Wall

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Wall

Wall

An impassable wall. Capable of holding up a roof.


Base Stats

Type
BuildingStructure
HP
300
Flammability
100%
Passability
impassable
Size
1 ˣ 1
Minifiable
False
Placeable
True
Blocks Wind
True
Terrain Affordance
Depends on materials
Cover Effectiveness
75%

Creation

Work To Make
135 ticks (2.25 secs)
Stuff tags
Metallic, Woody, Stony
Resources to make
Buildingmats.png 5
Deconstruct yield
Buildingmats.png 2 - 3
Destroy yield
nothing
Technical


Walls are impassable structures primarily used to create rooms.

Walls are capable of supporting roofing up to 6 tiles away in all directions. If a wall is destroyed or deconstructed, any unsupported roofing will instantly fall and injure any pawn below it, possibly fatally.

Power conduits may be constructed in an existing wall without the mood penalty if the conduit is not in the wall. Smoothing natural stone walls allows conduits to be placed beneath them. Walls require 5 materials to construct.

Walls provide excellent cover from projectile attacks.

Walls are built and repaired by colonists assigned to construct. Wall construction may sometimes fail and waste the materials, more often with lower construction skill.

Acquisition

Walls are constructed with Building Material (steel, wood, plasteel, etc.) 5 Stuff (Wood/Metals/Stone) and take 135 ticks (2.25 secs) to build.

Analysis

Takes double damage from the "bomb" damage type and "thump" damage type.

Material Table

  • Material Stuff cost Beauty Work to Build Mass HP Flammability Terrain Affordance Market Value
    Wooden Wall Wood.png 5 0 95 ticks (1.58 secs) - 195 100% Light
    6.3 Silver
    Granite Wall Granite blocks.png 5 0 810 ticks (13.5 secs) - 510 0% Heavy
    7.4 Silver
    Limestone Wall Limestone blocks.png 5 0 810 ticks (13.5 secs) - 465 0% Heavy
    7.4 Silver
    Marble Wall Marble blocks.png 5 1 743 ticks (12.38 secs) - 360 0% Heavy
    7.2 Silver
    Sandstone Wall Sandstone blocks.png 5 0 675 ticks (11.25 secs) - 420 0% Heavy
    6.9 Silver
    Slate Wall Slate blocks.png 5 0 810 ticks (13.5 secs) - 390 0% Heavy
    7.4 Silver
    Jade Wall Jade.png 5 10 675 ticks (11.25 secs) - 150 0% Heavy
    27 Silver
    Golden Wall Gold.png 50 20 122 ticks (2.03 secs) - 180 40% Medium
    500 Silver
    Plasteel Wall Plasteel.png 5 0 297 ticks (4.95 secs) - 840 0% Medium
    46 Silver
    Silver Wall Silver.png 50 6 135 ticks (2.25 secs) - 210 40% Medium
    51 Silver
    Steel Wall Steel.png 5 0 135 ticks (2.25 secs) - 300 40% Medium
    10 Silver
    Uranium Wall Uranium.png 5 0 257 ticks (4.28 secs) - 750 0% Medium
    31 Silver
    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Version history

    • 0.7.581 - Wood wall and metal wall merged into wall with the introduction of the stuff system.
    • 1.1.0 - Terrain requirements now depends on what they’re built from. This means stone walls can’t be built on bridges any more.
    • 1.1.2654 - Increase psyfocus gain of wall from 11 to 22.
    • 1.3.3200 - thump damage multiplier versus walls reduced from 4x to 2x.