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  • 22:41, 13 October 2021 diff hist +46 Effigyflammability: - -> 0; glowradius: - -> 10; glowcolor: - -> (252, 187, 113); lightradius: 10 -> -;
  • 22:40, 13 October 2021 diff hist +65 Darklight brazierglowradius: - -> 10; glowcolor: - -> (78, 226, 229); thingCategories: - -> BuildingsFurniture; lightradius: 10 -> -;
  • 22:39, 13 October 2021 diff hist +211 Campfiredescription changes; type: Temperature -> Building; type2: - -> Temperature; placeable: True -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> false; efficiency: - -> 0.5; glowradius: - -> 10; glowcolor: - -> (252, 187, 113); heatpersecond: - -> 21; maxheattemperature: - -> 28; terrain affordance: - -> light; work to make: 100 -> 200; resource 1: wood -> Wood; deconstruct yield: Nothing -> nothing; destroyyield: - -> nothing;
  • 22:36, 13 October 2021 diff hist +118 Bryoluxdescribed light
  • 22:29, 13 October 2021 diff hist +66 Brazierglowradius: - -> 10; glowcolor: - -> (252, 187, 113); thingCategories: - -> BuildingsFurniture; lightradius: 10 -> -;
  • 22:28, 13 October 2021 diff hist +46 Autobongflammability: - -> 0; glowradius: - -> 10; glowcolor: - -> (252, 187, 113); lightradius: 10 -> -;
  • 22:25, 13 October 2021 diff hist +587 Template:Lit Radiusadded viete's algorithm too (usually not used, but needed to calculate the tiny lit radius of agarilux)
  • 21:36, 13 October 2021 diff hist 0 Standing lamp→‎Illumination area: lit threshold must have changed from 26% -> 30% at some point
  • 21:34, 13 October 2021 diff hist +462 Template:Infobox mainimplemented Lit Radius
  • 21:14, 13 October 2021 (diff | hist) . . +90. . Bunch of things on User talk:Cheldra (Hide)
  • 21:12, 13 October 2021 diff hist +90 Standing lampglowradius: - -> 12; glowcolor: - -> (217, 217, 208); thingCategories: - -> BuildingsFurniture; destroyyield: - -> nothing; lightradius: 12 -> -;
  • 23:19, 12 October 2021 diff hist +2,672 N Template:Lit Radiuscreated template
  • 19:02, 12 October 2021 (diff | hist) . . -5. . Bunch of things on User talk:Cheldra (Hide)
  • 19:00, 12 October 2021 (diff | hist) . . -4. . Bunch of things on User talk:Cheldra (Hide)
  • 18:59, 12 October 2021 (diff | hist) . . +5. . Bunch of things on User talk:Cheldra (Hide)
  • 18:58, 12 October 2021 (diff | hist) . . +1,278. . Bunch of things on User talk:Cheldra (Hide)
  • 11:22, 12 October 2021 diff hist +16 m Template:Weapon/Row/Ranged
  • 11:20, 12 October 2021 diff hist +291 Template:Weapon/Row/Rangedbugfix
  • 11:18, 12 October 2021 diff hist -290 Template:Weapon/Row/RangedUndo revision 94758 by Cheldra (talk) Tag: Undo
  • 11:18, 12 October 2021 diff hist +290 Template:Weapon/Row/Rangedmade it so the dpses are also red if they're below minimum range
  • 11:10, 12 October 2021 diff hist +20 N Property:Minimum Rangecreated property page current
  • 10:36, 12 October 2021 diff hist +376 Template:Weapon/Row/Rangedmade it so dpses beyond max range still display, but in red
  • 01:49, 12 October 2021 diff hist +44 Uranium slug turretdescription changes; type: Security -> Building; type2: - -> Security; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> false; mass base: 100 -> -; terrain affordance: - -> heavy; research: Uranium slug turret -> uranium slug turret; skill 1 level: 5 -> 6; warmup: - -> 0;
  • 01:45, 12 October 2021 diff hist +76 Spike traptype: Security -> Building; type2: - -> Security; placeable: Yes -> true; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light;
  • 01:44, 12 October 2021 diff hist +101 Sandbagstype: Security -> Building; type2: - -> Security; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> false; terrain affordance: - -> light;
  • 01:43, 12 October 2021 diff hist +148 Mortartype: Structure -> Building; placeable: - -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> heavy; research: Mortars -> mortars; thingCategories: - -> BuildingsSecurity; minrange: 30 -> 29.9; warmup: 500 -> 240;
  • 01:28, 12 October 2021 diff hist +123 Mini-turrettype: Security -> Building; type2: - -> Security; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Gun turrets -> gun turrets; thingCategories: - -> BuildingsSecurity; range: 29 -> 28.9; minimum skill: 5 -> -;
  • 01:24, 12 October 2021 diff hist +179 Barricadedescription changes; type: Security -> Building; type2: - -> Security; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> false; terrain affordance: - -> heavy;
  • 01:23, 12 October 2021 diff hist +59 Autocannon turrettype: Security -> Building; type2: - -> Security; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> false; mass base: 100 -> -; terrain affordance: - -> heavy; research: Autocannon turret -> autocannon turret;
  • 00:26, 12 October 2021 diff hist +218 IED trapdescription changes; type: Security -> Building; type2: - -> Security; placeable: Yes -> true; minifiable: - -> true; mass base: - -> 2; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: - -> BuildingsSecurity; deconstructable: - -> false; leavesresourceswhendestroyed: - -> false;
  • 00:24, 12 October 2021 diff hist +137 IED incendiary trapdescription changes; type: Security -> Building; type2: - -> Security; placeable: Yes -> true; minifiable: - -> true; mass base: - -> 2; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: - -> BuildingsSecurity; deconstructable: - -> false; leavesresourceswhendestroyed: - -> false;
