Difference between revisions of "Squirrel"

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([Update: v1.1.2610] Training Table)
m (added combat power to infobox properties)
 
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{{Verified|A14D}}<onlyinclude><!--
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{{infobox main|animal|
-->{{infobox main|animal|
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|page verified for version = A14D
 
|name = Squirrel
 
|name = Squirrel
 
|image = Squirrel.png|Squirrel
 
|image = Squirrel.png|Squirrel
|description = "One of the many hardy, versatile rodent species that follows humankind everywhere it spreads."
+
|description = One of the many hardy rodent species that follows humankind everywhere it spreads. Squirrels are distinguished by their bushy tails, which they use as umbrellas in bad weather.
|type = Animals
+
|type = Animal
|type2 = Wild
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|movespeed = 5.1
|bodysize = 0.15
+
|min comfortable temperature = -35
 +
|max comfortable temperature = 40
 +
|flammability = 0.7
 +
|marketvalue = 35
 +
| combatPower = 33
 +
|bodysize = 0.2
 
|healthscale = 0.25
 
|healthscale = 0.25
|movespeed = 5.10
+
|hungerrate = 0.1
 +
|diet = herbivorous
 +
|leathername = lightleather
 +
|wildness = 0.75
 +
|manhuntertame = 0
 +
|manhunter = 0
 +
|trainable = none
 +
|gestation = 5.661
 +
|offspring = 1-2
 +
|avg offspring = 1.444
 +
|mateMtb = 12
 +
|lifespan = 8
 +
|juvenileage = 0.11
 +
|maturityage = 0.2222
 +
|tradeTags = AnimalCommon
 
|attack1dmg = 4
 
|attack1dmg = 4
|attack1type = scratch
+
|attack1type = Scratch
 +
|attack1cool = 2
 
|attack1part = front left paw
 
|attack1part = front left paw
|attack1cool = 110
 
 
|attack2dmg = 4
 
|attack2dmg = 4
|attack2type = scratch
+
|attack2type = Scratch
 +
|attack2cool = 2
 
|attack2part = front right paw
 
|attack2part = front right paw
|attack2cool = 110
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|attack3dmg = 5
|attack3dmg = 4
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|attack3type = Bite
|attack3type = bite
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|attack3cool = 2
 
|attack3part = teeth
 
|attack3part = teeth
|attack3cool = 120
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|attack3chancefactor = 0.7
|leathername = lightleather
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|attack4dmg = 2
|leatheryield = 13
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|attack4type = Blunt
|manhunter = 0.0125
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|attack4cool = 2
|hungerrate = 0.20
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|attack4part = head
|diet = herbivorous
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|attack4chancefactor = 0.2
|trainable = simple
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|livesin_temperateforest = 1
|wildness = 0.75
+
|livesin_temperateswamp = 1
|handleskill = 6
+
|livesin_borealforest = 1
|gestation = 9.1
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|livesin_coldbog = 1
|lifespan = 8
+
}}
|offspring = 1-5
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{{Info|'''Squirrels''' are one of the smallest and generally mostly harmless animals on rimworlds. Storytellers often make this the target of your first maddened animal encounter, sending it to attack your colonists.}}
|maturityage = 0.26+
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<!--|matemtbhours = 8-->
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Squirrels can be found in {{Habitats}}.
|marketvalue = 35
 
|livesin_aridshrubland = true
 
|livesin_borealforest = true
 
|livesin_temperateforest = true
 
|livesin_tundra = true
 
|massadult = 10.5
 
}}</onlyinclude>
 
  
{{Info|'''Squirrels''' are one of the smallest and generally most harmless animals on rimworlds. Storytellers often make this the target of your first maddened animal encounter, sending it to attack your colonists.}}
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==Analysis==
 +
With very low health and a low melee damage, one might think this critter to be harmless. But due to its fast speed and very fast attack rate, your colonists may suffer many bleeding wounds very quickly, adding up to a potentially lethal threat. Their small size makes them hard to shoot, and a large group of squirrels turned [[Mental break#Manhunter|manhunter]] can be especially dangerous.
  
With very low health and a low melee damage, one might think this critter to be harmless but due to its very fast attack rate your colonists may suffer many bleeding wounds very quickly. Their small size makes them hard to shoot and a large group of squirrels turned manhunter can be especially dangerous.
+
Otherwise, squirrels offer a tiny amount of food when hunted, equal to that of the [[rat]]. They have no particular use as tamed animals, not valuable for meat. Even as "bait" animals, rats and [[hare]]s are better at the task. Hares are faster and just as difficult to tame, while rats are omnivores and easier to tame. Both can be found in all biomes that squirrels reside in.
  
