Difference between revisions of "Mental Break Threshold"
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− | | description = As long as someone's | + | | description = As long as someone's [[Mood]] is below this level, they are in danger of having a [[mental break]]. |
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+ | The base Mental Break Threshold is 35% and defines where the minor break risk range starts. This stat is capped at a maximum of 50% and a minimum of 1%. | ||
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+ | Derived from the base Mental Break Threshold stat are the thresholds for Major and Extreme mental breaks. The threshold for a Major mental break is always 4/7 of the pawn's Mental Break Threshold stat. The threshold for an Extreme mental break is always 1/7 of the pawn's Mental Break Threshold stat. | ||
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==Factors== | ==Factors== | ||
* [[Traits#Iron-willed|Iron-willed]] trait - lowers threshold by -18% | * [[Traits#Iron-willed|Iron-willed]] trait - lowers threshold by -18% |
Revision as of 08:40, 16 January 2023
Mental Break Threshold is a stat: As long as someone's Mood is below this level, they are in danger of having a mental break. Its minimum allowed value is 1. Its maximum allowed value is 50. Its default value is 5.
The base Mental Break Threshold is 35% and defines where the minor break risk range starts. This stat is capped at a maximum of 50% and a minimum of 1%.
Derived from the base Mental Break Threshold stat are the thresholds for Major and Extreme mental breaks. The threshold for a Major mental break is always 4/7 of the pawn's Mental Break Threshold stat. The threshold for an Extreme mental break is always 1/7 of the pawn's Mental Break Threshold stat.
Factors
- Iron-willed trait - lowers threshold by -18%
- Steadfast trait - lowers threshold by -9%
- Nervous trait - raises threshold by +8%
- Volatile trait - raises threshold by +15%
- Too Smart trait - raises threshold by +12%
- Neurotic trait - raises threshold by +8%
- Very neurotic trait - raises threshold by +14%