Difference between revisions of "Bridge"

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| name = Bridge
 
| name = Bridge
 
| description = A flat wooden surface on supportive beams which can be built over water. You can build light structures on bridges, but be careful - bridges are fragile. If a bridge falls, buildings on top of it fall as well.
 
| description = A flat wooden surface on supportive beams which can be built over water. You can build light structures on bridges, but be careful - bridges are fragile. If a bridge falls, buildings on top of it fall as well.
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== Analysis ==
 
== Analysis ==
Bridges are essential if you need certain objects on water or marshy soil, such as wood walls, or [[moisture pump]]s, which can remove the water. Due to the faster move speed, colonists and [[raider]]s alike may path through the bridge, allowing you to control their movement.  
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Bridges are essential if you need certain objects on water or marshy soil, such as wood [[wall]]s. They can also hold [[moisture pump]]s, which can eventually remove the water. And due to the faster move speed, you can speed up colonists walking through. [[Raider]]s will also path through the bridge, allowing you to control their movement.  
  
 
In practice, raiders will not attack ''any'' wall or door unless 1. they are [[sapper]]s or [[breacher]]s, or 2. they have no reasonable target to access to without breaking a wall. Therefore, surrounding your [[watermill generator]]s with wooden walls over bridges is relatively safe.
 
In practice, raiders will not attack ''any'' wall or door unless 1. they are [[sapper]]s or [[breacher]]s, or 2. they have no reasonable target to access to without breaking a wall. Therefore, surrounding your [[watermill generator]]s with wooden walls over bridges is relatively safe.

Revision as of 14:03, 30 December 2022

Bridge

Bridge

A flat wooden surface on supportive beams which can be built over water. You can build light structures on bridges, but be careful - bridges are fragile. If a bridge falls, buildings on top of it fall as well.

Base Stats

Type
Structure
Market Value
20 Silver [Note]
Beauty
0
HP
35
Flammability
80%

Building

Size
1 × 1
Placeable
True
Terrain Affordance
Bridgeable
Move Speed Factor
100%

Creation

Work To Make
1,500 ticks (25 secs)
Resources to make
Wood 12
Technical
tags
Floor


Bridges are structures that can be built on water, and allow light buildings on top of them.

Acquisition

Building a bridge requires Wood 12 Wood and 1,500 ticks (25 secs) of work. They can only be constructed on the following terrain types:

Summary

While structures, bridges act similar to a floor tile. Unlike the water its on, bridges don't penalize movement, making travel faster. They can also support structures that require a terrain affordance of "light", such as wooden walls and buildings, but not structures that require medium or heavy terrain affordance, like any other type of wall.

Bridges can be damaged or destroyed by fire or explosions.[Specificity] When destroyed, whatever is built on top will be destroyed alongside it.

Bridges can also be removed from the "Remove Bridge" gizmo under Architect/Structures.

Analysis

Bridges are essential if you need certain objects on water or marshy soil, such as wood walls. They can also hold moisture pumps, which can eventually remove the water. And due to the faster move speed, you can speed up colonists walking through. Raiders will also path through the bridge, allowing you to control their movement.

In practice, raiders will not attack any wall or door unless 1. they are sappers or breachers, or 2. they have no reasonable target to access to without breaking a wall. Therefore, surrounding your watermill generators with wooden walls over bridges is relatively safe.

Power conduits can be built on bridges, replacing the need for waterproof conduits. The latter costs Steel 10 steel, which is 10x more than a regular conduit. However, the bridge has its own wood cost, and bridges are much more vulnerable to fire.

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