Difference between revisions of "Boomrat"

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m (Updated infobox)
(Rewrite. Added parameters.)
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|name = Boomrat
 
|name = Boomrat
 
|image = Animal Boomrat side.png|Boomrat
 
|image = Animal Boomrat side.png|Boomrat
|info = ″Makes a kaboom if killed..″
+
|description = ″Makes a kaboom if killed..″
 
|type = Animals{{!}}Animals
 
|type = Animals{{!}}Animals
 
|type2 = Wild{{!}}Wild
 
|type2 = Wild{{!}}Wild
|placeable =  
+
|bodysize = 0.2
|hp = 40
+
|healthscale = 0.5
|walkSpeed = 1.20
+
|movespeed = 5.5
|mobdamage = Scratch - 6
+
|mobdamage = 6
|mobdamage2 = Bite - 4}}
+
|mobdamagetype = scratch
</onlyinclude>
+
|mobdamage2 = 4
 +
|mobdamagetype2 = bite
 +
|leathername = boomrat leather
 +
}}</onlyinclude>
  
'''Boomrat:''' Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed.   
+
{{Info|'''Boomrats''' inhabit arid shrublands and temperate forests. Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed.   
  
They will also eat your potato crops if given the chance.
+
Boomrats are best hunted while it is raining because the rain will extinguish the fire that boomrats make when they die, saving the colonists the job of putting it out.
  
==Hunting==
+
They will also eat your crops if given the chance.}}
Boomrats should only be hunted while it is raining because the rain will extinguish the fire that boomrats make when they die, saving the colonists the job of putting it out.
 
  
==Code Specifics==
 
 
{{v|{{:Version}}}} '''
 
maxHealth = 40
 
targetHitChanceFactor = 0.6
 
scratchDamage = 6
 
biteDamage = 4
 
thinkTree = HerbivoreStandard
 
walkSpeed = 1.20
 
hungerRate = 0.4
 
deathActionType = ExplodeFlame
 
bodySize = 0.2
 
healthScale = 0.5
 
diet = Omnivorous
 
 
{{v|0.5.496B}} '''
 
baseMaxHealth = 50
 
walkSpeed = 1.5
 
meleeDamage = 5
 
hungerThreshold = .8
 
targetHitEase = .6
 
thinkConfig = Herbivore
 
herdMentality = false
 
ecoSystemWeight = .2
 
spawnWild = true
 
  
 
{{nav|animal}}
 
{{nav|animal}}
 
[[Category:Animals]]
 
[[Category:Animals]]
 
[[Category:Wild]]
 
[[Category:Wild]]

Revision as of 23:53, 14 August 2015

Boomrat

″Makes a kaboom if killed..″

Base Stats

Type
AnimalsWild

Pawn Stats

Move Speed
5.5 c/s
Health Scale
0.5
Body Size
0.2
Mass - Baby
2.4 kg
Mass - Juvenile
6 kg
Mass - Adult
12 kg
Carrying Capacity
15 kg
Filth Rate
1

Production

Melee Combat

Damage
6
Damage Type
scratch
Damage
4
Damage Type
bite

Boomrats inhabit arid shrublands and temperate forests. Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed.

Boomrats are best hunted while it is raining because the rain will extinguish the fire that boomrats make when they die, saving the colonists the job of putting it out.

They will also eat your crops if given the chance.