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  • ...2|}}}||{{{3|}}}||{{{4|}}}||{{{5|}}}]] [[Resource 1::Stuff]] [[:+]] |format=list |sep= }} ...|{{#ask: [[{{{1}}}::{{{2|}}}||{{{3|}}}||{{{4|}}}||{{{5|}}}]] [[:+]]|format=list |sep= }}}}
    1 KB (76 words) - 13:10, 27 October 2022
  • Returns a list of all items with a specific tag. The first paramater is the tag type, e.g. weaponTags
    925 bytes (119 words) - 13:00, 27 October 2022
  • 775 bytes (79 words) - 01:46, 19 April 2022
  • Currently only used on [[Template:Tag List]] As this template cannot be used by itself, Tag List is used instead.
    583 bytes (84 words) - 13:12, 27 October 2022

Page text matches

  • Currently only used on [[Template:Tag List]] As this template cannot be used by itself, Tag List is used instead.
    583 bytes (84 words) - 13:12, 27 October 2022
  • Returns a list of all items with a specific tag. The first paramater is the tag type, e.g. weaponTags
    925 bytes (119 words) - 13:00, 27 October 2022
  • ...bsite)] provides you with a list of every tag and every value used in that tag.<br/><br/> If anyone knows how to generate a similar list of tags based on the linked file, but on the wiki itself, that will of cour
    396 bytes (72 words) - 13:33, 11 April 2015
  • ...Basic}} || Any || 6% chance to have one of the following prostheses: {{Tag List|value=600|techHediffsTags|Poor|Simple|ImplantEmpireCommon}}. 40% chance to ...ear of some sort. 4% chance to have one of the following prostheses: {{Tag List|value=700|techHediffsTags|Poor|Simple|ImplantEmpireCommon}}.
    2 KB (209 words) - 16:06, 18 December 2023
  • ...rbal medicine]]. 15% chance to have one of the following prostheses: {{Tag List|value=50|techHediffsTags|Poor}} ...Medicine]]. Has a 4% chance to have one of the following prostheses: {{Tag List|value=50|techHediffsTags|Poor}}
    2 KB (226 words) - 16:04, 18 December 2023
  • ...ial body parts]]. A certain pawn kind may be allowed parts with a specific tag. The parts can be listed using [[Template: Tag List]]
    205 bytes (34 words) - 06:58, 25 March 2021
  • ...} || Up to 60 || 15% chance to have one of the following prostheses: {{Tag List|value=50|techHediffsTags|Poor}} ...}} || Up to 60 || 3% chance to have one of the following prostheses: {{Tag List|value=50|techHediffsTags|Poor}}. Can never have the [[Trait#Brawler|Brawler
    3 KB (361 words) - 16:03, 18 December 2023
  • ...A list of [[User:Alistaire/Template:DefsStdFormatter]] -type links to this tag's parents. | tag || ''(optional, default: PAGENAME):'' What tag to display on the first row.
