Difference between revisions of "Warg"

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(Removed UC tag. Added parameters.)
(Updated with a summary of A12, left A11 for legacy reasons.)
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{{Info|Wargs are cold-loving, wolf-like carnivores that only appear with the [[Events#Manhunter pack|manhunter pack]] event. They arrive in a mood state of Broken: Manhunter which drives them to seek out and attack your colonists or possibly any other human. They won't try to break doors but will instead linger near them, waiting to ambush anyone that exits. If slain, they can be butchered for 90 warg meat and 20 [[warg fur]].}}<ref>Amounts given are at 100% [[Butchery Efficiency|butchery efficiency]].</ref>
 
{{Info|Wargs are cold-loving, wolf-like carnivores that only appear with the [[Events#Manhunter pack|manhunter pack]] event. They arrive in a mood state of Broken: Manhunter which drives them to seek out and attack your colonists or possibly any other human. They won't try to break doors but will instead linger near them, waiting to ambush anyone that exits. If slain, they can be butchered for 90 warg meat and 20 [[warg fur]].}}<ref>Amounts given are at 100% [[Butchery Efficiency|butchery efficiency]].</ref>
  
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As of A12 wargs are no longer limited to only appearing during manhunter events and can appear on a map, where they can be tamed by a handler with at least a 6 in animal skill. Warg can also be purchased pre-tamed from bulk goods traders or one can be spawned at the start of a game as the starting pet. Warg are among the hardest animals to train, with a wildness of 80%, with only the rhinoceros, thrumbo and megascarabs beeing harder to train/tame. Wargs can learn any skill in the game, with adults being of sufficient size and intelligence to learn all 4.
  
 
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Revision as of 10:22, 26 August 2015

Warg

Warg

"Heavily-muscled wolf-like creatures. Scientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god.″

Base Stats

Type
AnimalsWild

Pawn Stats

Move Speed
5.00 c/s
Health Scale
1.15
Body Size
1.0
Mass - Baby
12 kg
Mass - Juvenile
30 kg
Mass - Adult
60 kg
Carrying Capacity
75 kg
Filth Rate
1

Production

Melee Combat

Damage
7
Damage Type
scratch
Damage
8
Damage Type
bite

Wargs are cold-loving, wolf-like carnivores that only appear with the manhunter pack event. They arrive in a mood state of Broken: Manhunter which drives them to seek out and attack your colonists or possibly any other human. They won't try to break doors but will instead linger near them, waiting to ambush anyone that exits. If slain, they can be butchered for 90 warg meat and 20 warg fur.[1]

As of A12 wargs are no longer limited to only appearing during manhunter events and can appear on a map, where they can be tamed by a handler with at least a 6 in animal skill. Warg can also be purchased pre-tamed from bulk goods traders or one can be spawned at the start of a game as the starting pet. Warg are among the hardest animals to train, with a wildness of 80%, with only the rhinoceros, thrumbo and megascarabs beeing harder to train/tame. Wargs can learn any skill in the game, with adults being of sufficient size and intelligence to learn all 4.

  1. Amounts given are at 100% butchery efficiency.