Difference between revisions of "Berrymaker"

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(shorten the conclusion; condensed form is put in front of analysis)
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===Comparison to hydroponics===
 
===Comparison to hydroponics===
*Hydroponics does not increase work/nutrition, but makes plants grow much faster, giving an even greater yield.
+
* Hydroponics does not increase work/nutrition, but makes plants grow much faster, giving an even greater yield.
*Dryads are still more space efficient; max .136 nutrition/day /tile.
+
** Plants skill 12: Hydroponics gives 13.1 nutrition a day for 8.6 hrs of work. Maintaining 8 dryads gives 8.0 nutrition a day for 10.4 hours of work.
*Hydroponics requires Electricity, and both basins and a [[sun lamp]] require a lot of it in particular.
+
* Dryads are still more space efficient; hydroponics has max .136 nutrition/day /tile.
** Also requires jor resource investment (at max efficiency, 1 tile of hydroponics requires 18 steel, .25 components, and 47.7 watts)
+
* Hydroponics requires [[Research#Electricity|Electricity]] researched, and both basins and a [[sun lamp]] require a lot of it in particular.
 +
** Also requires major resource investment (at max efficiency, 1 tile of hydroponics requires 18 steel, .25 components, and 47.7 watts)
 
* Dryads are not prone to power outages, solar flares, etc. Additionally resistant to fire (dryads put fire out)
 
* Dryads are not prone to power outages, solar flares, etc. Additionally resistant to fire (dryads put fire out)
* Assuming you are growing rice in hydroponics (highest nutrition/day), you get 13.1 nutrition a day for 8.6 hrs of work
 
* Assuming you are maintaining 2 trees at 100% connection, you get 8.0 nutrition a day for 10.4 hours of work (or 7.2 hours of work for a level 20 pawn with tree connection.)
 
  
 
==Conclusion==
 
==Conclusion==

Revision as of 16:15, 29 October 2022

Berrymaker

Berrymaker

A dryad caste specialized in food production. Together with its Gauranlen tree, this dryad can generate nourishing berries on an ongoing basis. However, it is slow and ineffective at work or combat.
In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.

Base Stats

Type
AnimalDryad
Flammability
70%

Pawn Stats

Move Speed
3 c/s
Health Scale
0.8
Body Size
0.667
Mass - Baby
8.004 kg
Mass - Juvenile
20.01 kg
Mass - Adult
40.02 kg
Carrying Capacity
50 kg
Filth Rate
1
Diet
none
Life Expectancy
80 years
Manhunter Chance
100%
Trainable Intelligence
None
Wildness
0%
Comfortable Temp Range
-50 °C – 50 °C (-58 °F – 122 °F)

Production

Meat Yield
4 immature dryad meat

Melee Combat

Attack 1
Front left paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 2
Front right paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 3
Teeth
9 dmg (Bite)
13 % AP
2 second cooldown
0.9 chance factor
Stun for 280 ticks (4.67 secs) on first strike
Attack 4
Head
4 dmg (Blunt)
6 % AP
2 second cooldown
0.2 chance factor
Average DPS
2.25
Technical
tradeTags
AnimalDryad


Berrymaker are a caste of Dryads, a type of animal added by the Ideology DLC.

Summary

All dryads, including the berrymaker, are produced by a gauranlen tree. They have no need to eat, are immune to disease events, and have a Toxic Sensitivity of 0%, rendering them immune to Toxic fallout and Toxic buildup. Dryads cannot die from blood loss, so in practice will survive virtually any damage that doesn't immediately kill them. Dryads can retreat to a healing pod in order to regenerate wounds; this takes 3 days and heals all permanent injuries and bad conditions.

This caste generates berries x40 every two days. This is enough for 2 simple meals per day, or 8 simple meals per 4 dryads. One tree of dryads can thus feed 4.5 people consistently. Eating the raw berries is enough to feed 2.5 people consistently. This takes between 8.2 and 3.6 hours per day, depending on Plants skill and tree connection.

Analysis=

Berrymakers do not require light, soil, and are much more resistant to temperature. This makes them useful in biomes where winters are harsh, or there isn't much growing space. A single pawn can maintain about 2 trees with plants 10+, meaning each pawn can support itself and seven others, year-round.

Comparison to rice in soil

  • More work per nutrition than rice plants, at any amount of Plants skill past 1.
    • With a Plants skill of 3, it takes 7.2 hours of work to create 160 berries. It takes 5.57 hours to plant and harvest 160 rice. Rice gets faster the more Plants skill you have.
    • Tree Connection meme makes pruning faster, but also gives the Plants Specialist role, which dramaticaly increases crop speed and harvest.
    • Rice is the worst crop for nutrition/work. Potatoes and corn are even more efficient.
  • Much more efficent for space. 4 dyrads have a 0.444 nutrition/day/tile. Rice has .054 nutition/day/tile, and other crops are sligtly worse.
  • Work speed not affected by most pawn stack factors, just Plants skill and Manipulation
  • Other benefits of dryads: grows up to -50 °C (-58 °F), no light or soil required, immune to blight, easier to secure.
  • Max 4.0 nutrition per day (80 berries/day w/ 4 dryads).

Comparison to hydroponics

  • Hydroponics does not increase work/nutrition, but makes plants grow much faster, giving an even greater yield.
    • Plants skill 12: Hydroponics gives 13.1 nutrition a day for 8.6 hrs of work. Maintaining 8 dryads gives 8.0 nutrition a day for 10.4 hours of work.
  • Dryads are still more space efficient; hydroponics has max .136 nutrition/day /tile.
  • Hydroponics requires Electricity researched, and both basins and a sun lamp require a lot of it in particular.
    • Also requires major resource investment (at max efficiency, 1 tile of hydroponics requires 18 steel, .25 components, and 47.7 watts)
  • Dryads are not prone to power outages, solar flares, etc. Additionally resistant to fire (dryads put fire out)

Conclusion

Gauranlen trees are incredibly work-intensive, but are prone to much fewer issues that would impede crops. Their one weakness is toxic fallout, where hydroponics or a large storage is required to avoid builup. Space calculations assume that trees only take 9 tiles, as grow zones can be made around their border. If it's just trees, each tree becomes much worse for space.

Pruning is not directly affected by plant work speed, so a lazy or joywire-induced pawn can work through a tree faster. However, virtually any means of increasing plant work speed makes any crop a less work-intensive alternative.

Berrymakers may also be good in tribal scenarios, where you do not have access to hydroponics, but don't have as much space.

Version history

  • Ideology DLC Release - Added.
  • 1.3.3076 - Produces 40 berries every 2 days instead of 32 berries every 2 days. Fix: Dryads are affected by disease incidents.