    1 KB (176 words) - 23:48, 4 April 2023
  • ...aceSoldier1722.png]] || 85 || 100 || Normal || 0-3800 || 300-900 || |{{Tag List|value=900|weaponTags|Gun}} || Any || Will never have headgear of any type. Has a 40% chance to have one of the following prostheses: {{Tag List|value=3000|techHediffsTags|AdvancedWeapon|Advanced}}
    921 bytes (119 words) - 05:08, 1 January 2024
  • ...e:Grenadier1557.png]] || 70 || 70-230 || Normal || 400-700 || 500 || {{Tag List|value=500|weaponTags|GrenadeDestructive}} || Up to 65 || 50% chance to wea Has a 5% chance to have one of the following prostheses: {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}}
    5 KB (692 words) - 16:10, 18 December 2023
  • {{User:Alistaire/Template:DefsStdTemplateHeader|tag=researchProjectDef|hideNotes=1|parents={{User:Alistaire/Template:DefsStdFor {{User:Alistaire/Template:DefsStdTemplate|tag=defName|type=defName}}
    8 KB (1,010 words) - 13:57, 19 March 2023
  • ...pages with titles that start with L10n. They look obsolete. Is it okay to tag them for deletion? Here's a list:
    449 bytes (78 words) - 20:20, 13 July 2017
  • Used to place a tag on content to indicate some administrative function is required but one tha ...ontext and the second parameter will provide that detail. A non-exhaustive list of examples include:
    2 KB (282 words) - 20:42, 5 June 2022
  • Looking at my previous XML documentations [[User:Alistaire/Tag:ThingDef]] and [http://dredmod.com/wiki/Monster_System_Reference Dredmod Mo ...e value names is shown to help modders decide whether they have to add the tag;
    1 KB (242 words) - 12:33, 4 April 2015
  • ...t or Dame]]. <br> 8% chance to have one of the following prostheses: {{Tag List|value=800|techHediffsTags|Poor|Simple}}. ...(females only). 15% chance to have one of the following prostheses: {{Tag List|value=800|techHediffsTags|Advanced|ImplantEmpireCommon}}
    10 KB (1,259 words) - 05:33, 23 March 2024
  • <pre><nowiki>{{#invoke:Test|query|<def ID>[|...|][|tag|][|sibling=...]}}</nowiki></pre> ...(<code>[tag]</code>) are here to help uniquely identify it. If the <code>[tag]</code> is already unique within a Def tree, then these additional paramete
    4 KB (628 words) - 22:51, 22 October 2022
  • -->list-style-type: <!-- {{#tag:references|{{{refs|}}}|group={{{group|}}}}}</div></includeonly><noinclude>
    618 bytes (44 words) - 10:59, 15 November 2023
  • ...all other builds were completely removed and we could only play v1.0. This list also contains information for A11 and A12, which a Steam player has no acce ...ed archived template". It's also a good distinction from the """Up to date list of mods""" --[[User:Mehni|Mehni]] ([[User talk:Mehni|talk]]) 15:31, 1 Febru
    3 KB (433 words) - 15:03, 2 February 2019
  • ...you need to copy the text and/or formatting. Please don't mind the delete tag, it's just for organizational purposes and isn't meant to come across as ho
    470 bytes (83 words) - 22:37, 4 April 2023
  • ...n the '''structure''' of ThingDef, how to use a decompiler to learn what a tag does, and along the way you'll learn the meaning of a few select tags. The goal of this tutorial is not to tell you what each XML tag does. ThingDef alone has 200+ valid XML tags, not counting hundreds of subt
    5 KB (799 words) - 10:30, 11 February 2019
  • !Tag |ResearchDefs (is a list)
    892 bytes (119 words) - 02:09, 5 July 2019
  • ...version that is missing, please feel free to add it! Just don't forget to tag the page with the Version Category! ...ersions can be found on the [[:Category:Console version]] page. This has a list of every version tagged by that category.
