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  • | {{List| Meal |sort = Market Value Base |item = Ask/Line}} | {{List| Raw Food |sort = Market Value Base |item = Ask/Line |columns = 2}}
    3 KB (475 words) - 14:24, 2 May 2024
  • ...{#expr: {{Q|granite blocks|Max Hit Points Factor}}*{{Q|Wall|Max Hit Points Base}}}}</code> ...for each stat. The material's sharp damage factor is applied to the items base sharp damage, flammability factor to flammability etc.
    2 KB (302 words) - 11:36, 24 April 2022
  • ! Market<br>Value | {{Icon Small|silver}} {{Q|Tube television|Market Value Base}}
    2 KB (220 words) - 17:36, 15 February 2024
  • {{for|the base value every item has|Market Value}}
    177 bytes (28 words) - 11:59, 12 February 2023
  • ...has a ''factor'' of {{Q|Cloth|Armor - Sharp Factor}} and a [[duster]] has base stat of {{Q|Duster|Armor Factor - Sharp}}. Thus, the final "Armor - Sharp" ...n repeated for each stat. The material's HP factor is applied to the items base HP, flammability factor to flammability etc. Insulation is not expressed as
    2 KB (311 words) - 11:38, 24 April 2022
  • ...s a ''factor'' of {{Q|steel|Armor - Sharp Factor}} and [[plate armor]] has base stat of {{Q|plate armor|Armor Factor - Sharp}}. Thus, the final "Armor - Sh ...n repeated for each stat. The material's HP factor is applied to the items base HP, flammability factor to flammability etc. Insulation is not expressed as
    2 KB (342 words) - 06:42, 16 April 2024
  • | default base value = 1 ...other items - including materials, food, apparel, etc. - is 1 (100% market value). These multipliers only apply for selling, not buying.
    1 KB (169 words) - 16:01, 30 June 2023
  • ...produce items, though exceptions exist and specific materials differ as to value, beauty, and combat and temperature protection values. As such, there are ...has a ''factor'' of {{Q|Cloth|Armor - Sharp Factor}} and a [[duster]] has base stat of {{Q|Duster|Armor Factor - Sharp}}. Thus, the final "Armor - Sharp"
    3 KB (410 words) - 11:39, 24 April 2022
  • ...''factor'' of {{Q|Plainleather|Armor - Sharp Factor}} and a [[duster]] has base stat of {{Q|Duster|Armor Factor - Sharp}}. Thus, the final "Armor - Sharp" ...n repeated for each stat. The material's HP factor is applied to the items base HP, flammability factor to flammability etc. Insulation is not expressed as
    3 KB (444 words) - 13:45, 7 December 2022
  • ! Market value | {{Market Value Calculator|Table (1x2)|Wood}} {{Icon Small|silver}}
    4 KB (589 words) - 22:06, 4 July 2023
  • | max hit points base = 50 ...c heart results in a 20.3% reduction in an otherwise healthy pawn's market value. Installing a prosthetic heart in a patient with a healthy natural [[heart]
    7 KB (1,091 words) - 11:25, 8 January 2024
  • <!-- Base Stats --> | mass base = 1
    4 KB (543 words) - 09:17, 20 March 2024
  • | mass base = 2 Livers are worth {{icon Small|silver||{{Q|Liver|Market Value Base}}}}, worth exactly the same as a [[heart]]. However, the heart can be repla
    5 KB (708 words) - 21:36, 31 March 2024
  • ...{#expr: {{Q|granite blocks|Max Hit Points Factor}}*{{Q|Wall|Max Hit Points Base}}}}</code> ...for each stat. The material's sharp damage factor is applied to the items base sharp damage, flammability factor to flammability etc.
    4 KB (585 words) - 01:37, 29 December 2023
  • <!-- Base Stats --> Gold tiles gives {{+|{{P|Beauty Base}}}} [[beauty]], the highest of any floor in the game, and has a [[cleanline
    3 KB (475 words) - 12:06, 10 April 2023
  • | mass base = 3 ! Market Value
    9 KB (1,326 words) - 12:50, 25 January 2024
  • | description = The market value of an object. The actual trade price will be adjusted by [[Trade Price Impr ...licitly specified, an item's market value defaults to a formula-determined value:
    4 KB (579 words) - 07:52, 3 February 2024
  • | mass base = 150 Birch trees have a base growing time of 20 days, need a minimum soil fertility of 30%, and have a f
    2 KB (348 words) - 17:00, 5 March 2023
  • | mass base = 150 Cecropia trees have a base growing time of 14 days, need a minimum soil fertility of 30%, and have a f
    3 KB (369 words) - 17:21, 5 March 2023
  • <!-- Base Stats --> | mass base = 0.03
    3 KB (497 words) - 00:47, 9 May 2024
  • <!-- Base Stats --> | mass base = 0.03
    5 KB (701 words) - 15:14, 7 January 2024
  • <!-- Base Stats --> ...urce 1 Amount}} [[steel]] and gives {{+|{{#expr:{{Q|Large sculpture|Beauty Base #}}*{{Q|Steel|Beauty Factor}}}} }} beauty. 100 paved tiles cost {{Icon Smal
    4 KB (635 words) - 11:55, 18 May 2023
  • <!-- Base Stats --> | mass base = 0.3
    2 KB (232 words) - 05:03, 7 January 2024
  • <!-- Base Stats --> | mass base = 0.03
    6 KB (937 words) - 21:20, 12 January 2024
  • <!-- Base Stats --> | mass base = 0.03
