Difference between revisions of "Longsword"

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(User: XeoNovaDan's testing is no longer accurate since Melee Verb changes.)
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As is the case with any sharp weapon, longsword attacks cause bleeding. However, this has little advantage for the player since melee engagements are usually over long before combat penalties due to blood loss can kick in. It could even be seen as a downside, as any potential [[Prisoner]]s will be more difficult to save from bleeding out, especially if your doctors are busy healing your own colonists.
 
As is the case with any sharp weapon, longsword attacks cause bleeding. However, this has little advantage for the player since melee engagements are usually over long before combat penalties due to blood loss can kick in. It could even be seen as a downside, as any potential [[Prisoner]]s will be more difficult to save from bleeding out, especially if your doctors are busy healing your own colonists.
 
==Longsword vs. Comparable Weapons==
 
<!--
 
    Table cell hex colour values for win rates:
 
    0 - 20.83% win rate = #FF6969
 
    20.84 - 31.24% win rate = #FF9B72
 
    31.25 - 43.74% win rate = #FFCD7B
 
    43.75 - 56.25% win rate = #FFFF85
 
    56.26 - 68.75% win rate = #CDFF7B
 
    68.76 - 79.16% win rate = #9BFF72
 
    79.17 - 100.00% win rate = #69FF69
 
-->
 
 
This section goes over how well the longsword fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
 
 
=== Methodology ===
 
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 
<div class="mw-collapsible-content">
 
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
 
* All pawns have a skill level of 8 in melee
 
* No pawns have any traits that affect combat performance
 
* All pawns are of 18 years of age and completely healthy</div>
 
</div>
 
 
Results in the table below are the percentages of battles that longswords either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.
 
 
The following armor categories are:
 
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]
 
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]
 
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants
 
 
{| class="wikitable sortable" style="text-align: center"
 
! Steel longsword vs. !! Unarmored !! Flak !! Marine
 
|-
 
! Steel gladius
 
| style="background: #CDFF7B" | 63.90% || style="background: #CDFF7B" | 67.15% || style="background: #CDFF7B" | 68.35%
 
|-
 
! Steel spear
 
| style="background: #CDFF7B" | 63.95% || style="background: #CDFF7B" | 57.70% || style="background: #FFFF85" | 47.70%
 
|-
 
! Steel mace
 
| style="background: #CDFF7B" | 67.10% || style="background: #FFFF85" | 51.75% || style="background: #FF9B72" | 31.10%
 
|-
 
! Elephant tusk
 
| style="background: #CDFF7B" | 60.70% || style="background: #CDFF7B" | 64.75% || style="background: #CDFF7B" | 68.37%
 
|-
 
! Thrumbo horn
 
| style="background: #FFCD7B" | 37.95% || style="background: #FFCD7B" | 35.35% || style="background: #FFCD7B" | 36.00%
 
|-
 
! Plasteel longsword
 
| style="background: #FFCD7B" | 33.35% || style="background: #FFCD7B" | 34.00% || style="background: #FFCD7B" | 32.00%
 
|-
 
|}
 
 
{| class="wikitable sortable" style="text-align: center"
 
! Plasteel longsword vs. !! Unarmored !! Flak !! Marine
 
|-
 
! Plasteel gladius
 
| style="background: #CDFF7B" | 63.95% || style="background: #CDFF7B" | 66.65% || style="background: #9BFF72" | 70.90%
 
|-
 
! Plasteel spear
 
| style="background: #CDFF7B" | 63.25% || style="background: #CDFF7B" | 60.80% || style="background: #FFFF85" | 53.90%
 
|-
 
! Uranium mace
 
| style="background: #CDFF7B" | 62.35% || style="background: #FFFF85" | 50.60% || style="background: #FF9B72" | 30.20%
 
|-
 
! Elephant tusk
 
| style="background: #9BFF72" | 77.85% || style="background: #69FF69" | 81.30% || style="background: #69FF69" | 82.20%
 
|-
 
! Thrumbo horn
 
| style="background: #FFFF85" | 53.50% || style="background: #FFFF85" | 53.75% || style="background: #FFFF85" | 50.40%
 
|-
 
! Steel longsword
 
| style="background: #9BFF72" | 66.65% || style="background: #9BFF72" | 66.00% || style="background: #9BFF72" | 68.00%
 
|-
 
|}
 
 
<references/>
 
 
[[Kind::Weapons| ]]
 
{{nav|weapon|wide}}
 
[[Category:Weapons]]
 
[[Category:Equipment]]
 

Revision as of 23:42, 24 August 2021

Longsword

Longsword

The ancient weapon of kings, the longsword can be used for slashing or stabbing.

Base Stats

Type
EquipmentWeapons
Weapon Class
Medieval
Mass
2 kg

Melee Combat

Mode
Melee
Melee Attack 1
Handle
9 dmg (Poke)
13% AP
2 seconds cooldown
Melee Attack 2 
Point
23 dmg (Stab)
34% AP
2.6 seconds cooldown
Melee Attack 3 
Blade
23 dmg (Cut)
34% AP
2.6 seconds cooldown
Melee Average DPS
8.60
Melee Average AP
33%

Creation

Crafted At
Fueled smithy / Electric smithy
Skill Required
Crafting 5
Work To Make
18,000 ticks (5 mins)
Stuff Tags
Metallic, Woody
Resources to make
Stuff 100
Technical
weaponTags
MedievalMeleeAdvanced
thingSetMakerTags
RewardStandardQualitySuper


The longsword is a melee weapon in RimWorld that does a large amount of damage, has a long cooldown, and deals sharp damage.

Acquisition

Longswords can be crafted at any smithy, once the Long Blades research has been completed, from Stuff 100 Stuff (Metallic/Woody)s (Metallic or Woody), and 18,000 ticks (5 mins) of work.

Longswords can be purchased from any outlander and orbital combat suppliers, or obtained from outlander and pirate raiders.

Analysis

The longsword has the highest base DPS out of any weapon in the game; having a 22.5% higher nominal DPS than the mace, which is the most powerful blunt weapon in the game. Plasteel longswords are extremely dangerous weapons, and can handily cut down opponents, thanks to their gladius-like cooldown and enhanced damage per hit.

The longsword's primary disadvantage is that it suffers against the extremely high sharp-armor values of Flak vests and Marine armor. Against enemies with these armor variants, a mace of equal quality is usually superior, particularly if made of Uranium; even a humble club can often do the job better than a longsword against these armors. However, a plasteel longsword will still outperform a uranium mace against opponents with Flak jackets, Flak pants, or Plate armor, and longswords still reign supreme against unarmored or lightly armored opponents.

As is the case with any sharp weapon, longsword attacks cause bleeding. However, this has little advantage for the player since melee engagements are usually over long before combat penalties due to blood loss can kick in. It could even be seen as a downside, as any potential Prisoners will be more difficult to save from bleeding out, especially if your doctors are busy healing your own colonists.