    2 KB (236 words) - 02:26, 3 November 2023
  • Shield cores cannot be crafted. Instead they can only{{Check Tag|Trade?}} be obtained by deconstructing [[mech high-shield]]s and [[mech low {{Ingredient List|noCollapse=1}}
    2 KB (238 words) - 19:46, 16 January 2024
  • These characters can be found at [[List of Player-created Pawns]]. * [[List of player created childhood backstories A through M]]
    5 KB (731 words) - 22:36, 15 April 2024
  • ...d be used on a page which is for a single game object. For most cases, the tag should be applied only to the lead paragraph. Use this template only once p * [[Template:List]]
    1 KB (166 words) - 03:04, 14 January 2021
  • ...gDef. This is however completely unnecessary - the C# code base contains a tag which allows you to make your ''recipe'' choose which ''building'' to attac ...lectric Stove, without the mod having to modify Electric Stove's <recipes> list.<br/><br/>
    6 KB (833 words) - 23:46, 12 March 2023
  • ...s other mods that your mod might be dependent on and load helpers that mod list auto-sorters can use to determine when to load your mod. ...ml</code> is a standard XML file with <code>ModMetaData</code> as the root tag:
    11 KB (1,622 words) - 21:31, 4 April 2024
  • ...or biosculpter pods{{IdeologyIcon}} may help, but each has its own unique list of what it can and cannot cure. ...event heal both?}} || {{Check}}{{ref label|Both|Both}} || {{Check}}{{Check Tag|One or Both?|When healing Cataract, does it heal one eye at a time or does
    9 KB (998 words) - 10:18, 28 April 2024
  • ...errors are '''formatting or syntax''' errors. A missing bracket, unclosed tag, empty file - these can all be avoided by using the proper tools. Get a tex If the game can't find a cross-reference in a list, the error is slightly different:
    8 KB (1,213 words) - 14:30, 21 February 2019
  • ...opied (taken, inherited) the contents of it. All of this is done with this tag:<br/> A list representation of how inheritance works in Rimworld's XML might help you ou
    11 KB (1,746 words) - 19:48, 4 August 2023
  • {{Ingredient List}} ...used in ghoul Infusion, and as an offering in [[Psychic rituals]].{{Check Tag|Which}} They are also needed to shut down certain obelisks.
    2 KB (230 words) - 14:45, 29 April 2024
  • * Everything of the following format '''is an XML tag''':<source lang="csharp">public SomeType someTagName /* shows up as <ThingD public List<StatModifier> statOffsets;
    14 KB (2,026 words) - 17:05, 30 May 2020
  • ...the floor and nearby pawns in firefoam, preventing re-ignition. For a full list of effects, see [[Firefoam]]. ...to run from an activated IED trap, even if it wouldn't affect them.{{Check Tag|Verify|verify this fact}}
    3 KB (371 words) - 13:06, 23 December 2023
  • {{Leather List}} {{Ingredient List}}
    3 KB (400 words) - 15:07, 7 January 2024
  • ..."li" appears a lot in the save file. As in HTML, this simply stands for a "list item". It can have many different meanings depending on what the element su ...ing tag {{code|</tag>}} respectively. For brevity's sake, only the opening tag is shown and closing tags are omitted with the exception of {{code|</savega
    12 KB (1,708 words) - 09:15, 15 January 2024
  • # Try to load your mod. Work the error list top to bottom. ...enItemsManager for undiscovered items along with <hiddenWhileUndiscovered> tag. Undiscovered items won't show up in storage settings
    9 KB (1,212 words) - 23:51, 15 April 2024
  • * The maturity stage of the animal.{{Check Tag|Detail needed}} ...rpses i.e. any animal not [[tame]]d and then cleanly slaughtered. {{Check Tag|Fact Check|Version change-log only mentions meat - needs confirmation that
    3 KB (493 words) - 17:47, 6 August 2023
  • * The maturity stage of the animal.{{Check Tag|Detail needed}} ...orpses i.e. any animal not [[tame]]d and then cleanly slaughtered. {{Check Tag|Fact Check|Version change-log only mentions meat - needs confirmation that
    4 KB (601 words) - 12:46, 24 January 2024
  • ...o be implanted into a pawn by any other anomaly through attacking. {{Check Tag|Detail needed}} {{Stub|section =1 |reason=Comprehensive list of transmission vectors. Attacks by entities, operations of all kinds by an
