Difference between revisions of "Muffalo"

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(Removed old stats section. Added manhunter.)
(Added and updated values.)
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|type = Animals{{!}}Animals
 
|type = Animals{{!}}Animals
 
|type2 = Wild{{!}}Wild
 
|type2 = Wild{{!}}Wild
|bodysize = 1.8
+
|bodysize = 2.0
|healthscale = 1.5
+
|healthscale = 1.75
|movespeed = 2.17
+
|movespeed = 3.6
 
|mobdamage = 10
 
|mobdamage = 10
 
|mobdamagetype = blunt
 
|mobdamagetype = blunt
 
|leathername = muffalo leather
 
|leathername = muffalo leather
|manhunter = .025
+
|manhunter = 0.0125
 +
|hungerrate =
 +
|diet = herbivorous
 +
|trainable = intermediate
 +
|wildness = 0.5
 +
|handleskill = 3
 +
|gestation = 60
 +
|lifespan = 15
 
}}</onlyinclude>
 
}}</onlyinclude>
  

Revision as of 21:47, 23 August 2015

Muffalo

"A large herding herbivore descended from buffalo and adapted for some exotic environment. Peaceful unless disturbed."

Base Stats

Type
AnimalsWild

Pawn Stats

Move Speed
3.6 c/s
Health Scale
1.75
Body Size
2.0
Mass - Baby
24 kg
Mass - Juvenile
60 kg
Mass - Adult
120 kg
Carrying Capacity
150 kg
Filth Rate
1
Diet
herbivorous
Life Expectancy
15 years
Manhunter Chance
1.25%
Trainable Intelligence
Intermediate
Wildness
50%
Minimum Handling Skill
4

Production

Gestation Period
60 days

Melee Combat

Damage
10
Damage Type
blunt

Slow-moving, grass-grazing quadrupeds analogous to Buffalo. When enraged, they can melee and can become a threat to colonists due to their high health. They provide a large quantity of leather compared to other creatures that spawn in the same biomes, which means a herd of muffalo can be a lifesaver in extremely cold biomes; two or three muffalo usually provide leather to make a parka, as well as a gratuitous amount of meat. Their leather is a dark blue color. If slain, they can be butchered for 162 muffalo meat and 36 muffalo leather.[1]


  1. Amounts given are at 100% butchery efficiency.