Difference between revisions of "Template:Acquisition"
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− | <includeonly>{{#vardefine:name | {{{ 1 | {{PAGENAME}}}}} }}{{# | + | <includeonly><!-- |
− | + | ||
− | + | VARIABLES | |
− | + | -->{{#vardefine:name | {{{ 1 | {{PAGENAME}} }}} }}<!-- | |
− | + | -->{{#vardefine:verb | {{#switch: {{Q|{{#var: name}}|Type}} | Building = constructed | Mechanoid = gestated | #default = crafted}} }}<!-- | |
− | + | -->{{#vardefine:prodFac | {{#if: {{Q|{{#var: name}}|Production Facility 1}} | <nowiki> </nowiki>at a [[{{lc:{{Q|{{#var: name}}|Production Facility 1}} }}]]<!-- | |
− | + | -->{{#if: {{Q|{{#var: name}}|Production Facility 3}} | , [[{{lc:{{Q|{{#var: name}}|Production Facility 2}} }}]], or [[{{lc:{{Q|{{#var: name}}|Production Facility 3}} }}]] | |
− | + | | {{#if: {{Q|{{#var: name}}|Production Facility 2}} | <nowiki> </nowiki>or [[{{lc:{{Q|{{#var: name}}|Production Facility 2}} }}]] }} | |
− | | | + | }} }} }}<!-- |
− | | | + | -->{{#vardefine:tech | {{lc:{{Q|{{#var:name}}|Required Research}} }} }}<!-- |
− | + | -->{{#vardefine:techprint | {{#switch: {{#var:tech}} | Artificial metabolism | Brain wiring | Cataphract armor | Circadian influence | Compact weaponry | Flesh shaping | Healing factors | Jump packs | Molecular analysis | Neural computation | Poison Synthesis | Specialized limbs | Skin hardening = true}} }}<!-- | |
− | | | + | -->{{#vardefine:gestation | {{#switch: {{#expr:{{Q|{{#var:name}}|Gestation Cycles}}-1}} | 0 = 1 [[gestation cycle]] taking {{Ticks|1800}} to initiate | -1 = {{Ticks|{{Q|{{#var:name}}|Work To Make}} }} of work | #default = {{Q|{{#var:name}}|Gestation Cycles}} [[gestation cycle]]s taking {{Ticks|1800}} each to initiate}} }}<!-- |
− | }}{{# | + | |
+ | TEXT | ||
+ | -->{{#var:name}}s can be {{#var:verb}}{{#var:prodFac}}{{#if:{{#var:tech}}|<nowiki> </nowiki>once the [[Research#{{#var:tech}}|{{#var:tech}}]] research project has been completed. {{#if: {{#var:techprint}} | Note that this research requires a [[techprint]].}} }}{{#if:{{#var:tech}}|<nowiki> </nowiki>Each requires|, each requiring}} {{Required Resources|{{#var: name}} }}{{#if: {{Q|{{#var:name}}|Skill 1}}|,|<nowiki> </nowiki>and}} {{#var:gestation}}{{#if: {{Q|{{#var: name}}|Skill 1}}|, and a [[{{Q|{{#var:name}}|Skill 1}}]] skill of {{Q|{{#var:name}}|Skill 1 Level}} }}. {{#if:{{Q|{{#var:name}}|Bandwidth}}| They take up {{Q|{{#var:name}}|Bandwidth}} [[bandwidth]] from their linked mechanitor.}}<!--Sleep accelerators can only be constructed by colonist with an [[Ideoligion]] containing the [[Ideoligion#Transhumanist|Transhumanist]] meme. --></includeonly><noinclude>{{Documentation}}</noinclude> |
Revision as of 00:26, 4 December 2023
This page has been suggested for recoding. Reason: 1) Rollout 2) Fill the gaps listed below 3) Disable the tradeTags check, at least for now - just because something has trade tags, doesn't mean that it can actually be purchased from traders. E.g. Psylink neuroformer, antigrain warhead, Clawer etc.. You can help RimWorld Wiki by improving it. |
This article is suggested to be rewritten. Reason: Rewrite the psycast section - its kinda a mess. You can help the RimWorld Wiki by improving it. |
Usage
Goal is to be able to automate the initial paragraph of acquisition. Not finished.
- Whether it can be build or crafted.
- Handle things that can be mined
- Handle things that can't be made by the player
- Workbench/es
- Research
- Up to three
- Techprint (hardcoded list)
- Number of techprints (hardcoded list)
- Required resources
- Crafting time
- Note which stats modify the crafting/construction time (defaults to general labor speed)
- Minimum skill
- Gestation cycles
- Ideoligion requirements (requires infobox update)
- Note when it can't be minified.
- Whether it can be bought from traders. / (a lot of pages are missing the Property:TradeTags though, and not every thing with TradeTags is actually purchasable)
- Which traders it can be bought from
- Mech resurrection? ?
Examples
Flak vest
Flak vests can be crafted at a machining table once the flak armor research project has been completed. Each requires 60 Steel, 30 Cloth, 1 Component, 9,000 ticks (2.5 mins) of work, and a Crafting skill of 4.
Machining table
Machining tables can be constructed once the machining research project has been completed. Each requires 150 Steel, 5 Components, 3,000 ticks (50 secs) of work, and a Construction skill of 4.
War mask
War masks can be crafted at a crafting spot, hand tailor bench, or electric tailor bench, each requiring 25 Stuff (Woody) and 3,000 ticks (50 secs) of work.
Stool
Stools can be constructed, each requiring 25 Stuff (Metallic/Woody/Stony) and 450 ticks (7.5 secs) of work.
Cataphract armor
Cataphract armors can be crafted at a fabrication bench once the cataphract armor research project has been completed. Each requires 150 Plasteel, 50 Uranium, 6 Advanced components, 75,000 ticks (20.83 mins) of work, and a Crafting skill of 8.
Centurion
Centurions can be gestated at a large mech gestator once the ultra mechtech research project has been completed. Each requires 300 Steel, 200 Plasteel, 2 Advanced components, 1 Powerfocus chip, 1 High subcore and 12 gestation cycles taking 1,800 ticks (30 secs) each to initiate. They take up 5 bandwidth from their linked mechanitor.
Berserk pulse
Berserk pulses can be crafted, each requiring and Expression error: Unexpected < operator. of work.
The above documentation is transcluded from Template:Acquisition/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |