User:Blakfox

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List of drugs

Drugs can be grouped into 3 major categories:

Social drugs:
Drugs that have a safe dose interval. They never cause overdoses, and won't cause addiction or permanent health problems unless taken too often.

Hard drugs:
Drugs that always have a chance for addiction and major overdose when a regular human takes the drug. These drugs also increase overdose severity; taking multiple gives a chance of starting a minor overdose.

Medical drugs:
Special purpose. They don't increase mood, don't follow the trends of other drugs, and treat some form of ailment. Penoxycyline contributes to overdoses, while luciferium doesn't. These drugs will never be taken for recreation and will never be taken as a drug binge.

Drug Type Mood Rec.[1] Rest[2] Severity Duration[3] Stat effects
Ambrosia Ambrosia Soc. +5 +50% - 50% 16h Acts as food. (+0.20 nutrition)
Beer Beer Soc. +10 (Tipsy)
+24
(Hammered)
+17% - 15% 5h Dependent on how drunk (how many beers taken).
More beer: + Mood, Consciousness, Moving, + Social fights
Acts as food (+0.08 nutrition).
Psychite tea Psychite tea Soc. +12 +40% +10% 75% 6h ×80% Rest Fall Rate, x90% Pain
Smokeleaf joint Smokeleaf Soc. +13 +80% −10% 50% 12h −30% Consciousness, −10% Moving, +30% Hunger, -20% Pain
Flake Flake Har. +35 +70% +20% 75% 6h ×33% Rest Fall Rate, x50% Pain
Yayo Yayo Har. +35 +80% +40% 75% 12h ×33% Rest Fall Rate, +15% Moving, x50% Pain
Go-juice Go-juice Har. +5 +40% +40% 50% 16h +20% Consciousness, +50% Moving, +35% Sight, x10% Pain
Wake-up Wake-up Har. +5 +40% +100% 75% 12h ×80% Rest Fall Rate, +10% Consciousness, +10% Moving,
+50% Global Work Speed MTB 120 days high for heart attack
Penoxycyline Penoxycyline Med. - - - 100% 5.5d Prevents Malaria, Plague, Sleeping sickness.
Luciferium Luciferium Med. - - - 90% 6.66d +10% Consciousness, +5% Moving, +15% Sight, x80% Pain
+70% Blood Filtration, +20% Metabolism, +15% Blood Pumping
Cures 1 scar or chronic illness every 15 - 30 days

1 Immediate Recreation gain from a single dose of the drug. Counts as chemical recreation; reduced by recreation tolerance.
2 Immediate Rest need gain from a single dose of the drug. Does not account for Rest Fall Rate while high on drug.
3 Assuming one dose and no tolerance



List of drugs

Drugs can be grouped into 3 major categories:

Social drugs:
Drugs that have a safe dose interval. They never cause overdoses, and won't cause addiction or permanent health problems unless taken too often.

Drug Mood Rec.[1] Rest[2] Severity Duration[3] Stat effects
Ambrosia Ambrosia +5 +50% - 50% 16h Acts as food. (+0.20 nutrition)
Beer Beer +10 (Tipsy)
+24
(Hammered)
+17% - 15% 5h Dependent on how drunk (how many beers taken).
More beer: + Mood, Consciousness, Moving, + Social fights
Acts as food (+0.08 nutrition).
Psychite tea Psychite tea +12 +40% +10% 75% 6h ×80% Rest Fall Rate, x90% Pain
Smokeleaf joint Smokeleaf +13 +80% −10% 50% 12h −30% Consciousness, −10% Moving, +30% Hunger, -20% Pain

Hard drugs:
Drugs that always have a chance for addiction and major overdose when a regular human takes the drug. These drugs also increase overdose severity; taking multiple gives a chance of starting a minor overdose.

Drug Mood Rec.[1] Rest[2] Severity Duration[3] Stat effects
Flake Flake +35 +70% +20% 75% 6h ×33% Rest Fall Rate, x50% Pain
Yayo Yayo +35 +80% +40% 75% 12h ×33% Rest Fall Rate, +15% Moving, x50% Pain
Go-juice Go-juice +5 +40% +40% 50% 16h +20% Consciousness, +50% Moving, +35% Sight, x10% Pain
Wake-up Wake-up +5 +40% +100% 75% 12h ×80% Rest Fall Rate, +10% Consciousness, +10% Moving,
+50% Global Work Speed MTB 120 days high for heart attack

Medical drugs:
Special purpose. They don't increase mood, don't follow the trends of other drugs, and treat some form of ailment. Penoxycyline contributes to overdoses, while luciferium doesn't. These drugs will never be taken for recreation and will never be taken as a drug binge.

Drug Mood Rec.[1] Rest[2] Severity Duration[3] Stat effects
Penoxycyline Penoxycyline - - - 100% 5.5d Prevents Malaria, Plague, Sleeping sickness.
Luciferium Luciferium - - - 90% 6.66d +10% Consciousness, +5% Moving, +15% Sight, x80% Pain
+70% Blood Filtration, +20% Metabolism, +15% Blood Pumping
Cures 1 scar or chronic illness every 15 - 30 days

1 Immediate Recreation gain from a single dose of the drug. Counts as chemical recreation; reduced by recreation tolerance.
2 Immediate Rest need gain from a single dose of the drug. Does not account for Rest Fall Rate while high on drug.
3 Assuming one dose and no tolerance