Smokeleaf joint

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Smokeleaf joint

Smokeleaf joint.png

Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency. Can be produced without equipment, at a crafting spot.

DrugSocial Drug
Stack Limit

Base Stats

Deterioration Rate
Market Value
Max Hit Points
Work To Make

Stat Modifiers


The Smokeleaf joint is a drug of low addiction rate that can be crafted on a crafting spot using 4 Smokeleaf leaves (but does not improve Crafting skill) from early stage as it doesn't require any research (unlike other drugs). Its cooking speed is dependent on the Cooking skill. It can also be crafted in a Drug lab at an higher speed. Consumption will generate the "I'm, like, stoned, man." thought which has a +13 mood effect and affects the body with:

  • Pain: -20%
  • Consciousness: -30%
  • Moving: -10%
  • Hunger rate: x130%

The default drug policy is set to "Social drugs", which allows colonists to smoke a toke whenever they feel like it for joy and social purposes.

Consumption of one smokeleaf joint every two days will not cause dependency. Those with visible tolerance will develop asthma or carcinoma in the lungs in a mean time of 180 days.

Withdrawal Symptoms

Detailed Symptoms

  • Mood -20
  • Consciousness: -20%
  • Moving: -15%

Long-term effects and duration unknown


  • If a colonist's consciousness is currently below 30%, smoking a joint can be fatal.

Version History

In version 1.0 the effect of the mood buff was decreased from 15 to 13.