    7 KB (1,041 words) - 07:32, 20 May 2024
  • ...receives Scanning Sickness for 4 days, or {{Ticks/minutes|240000}}.{{Check Tag|Mechanitor Factor?|Mechanitor factor of 2 is detailed in the severity per d {{Ingredient List|noCollapse=true}}
    2 KB (311 words) - 23:55, 16 February 2024
  • ...er-consuming appliances stop functioning. Breakdowns occur on a predefined list of buildings, with an {{MTB}} of {{Ticks/gametime|13680000}}. Only building Below is an exhaustive list of all buildings that can break down:
    5 KB (586 words) - 11:21, 12 April 2024
  • ...this increases proportionally up to a maximum of {{+|25%}} at 281%{{Check Tag|282%?|Conflicting reports}} sensitivity. The Psychic Sensitivity of any Cha == List of rituals ==
    14 KB (2,070 words) - 22:30, 11 May 2024
  • ...player to use. If the barrels are properly preserved during transit{{Check Tag|Verify|Can barrels in caravans be ruined? Under what conditions?}}, then th ...er an uninstalled barrel halts the timer (apparently) indefinitely.{{Check Tag|Temperature?|Does this also remove the temperature sensitivity while minifi
    4 KB (669 words) - 07:07, 16 March 2024
  • ...navigate to the "Language" tab at the top of the window. Find "XML" in the list and select it. <br>''Note: the version tag should always be "1.0". It has no relation to what version of the game the
    8 KB (1,178 words) - 17:24, 10 December 2022
  • * When you get better, check the list of '''[[:Category:Pages to be rewritten|pages to be rewritten]]''' and impr ...er helpful activity is to check '''[[Special:WantedPages|wanted pages]]''' list, frequently linked-to articles that don't exist yet and can be started from
    5 KB (741 words) - 22:44, 12 December 2022
  • | Bullet list Any other start ends the list.
    20 KB (3,074 words) - 23:56, 19 March 2023
  • ...ability|flammable]] pawns, buildings, and flooring in the area. For a full list of effects, see [[Flame]]. ...to run from an activated IED trap, even if it wouldn't affect them.{{Check Tag|Verify|verify this fact}}
    2 KB (357 words) - 05:54, 28 March 2023
  • ...tches themselves are a standard XML file with <tt><Patch></tt> as the root tag: ...ill be <code>Defs/</code> as all XML Defs use the <code><Defs></code> root tag.
    26 KB (3,409 words) - 00:44, 9 May 2024
  • ...ki> <br> below = <nowiki>{{imbox | type = content | text = '''This license tag is deprecated!''' }}</nowiki> | text = '''This license tag is deprecated!'''
    8 KB (1,243 words) - 01:34, 24 April 2023
  • ...[[brain shock]] or [[vomiting]] on pawns with certain implants. For a full list of effects, see [[EMP]]. ...to run from an activated IED trap, even if it wouldn't affect them.{{Check Tag|Verify|verify this fact}}
    3 KB (420 words) - 13:05, 23 December 2023
  • ...closed. Removing roofs required and gives no resource's and takes ?{{Check Tag|How much work?}} of work. [[Ignore roof area]] removes the effects of both {{Stub|section=1|reason=Likely not a complete list of effects. Also a list of buildings affected would be nice}}
    10 KB (1,542 words) - 05:17, 7 January 2024
  • | &lt;ThingDef&gt; || The name of this ''tag'', which is read by the game and processed into a correct definition based | Name="BaseGun" || The Name ''type'' of this tag. This tag is a parent with the Name value of "BaseGun".<br/>If you find the only purp
    27 KB (3,643 words) - 12:33, 22 December 2020
  • ...on=Needs a proper body part section like other similar pages. BUllet point list is just to ensure info is retained in the meantime.}} ...ng, colonists will not use the flesh whip to attack their opponent.{{Check Tag|Verify}}
    3 KB (467 words) - 07:44, 4 May 2024
  • ! Tag !! Values !! Explanation ...;category&gt; || Item<br/>Projectile || The game uses the contents of this tag to load the rest of this '''<thingDef>''' in a specific way.<br/>All accept
    23 KB (3,047 words) - 04:49, 18 May 2024
  • Joiners have a specific list of upsides and possible downsides. Not all combinations below are possible. Creepjoiners can be studied if taken prisoner,{{Check Tag|Detail}} as can some of their side effects such as [[entities]].