  • 00:23, 12 October 2021 diff hist +188 IED antigrain warhead trapdescription changes; type: Security -> Building; type2: - -> Security; placeable: Yes -> true; minifiable: - -> true; mass base: - -> 2; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: - -> BuildingsSecurity; deconstructable: - -> false; leavesresourceswhendestroyed: - -> false; deconstruct yield: Nothing -> -;
  • 00:21, 12 October 2021 diff hist +162 IED smoke traptype: Security -> Building; type2: - -> Security; placeable: Yes -> true; minifiable: - -> true; mass base: - -> 2; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: - -> BuildingsSecurity; deconstructable: - -> false; leavesresourceswhendestroyed: - -> false; deconstruct yield: Nothing -> -;
  • 00:19, 12 October 2021 diff hist +218 IED firefoam trapdescription changes; type: Security -> Building; type2: - -> Security; placeable: Yes -> true; minifiable: - -> true; mass base: - -> 2; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: - -> BuildingsSecurity; deconstructable: - -> false; leavesresourceswhendestroyed: - -> false;
  • 00:18, 12 October 2021 diff hist 0 m IED EMP trap
  • 00:17, 12 October 2021 diff hist +218 IED EMP trapdescription changes; type: Security -> Building; type2: - -> Security; placeable: Yes -> true; minifiable: - -> true; mass base: - -> 2; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: - -> BuildingsSecurity; resource 1: EMP shell -> Emp shell; deconstructable: - -> false; leavesresourceswhendestroyed: - -> false;
  • 00:15, 12 October 2021 diff hist +122 Wood-fired generatortype: Buildings -> Building; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; flammability: 1.0 -> 1; power: + 1000 -> 1000; lightradius: - -> 6; heatpersecond: - -> 6; terrain affordance: - -> medium; research: Electricity -> electricity;
  • 00:14, 12 October 2021 diff hist +95 Wind turbinetype: Buildings -> Building; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; blockswind: - -> true; minifiable: - -> false; size: 2 ˣ 7 -> 7 ˣ 2; power: +3450 -> 2300; terrain affordance: - -> heavy; research: Electricity -> electricity;
  • 00:13, 12 October 2021 diff hist +228 Waterproof conduitdescription changes; type: Power -> Building; type2: - -> Power; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; edifice: - -> false; terrain affordance: - -> shallow water; research: Electricity -> electricity; deconstructyieldfraction: - -> 0; leavesresourceswhendestroyed: - -> false;
  • 00:12, 12 October 2021 diff hist +49 Watermill generatortype: Buildings -> Building; placeable: Yes -> true; passability: - -> impassable; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; flammability: 1.0 -> 1; beauty: - -> -20; power: + 1100 -> 1100; research: Watermill Generator -> watermill generator;
  • 00:10, 12 October 2021 diff hist +86 Solar generatordescription changes; type: Buildings -> Building; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> false; power: + 1700 -> 1700; terrain affordance: - -> medium; research: Solar Panel -> solar panel;
  • 00:08, 12 October 2021 diff hist +140 Power switchtype: Power -> Building; type2: - -> Power; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; terrain affordance: - -> light; research: Electricity -> electricity; leavesresourceswhendestroyed: - -> false;
  • 00:06, 12 October 2021 diff hist +250 Power conduitdescription changes; type: Power -> Building; type2: - -> Power; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; edifice: - -> false; terrain affordance: - -> light; research: Electricity -> electricity; deconstructyieldfraction: - -> 0; leavesresourceswhendestroyed: - -> false
  • 00:05, 12 October 2021 diff hist +122 Geothermal generatordescription changes; type: Buildings -> Building; placeable: Yes -> true; passability: - -> impassable; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; flammability: - -> 0.5; beauty: - -> -30; power: + 3600 -> 3600; terrain affordance: - -> heavy; research: Geothermal Power -> geothermal power; resource 1 amount: 400 -> 340;
  • 00:03, 12 October 2021 diff hist +124 Chemfuel powered generatortype: Buildings -> Building; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; flammability: 1.0 -> 1; power: + 1000 -> 1000; lightradius: - -> 6; heatpersecond: - -> 6; terrain affordance: - -> medium; research: Electricity -> electricity;
  • 00:01, 12 October 2021 diff hist +100 Batterytype: Buildings -> Building; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; blockswind: - -> true; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; efficiency: 50% -> 0.5; terrain affordance: - -> medium; research: Battery -> battery; thingCategories: - -> BuildingsPower; skill 1: Construction -> -; skill 1 level: 6 -> -;
  • 23:53, 11 October 2021 diff hist +2 m Human meat
  • 23:52, 11 October 2021 diff hist +38 Human meatadding an image for use in infoboxes (hopefully this doesn't break the redirect)
  • 23:49, 11 October 2021 diff hist +703 N Cannibal plattercreated page (stub)
  • 23:37, 11 October 2021 diff hist +130 Vitals monitortype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; cover: 0.4 -> 0.2; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Vitals monitor -> vitals monitor; thingCategories: - -> BuildingsMisc;

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