {{#expr: ({{P|Skill Base Factor}} + 14*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 15
 
| {{#expr: ({{P|Skill Base Factor}} + 15*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 16
 
| {{#expr: ({{P|Skill Base Factor}} + 16*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 17
 
| {{#expr: ({{P|Skill Base Factor}} + 17*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 18
 
| {{#expr: ({{P|Skill Base Factor}} + 18*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 19
 
| {{#expr: ({{P|Skill Base Factor}} + 19*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
| 20
 
| {{#expr: ({{P|Skill Base Factor}} + 20*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|}
 
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}

Revision as of 04:31, 25 April 2022

Arrest Success Chance is a stat: How effective this person is in arresting people. This affects chance that this person will be able to arrest someone without resistance. Its minimum allowed value is 60%. Its maximum allowed value is 100%. Its default value is 100%.

Factors

  • Social: 60% plus 7.5% per skill level.
  • Manipulation: 90% importance, 5% allowed defect. 100% max

Thus, a healthy pawn of Social level of 6 or above will have a 100% chance to arrest a pawn. There is a minimum of 60%, meaning even a pawn with 0% manipulation and 0 Social still has a 60% chance to successfully arrest a pawn.

Social Skill Level Arrest Success Chance
0 60%
1 67.5%
2 75%
3 82.5%
4 90%
5 97.5%
6 100%
7 100%
8 100%
9 100%
10 100%
11 100%
12 100%
13 100%
14 100%
15 100%
16 100%
17 100%
18 100%
19 100%
20 100%