    7 KB (1,039 words) - 13:31, 18 May 2024
  • ...mperature]] of {{Temperature|23}} at a rate of 3.5 heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but does {{Stub|reason=Compared to other psyfoci need but see Main TODO list for the Large Project}}
    3 KB (450 words) - 13:40, 17 May 2024
  • ...ored at once. One fuel (1 wood) is consumed for every {{Ticks|375}}{{Check Tag|Verify|Manually tested via devmode}} of work; at 100% [[Cooking Speed]], th {{Recipe List}}
    3 KB (498 words) - 14:20, 16 January 2024
  • ...ability|flammable]] pawns, buildings, and flooring in the area. For a full list of effects, see [[Flame]].
    6 KB (909 words) - 08:36, 1 May 2023
  • Bills are attempted from the top of the list, down. ...can be copied and pasted, both into other benches of the same type,{{Check Tag|Detail needed|What about other bench types with the same recipes? E.g. craf
    6 KB (964 words) - 07:13, 17 May 2023
  • ...ability|flammable]] pawns, buildings, and flooring in the area. For a full list of effects, see [[Flame]].
    6 KB (911 words) - 13:44, 3 August 2023
  • {{Stub|section=1|reason=1) Full list of triggers for DoD are not known - needs someone to either go through the ...ler work. They can be dropped in place at will or carried to a bed.{{Check Tag|Other targets|Once manually carried, what else can they be manually carried
    4 KB (649 words) - 03:13, 17 May 2024
  • {{Ingredient List|Standard subcore|noCollapse=1}} ...then receives [[scanning sickness]] for {{Ticks/gametime|240000}}.{{Check Tag|Mechanitor Factor?|Mechanitor factor of 2 is detailed in the severity per d
    4 KB (544 words) - 22:50, 9 January 2024
  • ...} [[centurion]]s,{{BiotechIcon}} and [[war queen]]s.{{BiotechIcon}}{{Check Tag|Wb others?|There are still several mechanoid pages that don't have their sh {{Ingredient List}}
    4 KB (531 words) - 11:55, 14 February 2024
  • ...utchery Efficiency]] of the butcher and a number of other factors. {{Check Tag|Detail Needed|What's the base yield of various entities?}} {{Ingredient List}}
    4 KB (601 words) - 00:16, 19 May 2024
  • {{Stub|reason=Full list of deterioration immune items and items that whose market value is not affe ...have not been configured to ignore health when determining price. The XML tag for this is ''healthAffectsPrice'', which defaults to ''true'' if not expli
    7 KB (1,069 words) - 02:39, 24 October 2023
  • == Change list == * Fix: When enabling mods, they are just added to the list, not taking forceLoadXXX into account
    8 KB (1,266 words) - 12:50, 2 November 2022
  • <!-- It is recommended that you only list versions that you have explicitly tested to ensure they work, --> The <code>plant</code> tag contains many properties and settings related to plants in RimWorld. The on
    27 KB (3,800 words) - 09:52, 2 April 2024
  • ...ill also regenerate psyfocus while remaining stationary or waiting.{{Check Tag|Rate?|How much psyfocus per hour? Add to both Psycasts and Caravan}} This h == List of meditation foci ==
    22 KB (3,104 words) - 00:22, 11 January 2024
  • ...n cycles. A mechanitor must work at the gestator for {{Ticks|1800}}{{Check Tag|Modified?|Is this time value modified by any stat or skill?}} in order to i ...fy|Based on data from files, verify accuracy in-game and delete this check tag}}
    17 KB (2,479 words) - 06:48, 28 July 2023
  • table.insert( tab, mw.text.tag( 'div' ) ) local list = {}
    20 KB (2,494 words) - 19:14, 26 January 2021
  • # For every entry in the Def's Comp list, ThingWithComps.InitializeComps will create a new instance of each compClas ...has comps, you can use a simple PatchOperationAdd to add your comp to the list. If it does not yet have a ''comps'' node, you will need to make one. Other
    15 KB (2,049 words) - 03:50, 29 April 2024
  • {{stub|reason = All moodlets regarding death. List of deaths possibly incomplete. General info/analysis}} ...ns recover from injuries, ailments, and diseases at the normal rate{{Check Tag|Verify|Is it the normal standing rate, the normal resting in bed rate, does
    5 KB (829 words) - 00:41, 18 February 2024
  • ...another and with other bonuses from [[eltex]]{{RoyaltyIcon}} items {{Check Tag|Prestige|Prestige armor implements it bonus differently, check how it stack {{Ingredient List}}