    5 KB (823 words) - 04:13, 24 March 2024
  • <!-- Base Stats --> | mass base = 0.03
    3 KB (488 words) - 15:06, 7 January 2024
  • | mass base = 1 Hearts are worth {{icon Small|silver||{{Q|Heart|Market Value Base}}}}, worth exactly the same as a [[liver]]. However, the heart can be repla
    6 KB (958 words) - 06:24, 12 April 2023
  • | mass base = 25 ...chanoids, which all have their niches. Solo mechanitors in particular will value the [[paramedic]], which can rescue its master and perform [[surgery]] on t
    5 KB (739 words) - 23:29, 25 April 2024
  • <!-- Base Stats --> | mass base = 10
    6 KB (867 words) - 03:48, 7 April 2024
  • <!-- Base Stats --> ...iles have a {{+|{{P|Cleanliness}}}} [[Room stats#Cleanliness|cleanliness]] value, and have a [[cleaning time multiplier]] of {{Good|{{%|{{P|Cleaning Time Fa
    3 KB (434 words) - 20:50, 4 May 2024
  • <!-- Base Stats --> | mass base = 0.03
    3 KB (461 words) - 15:06, 7 January 2024
  • Cotton plants have a base growing time of {{P|Grow Days}} days, need a minimum soil fertility of {{#e ...er day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:
    3 KB (420 words) - 02:53, 30 September 2023
  • <!-- Base Stats --> | mass base = 0.045
    5 KB (768 words) - 15:09, 7 January 2024
  • <!-- Base Stats --> | mass base = 0.2
    3 KB (400 words) - 12:31, 17 January 2024
  • Oak trees have a base growing time of 30 days, need a minimum soil fertility of 30%, and have a f ...day, oak trees are smack-bang in the middle out of all seven trees in the base game.
    3 KB (478 words) - 17:43, 5 March 2023
  • ...35 chemfuel, worth {{Icon Small|Silver||{{#expr: {{Q|Chemfuel|Market Value Base}} * 35}} }}. Takes {{Ticks|2000}} of work, scaling with the [[General Labor ...35 chemfuel, worth {{Icon Small|Silver||{{#expr: {{Q|Chemfuel|Market Value Base}} * 35}} }}. Takes {{Ticks|2500}} of work, scaling with the [[General Labor
    4 KB (507 words) - 22:04, 10 January 2024
  • | ?Market Value Base = Market Value
    2 KB (312 words) - 12:10, 28 December 2022
  • Pine trees have a base growing time of 20 days, need a minimum soil fertility of 30%, and have a f ...er day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:
    2 KB (344 words) - 17:49, 5 March 2023
  • '''Prestige armors''' are specialized variants of the three base power armor sets. Each item improves the [[Psychic Sensitivity]] of the wea ...to the crafting recipe of the base variant, and with an increased [[market value]] to reflect that change.
    2 KB (278 words) - 11:48, 18 July 2022
  • Poplar trees have a base growing time of {{P|Grow Days}} days, need a minimum soil fertility of {{#e ...er day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:
    3 KB (346 words) - 17:52, 5 March 2023
  • <!-- Base Stats --> | mass base = 0.03
    3 KB (392 words) - 15:02, 7 January 2024
  • ...interchangeable with [[sandbag]]s, as they both have identical [[cover]], base {{HP}}, and similar material costs. However, sandbags are made of [[textile ! data-sort-type="number" | Market Value<!--
    7 KB (930 words) - 12:01, 23 November 2023
  • ...aking them sell for more when compared to other items of the same [[market value]]. ! Sculpture !! Size !! Materials !! Base Beauty<ref group="*" name="quality">Base values. Ignoring multipliers and offsets from materials or [[quality]].</re
    15 KB (2,120 words) - 00:00, 9 November 2023
  • Devilstrand has a base growing time of 22.5 days, needs a minimum soil fertility of 50%, and has a ...er day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:
    3 KB (498 words) - 15:27, 12 February 2024
  • | mass base = 0.5 {{Stub|section=1|reason=General also market value generally and for specific genes with the modifier such as [[Genes#Fire spe
    5 KB (678 words) - 19:01, 27 December 2023
  • Saguaro cacti have a base growing time of 5 days, need a minimum soil fertility of 5%, and have a fer ...er day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:
    3 KB (402 words) - 17:54, 5 March 2023
  • | mass base = 0.1 ...''not''' a flat 10% bonus - a [[Skills#Social|Social]] 20 pawn with a base value of 50% will increase it to 55% after rounding, not 60%.
    9 KB (1,202 words) - 12:52, 25 January 2024
  • <!-- Base Stats --> | mass base = 2
    5 KB (694 words) - 15:10, 7 January 2024
  • ...br>Per<br>Tile !!Variable<br>Output !! Day !! Night !! Placement !! Market Value ...{{Check}} || {{Cross}} || In sunlight || {{Q|Solar generator|Market Value Base #}}
    12 KB (1,727 words) - 10:01, 29 April 2024
  • ...nterchangeable with [[barricades]], as they both have identical [[cover]], base {{HP}}, and similar material costs. However, sandbags are made of [[textile ! data-sort-type="number" | Market Value<!--
    7 KB (965 words) - 12:01, 23 November 2023

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