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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Addictiveness +
- Aiming Time +
- Animal Gather Speed +
- Animal Gather Yield +
- Armor - Blunt +
- Armor - Electric +
- Armor - Heat +
- Armor - Sharp +
- Arrest Success Chance +
- Base Healing Quality +
- Beauty +
- Beauty (Pawn) +
- Biosculpter Occupant Speed +
- Body Size +
- Brewing Speed +
- Butchery Efficiency +
- Butchery Speed +
- Carrying Capacity +
- Construct Success Chance +
- Construction Speed +
- Conversion Power +
- Cooking Speed +
- Days To Start Rot +
- Deep Drilling Speed +
- Deterioration Rate +
- Diplomatic Power +
- Door Opening Speed +
- Drug Cooking Speed +
- Drug Synthesis Speed +
- Eating Speed +
- Fertility +
- Filth Rate +
- Flammability +
- Food Poison Chance +
- Foraged Food Amount +
- General Labor Speed +
- Global Certainty Loss Factor +
- Global Learning Factor +
- Global Work Speed +
- Hacking Speed +
- Harvest Yield +
- Healing Speed +
- Hunger +
- Hunting Stealth +
- Ideoligion Spread Chance +
- Immunity Gain Speed +
- Insulation - Cold +
- Insulation - Heat +
- Leather Amount +
- Market Value +
- Mass +
- Max Hit Points +
- Maximum Comfortable Temperature +
- Meat Amount +
- Mech Gestation Speed +
- Mechanoid Shredding Efficiency +
- Mechanoid Shredding Speed +
- Medical Operation Speed +
- Medical Potency +
- Medical Surgery Success Chance +
- Medical Tend Quality +
- Medical Tend Speed +
- Melee Blunt Damage +
- Melee Cooldown +
- Melee Damage +
- Melee Damage Factor +
- Melee Dodge Chance +
- Melee Hit Chance +
- Melee Sharp Damage +
- Mental Break Threshold +
- Minimum Comfortable Temperature +
- Minimum Handling Skill +
- Mining Speed +
- Mining Yield +
- Mortar Miss Radius Multiplier +
- Move Speed +
- Negotiation Ability +
- Pain Shock Threshold +
- Plant Harvest Yield +
- Plant Work Speed +
- Pruning Speed +
- Psychic Sensitivity +
- Quality +
- Ranged Cooldown +
- Ranged Cooldown Multiplier +
- Recreation +
- Recruit Prisoner Chance +
- Repair Success Chance +
- Research Speed +
- Rest Effectiveness +
- Rest Rate Multiplier +
- Sculpting Speed +
- Sell Price Multiplier +
- Shield Max Energy +
- Shield Recharge Rate +
- Shooting Accuracy +
- Sleep Fall Rate +
- Smelting Speed +
- Smithing Speed +
- Smoothing Speed +
- Social Impact +
- Stonecutting Speed +
- Suppression Power +
- Surgery Success Chance Factor +
- Tailoring Speed +
- Tame Animal Chance +
- Toxic Environment Resistance +
- Toxic Resistance +
- Trade Price Improvement +
- Train Animal Chance +
- Trap Spring Chance +
- Work Efficiency Factor +
- Work Speed Factor +
- Work To Make +