    6 KB (794 words) - 03:26, 18 May 2024
  • ...o those names correlate to?}} Even a little pain causes unhappy [[Thoughts list|thoughts]]. Once pain passes 10%, it'll start to have an effect on [[consci
    6 KB (801 words) - 06:37, 23 April 2024
  • #* On Steam, you can find it by right-clicking the game in your games list > Properties > Local Files > Browse Local Files... #* On GOG, you can find it by right-clicking the game in your games list > Manage Installation > Show Folder
    30 KB (4,289 words) - 14:43, 9 May 2023
  • ...riginal part. Two parts are then selected from this list at random,{{Check Tag|Verify|Is it two parts are picked at random, or the chosen part and 1 rando ...up, and being left unable to eat, only to have to repeat the cycle.{{Check Tag|Wildmen?|Wildman pawn with the venom fangs implant hunting prey - do they a
    23 KB (3,529 words) - 10:11, 17 April 2024
  • ==Feature list== Here's a list of the weapons currently in the mod:<br/>
    30 KB (3,741 words) - 22:23, 15 February 2023
  • // Need a nowiki tag here since MediaWiki allows TemplateData to parse this code as wikitext... * those that aren't yet in the templatedata list.
    21 KB (2,046 words) - 02:45, 7 November 2013
  • ...ug outputs, when clicking on for example apparel or beauties you can see a list of all items that adds beauty points to rooms or buildings. If you want to | Moves time 1 hour forward. {{Check Tag|Detail needed|What does and does not advance during this time skip}}
    39 KB (6,219 words) - 21:02, 16 January 2024
  • ...r higher doesn't slow the pawn down again (even if it gets higher).{{Check Tag|Fact check|1) What about 21 to 24? Especially Blood torch need testing. 2) For flooring and terrain see the full list below. Note that pawns are slowed down continuously by terrain, but things
    9 KB (1,166 words) - 19:35, 8 May 2024
  • // Tag ID tag: undefined,
    44 KB (5,179 words) - 02:31, 7 November 2013
  • ** Have a 2% chance to have one of the following artificial body parts: {{Tag List|value=50|techHediffsTags|Poor}} ** Have a 3% chance to have one of the following artificial body parts: {{Tag List|value=800|techHediffsTags|Poor|Simple|ImplantEmpireCommon}}
    21 KB (2,937 words) - 06:53, 4 May 2024
  • ...emperature]] of {{Temperature|28}} at a rate of 21 heat per second,{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but does {{Recipe List}}
    8 KB (1,165 words) - 12:00, 5 April 2024
  • * Mods list is now scrollable. ...warns and explains on finding anything besides a proper <li> tag inside a list element.
    14 KB (2,354 words) - 02:51, 7 November 2023
  • ...There is a bug where slaves in a [[caravan]] can use their permits.{{Check Tag|Check for 1.4}} ...fed it as a patient?}} Conceited nobles that eat food not in their allowed list will receive {{Thought|desc=That meal was below my station. My title's form
    35 KB (5,336 words) - 16:59, 23 April 2024
  • {{For|a list of raw food items| Raw food}} ...growth between one and three days quicker depending on the terrain.{{Check Tag|Early harvest?|Does this matter? Does harvesting a potato early at the same
    9 KB (1,480 words) - 11:14, 12 December 2023
  • === List of body parts === ...the second ring of this mechanoid, they seem to have no function. {{Check Tag|Check this}}
    19 KB (3,008 words) - 13:48, 14 May 2024
  • * Purchasing them from [[Trade#Slaver|slavers]].{{Check Tag|Can babies be bought?}} ...r health, such as [[Malnutrition]], she might suffer a miscarriage.{{Check Tag|Details|Sick? Injured? Blood loss? Low capacities?}}
    42 KB (6,508 words) - 21:52, 5 April 2024
  • ...day per skill. Any XP gains past this point are multiplied by 20%.{{Check Tag|Clarify|How does this work for chunks of experience? If some action were as ...Skill Aptitude xenogenes]]{{BiotechIcon}} can also affect passions.{{Check Tag|Incapable of?|What happens to passions on a suppressed skill when a pawns b
    28 KB (3,926 words) - 07:47, 12 April 2024
  • ...re the noun and noun form of verb are randomly selected from the following list and combined. The name is randomly selected from a large list of names also used by pawns. They are not listed due to length.
