Difference between revisions of "Butchery Efficiency"

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{{Stub|reason=Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations}}
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{{Verified|1.2.2900}}
 
{{Stat
 
{{Stat
 
| default base value = 1
 
| default base value = 1
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| min value = 0
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| max value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = Multiplier on the amount of meat produced when butchering flesh animals.
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| description = The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size.
 
}}
 
}}
  
===Factors===
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Butchery Efficiency acts as a multiplier to the butchered animal's [[Meat Amount]] and [[Leather Amount]].
  
* [[Skill::Cooking]]: [[Skill Base Factor::0.75|75%]] plus [[Skill Bonus Factor::0.025|2.5%]] per skill level.
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== Factors ==
* Manipulation: [[Manipulation Importance::0.9|90%]] importance
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* [[Skills#Cooking|Cooking]][[Skill::Cooking| ]]: [[Skill Base Factor::0.75|75%]] plus [[Skill Bonus Factor::0.025|2.5%]] per skill level.
* Sight: [[Sight Importance::0.4|40%]] importance, 100% max
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* [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance. [[Manipulation Limit::-|No]] max
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* [[Sight]]: [[Sight Importance::0.4|40%]] importance, [[Sight Limit::1|100%]]  max.
  
A colonist with [[Skill::Cooking]] skill of 20, 2 bionic arms and 100% [[Sight]] efficiency will get 70% more meat and leather, this is because manipulation isn't capped while sight is, meaning that the higher the manipulation stat the more meat a colonist will be able to get from a dead animal or human. Since sight is capped at 100% efficiency it doesn't matter if the colonist has bionic eyes, the outcome will be the same, but if the colonist is missing one or both eyes then it will affect the butchering efficiency.
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Butchering efficiency is capped at 100%.
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{{Stat Factors Table}}
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{{Nav|stats|wide}}

Latest revision as of 15:37, 22 November 2023

Butchery Efficiency is a stat: The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size. Its minimum allowed value is 0%. Its maximum allowed value is 100%. Its default value is 100%.

Butchery Efficiency acts as a multiplier to the butchered animal's Meat Amount and Leather Amount.

Factors[edit]

Butchering efficiency is capped at 100%.

Cooking Skill Level Butchery Efficiency
100% Manipulation 125% Manipulation 150% Manipulation
0 75% 91.88% 100%
1 77.5% 94.94% 100%
2 80% 98% 100%
3 82.5% 100% 100%
4 85% 100% 100%
5 87.5% 100% 100%
6 90% 100% 100%
7 92.5% 100% 100%
8 95% 100% 100%
9 97.5% 100% 100%
10 100% 100% 100%
11 100% 100% 100%
12 100% 100% 100%
13 100% 100% 100%
14 100% 100% 100%
15 100% 100% 100%
16 100% 100% 100%
17 100% 100% 100%
18 100% 100% 100%
19 100% 100% 100%
20 100% 100% 100%