 
==Training==
 
==Training==
Squirrels can be trained as follows:
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{{TrainingTable}}
  
{{TrainingTable}}
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==Health==
<!-- Set the Declaration of Variables for the Animal Training Template-->
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{{Animal Health Table|<!--QuadrupedAnimalWithPawsAndTail-->}}
{{#set: Can_Train_Guard=false}}
 
{{#set: Can_Train_Attack=false}}
 
{{#set: Can_Train_Rescue=false}}
 
{{#set: Can_Train_Haul=false}}
 
== Health ==
 
{|class="wikitable"
 
!Body part !!Health
 
|-
 
|Head ||
 
|-
 
|Neck ||8
 
|-
 
|Body ||10
 
|-
 
|Legs<br>(left, right, rear, front) ||8
 
|}
 
<references/>
 
  
 +
== Gallery ==
 +
{{Image wanted|section=1|reason=Colored version of north and south}}
 +
<gallery>
 +
Squirrel.png|Squirrel facing east
 +
Squirrel north.png|Squirrel facing north
 +
Squirrel south.png|Squirrel facing south
 +
Dessicated squirrel east.png|Squirrel decaying
 +
</gallery>
  
 +
== Version history ==
 +
* [[Version/0.12.906|0.12.906]] - Sprite changed
  
{{clr}}
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<gallery>
 +
Animal Squirrel side.png|Original <s>ant</s> squirrel sprite.
 +
</gallery>
  
 
{{nav|animal}}
 
{{nav|animal}}
 
[[Category:Animals]]
 
[[Category:Animals]]
[[Category:Wild]]
+
[[Category:Wild animal]]

Latest revision as of 23:19, 18 December 2023

Squirrel

Squirrel

One of the many hardy rodent species that follows humankind everywhere it spreads. Squirrels are distinguished by their bushy tails, which they use as umbrellas in bad weather.

Base Stats

Type
Animal
Market Value
35 Silver
Flammability
70%

Pawn Stats

Combat Power
33
Move Speed
5.1 c/s
Health Scale
0.25
Body Size
0.2
Mass - Baby
2.4 kg
Mass - Juvenile
6 kg
Mass - Adult
12 kg
Carrying Capacity
15 kg
Filth Rate
1
Hunger Rate
0.16 Nutrition/Day
Diet
herbivorous
Life Expectancy
8 years
Manhunter Chance
0%
Manhunter Chance (Taming)
0%
Trainable Intelligence
None
Wildness
75%
Minimum Handling Skill
7
Mate Interval
12 hours
Maturity Age
0.222 years (13.3 days)
Juvenile Age
0.11 years (6.6 days)
Comfortable Temp Range
-35 °C – 40 °C (-31 °F – 104 °F)

Production

Meat Yield
31 squirrel meat
Leather Yield
16 lightleather
Gestation Period
5.661 days
Offspring Per Birth
1-2 (1.444 avg)

Melee Combat

Attack 1
Front left paw
4 dmg (Scratch)
6 % AP
2 second cooldown
Attack 2
Front right paw
4 dmg (Scratch)
6 % AP
2 second cooldown
Attack 3
Teeth
5 dmg (Bite)
7 % AP
2 second cooldown
0.7 chance factor
Attack 4
Head
2 dmg (Blunt)
3 % AP
2 second cooldown
0.2 chance factor
Average DPS
1.16
Technical
tradeTags
AnimalCommon


Squirrels are one of the smallest and generally mostly harmless animals on rimworlds. Storytellers often make this the target of your first maddened animal encounter, sending it to attack your colonists.

Squirrels can be found in temperate forests, temperate swamps, boreal forests, and cold bogs.

Analysis[edit]

With very low health and a low melee damage, one might think this critter to be harmless. But due to its fast speed and very fast attack rate, your colonists may suffer many bleeding wounds very quickly, adding up to a potentially lethal threat. Their small size makes them hard to shoot, and a large group of squirrels turned manhunter can be especially dangerous.

Otherwise, squirrels offer a tiny amount of food when hunted, equal to that of the rat. They have no particular use as tamed animals, not valuable for meat. Even as "bait" animals, rats and hares are better at the task. Hares are faster and just as difficult to tame, while rats are omnivores and easier to tame. Both can be found in all biomes that squirrels reside in.

Training[edit]

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health[edit]


Body part Health
Head 6
Skull 6
Brain 3
Nose 3
Neck 6
Jaw 5
Eye [1]
(left, right)
3
Ear
(left, right)
3
Body 10
Kidney[2]
(left, right)
4
Lung[2]
(left, right)
4
Liver[2] 5
Heart[2] 4
Spine[2] 6
Stomach[2] 5
Limbs
(left, right, fore, hind)
8
Appendage
(left, right, fore, hind)
5
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Gallery[edit]

Version history[edit]