    21 KB (3,222 words) - 15:07, 16 February 2024
  • ...} = 1|<!--If leavesresourceswhendestroyed != false and resource 1 != None: list out resources*0.25 ...isiteTags|}}} {{{ResearchProjectTagDef|}}} {{{sowTag|}}} {{{sowTags|}}} {{{tag|}}} {{{tags|}}} {{{techHediffsTags|}}} {{{thingSetMakerTagsToAllow|}}} {{{t
    84 KB (8,418 words) - 10:51, 16 November 2022
  • ...} = 1|<!--If leavesresourceswhendestroyed != false and resource 1 != None: list out resources*0.25 ...isiteTags|}}} {{{ResearchProjectTagDef|}}} {{{sowTag|}}} {{{sowTags|}}} {{{tag|}}} {{{tags|}}} {{{techHediffsTags|}}} {{{thingSetMakerTagsToAllow|}}} {{{t
    93 KB (9,360 words) - 22:35, 23 April 2024
  • {{List|Dryad}} ...te will cause all dryads to become immature again, instead taking 5{{Check Tag|Verify|Verify 5 days not 6}} days to grow up.
    11 KB (1,706 words) - 05:19, 25 April 2024
  • ...12 day interval, as this DLC introduces many more possible quests.{{Check Tag|Verify|Taken from XML files. Verification ingame needed}} {{Stub|section=1|reason=Table of all Options, with DLC, Core tag, commonalities etc, better description of how rewards are selected (select
    56 KB (9,149 words) - 03:58, 13 May 2024
  • ...ize between 0.5 and 2.0, and 2.0x for body sizes of 2.0x or higher.{{Check Tag|Detail/Verify|Verify bounds and check where the multiplier is applied in th ...cause stagger when hitting a target, slowing them down for a short{{Check Tag|How short?}} period. The size of the number relates directly to the body si
    19 KB (2,824 words) - 13:26, 30 March 2024
  • ...cation, as well as integration of tags to list stock using [[Template: Tag List]]}} ...oreign trader has no interest in are shown grayed out at the bottom of the list; other traders may want them in the future, but this one does not (see [[Tr
    30 KB (4,274 words) - 21:07, 5 February 2024
  • ...eathery" "Fabric" "Woody" would allow you to check if the var contains the tag, and display the relevant information. [[Template: Armor material table]] a ...e is used by those with certain traits like psychopath, cannibal, or blood list. They draw psyfocus by meditating on death. To that end, graves and sarcoph
    48 KB (6,149 words) - 14:09, 9 February 2024
  • {{Ingredient List}} ...t takes {{ticks|1900/40}} per steel(???), not counting travel time.{{Check Tag|Verify speed|Verify ore mining speed. 1900 ticks/ore @ 100 speed is practic
    13 KB (1,956 words) - 22:09, 9 May 2024
  • ...en through the use of a gizmo that appears when the pawn is drafted{{Check Tag|Required?}} and selected. == List of drugs ==
    31 KB (4,561 words) - 09:20, 30 April 2024
  • {{for|a complete search|List of animals|}} ...nge chance on harm stat and may turn manhunter instead of fleeing. {{Check Tag|Detail needed}}
    52 KB (8,178 words) - 13:54, 24 April 2024

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