Difference between revisions of "Butchery Efficiency"

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{{Stub|reason=Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations}}
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{{Verified|1.2.2900}}
 
{{Stat
 
{{Stat
 
| default base value = 1
 
| default base value = 1
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| min value = 0
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| max value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = Multiplier on the amount of meat produced when butchering flesh animals.
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| description = The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size.
 
}}
 
}}
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Butchery Efficiency acts as a multiplier to the butchered animal's [[Meat Amount]] and [[Leather Amount]].
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== Factors ==
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* [[Skills#Cooking|Cooking]][[Skill::Cooking| ]]: [[Skill Base Factor::0.75|75%]] plus [[Skill Bonus Factor::0.025|2.5%]] per skill level.
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* [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance. [[Manipulation Limit::-|No]] max
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* [[Sight]]: [[Sight Importance::0.4|40%]] importance, [[Sight Limit::1|100%]]  max.
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Butchering efficiency is capped at 100%.
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{{Stat Factors Table}}
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{{Nav|stats|wide}}

Latest revision as of 15:37, 22 November 2023

Butchery Efficiency is a stat: The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size. Its minimum allowed value is 0%. Its maximum allowed value is 100%. Its default value is 100%.

Butchery Efficiency acts as a multiplier to the butchered animal's Meat Amount and Leather Amount.

Factors[edit]

Butchering efficiency is capped at 100%.

Cooking Skill Level Butchery Efficiency
100% Manipulation 125% Manipulation 150% Manipulation
0 75% 91.88% 100%
1 77.5% 94.94% 100%
2 80% 98% 100%
3 82.5% 100% 100%
4 85% 100% 100%
5 87.5% 100% 100%
6 90% 100% 100%
7 92.5% 100% 100%
8 95% 100% 100%
9 97.5% 100% 100%
10 100% 100% 100%
11 100% 100% 100%
12 100% 100% 100%
13 100% 100% 100%
14 100% 100% 100%
15 100% 100% 100%
16 100% 100% 100%
17 100% 100% 100%
18 100% 100% 100%
19 100% 100% 100%
20 100% 100% 100%