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  • 22:04, 11 October 2021 diff hist +30 Biosculpter podtype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; blockswind: - -> true; cover: -> 0.5; minifiable: - -> true; size: 2 ˣ 3 -> 3 ˣ 2; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Biosculpting -> biosculpting; thingCategories: -> BuildingsMisc; work to make: 2800 -> 28000;
  • 22:03, 11 October 2021 diff hist -33 Autobongtype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> false; size: 2 * 2 -> 2 ˣ 2; mass base: -> -; flammability: -> -; beauty: -> -; lightradius: - -> 10; terrain affordance: - -> light; research: Microelectronics -> microelectronics; thingCategories: -> -; skill 1: -> -; skill 1 level: -> -; deconstruct yield: -> -;
  • 21:26, 11 October 2021 diff hist -75 Template:Trading Value Table RowUndo revision 94626 by Cheldra (talk) sorry, didn't seem to help and broke things :( Tag: Undo
  • 21:24, 11 October 2021 diff hist +75 Template:Trading Value Table RowI think doing this decreases the post-expand include size
  • 19:00, 11 October 2021 diff hist +96 Weapons→‎Ranged weapons: improved sorting
  • 18:56, 11 October 2021 diff hist +4 Template:Weapon/Row/Ranged
  • 18:55, 11 October 2021 diff hist +174 Template:Weapon/Row/Rangednulled out dpses beyond maximum range
  • 18:43, 11 October 2021 diff hist +133 Tube televisiontype: Buildings -> Building; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; beauty: 0 -> -; recreation type: Television watching -> television watching; terrain affordance: - -> light; research: Tube Television -> tube television; tradeTags: - -> Television;
  • 18:40, 11 October 2021 diff hist +133 Poker tabletype: Buildings -> Building; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; recreation type: Cerebral play -> cerebral play; terrain affordance: - -> light; research: Complex Furniture -> complex furniture; thingCategories: - -> BuildingsFurniture;
  • 18:39, 11 October 2021 diff hist +34 Horseshoes pintype: Buildings -> Building; placeable: Yes -> true; path cost: - -> 14; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; beauty: 0 -> -; recreation power: 1.0 -> 1; recreation type: Dexterity play -> dexterity play; terrain affordance: - -> light; info: Joy activity. -> -;
  • 18:36, 11 October 2021 diff hist +57 Hoopstone ringtype: Buildings -> Building; placeable: Yes -> true; path cost: - -> 14; minifiable: - -> true; sell price multiplier: - -> 0.7; beauty: 0 -> -; recreation power: 1.0 -> 1; recreation type: Dexterity play -> dexterity play; terrain affordance: - -> light;
  • 18:31, 11 October 2021 diff hist +64 Flatscreen televisiontype: Buildings -> Building; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; beauty: 0 -> -; power: -150 -> -330; recreation type: Television watching -> television watching; terrain affordance: - -> light; research: Flatscreen Television -> flatscreen television;
  • 18:29, 11 October 2021 diff hist +44 Chess tabletype: Buildings -> Building; placeable: Yes -> true; path cost: - -> 30; passability: - -> pass through only; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; recreation power: 1.0 -> 1; recreation type: Cerebral play -> cerebral play; terrain affordance: - -> light; research: Complex Furniture -> complex furniture; stuff tags: Stony, Metallic, Woody -> Metallic, Woody, Stony;
  • 18:27, 11 October 2021 diff hist +96 Billiards tabletype: Buildings -> Building; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; recreation type: Dexterity play -> dexterity play; terrain affordance: - -> medium; research: Complex Furniture -> complex furniture; resource 2: Wood -> Cloth; resource 2 amount: 30 -> 80; resource 3: Cloth -> Wood; resource 3 amount: 80 -> 30;
  • 18:25, 11 October 2021 diff hist +49 Game-of-Ur boardtype: Buildings -> Building; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; recreation type: Cerebral play -> cerebral play; terrain affordance: - -> light; research: Complex Furniture -> -;
  • 17:07, 11 October 2021 diff hist +164 Table (3x3)type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; styledominance: - -> 20;
  • 17:06, 11 October 2021 diff hist +165 Table (2x4)type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; size: 4 ˣ 2 -> 2 ˣ 4; sell price multiplier: - -> 0.7; terrain affordance: - -> light; styledominance: - -> 20;
  • 17:06, 11 October 2021 diff hist +164 Table (2x2)type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; styledominance: - -> 10;
  • 17:05, 11 October 2021 diff hist +163 Table (1x2)type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; styledominance: - -> 5;
  • 17:04, 11 October 2021 diff hist +334 Sun lamptype: Furniture -> Building; type2: -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; blockswind: - -> true; cover: - -> 0.2; minifiable: - -> true; flammability: - -> 1; sell price multiplier: - -> 0.7; power: - 2900 -> -2900; lightradius: - -> 14; heatpersecond: - -> 3; terrain affordance: - -> light; research: - -> Electricity;
  • 17:03, 11 October 2021 diff hist +108 Stooltype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 30; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light;
  • 17:02, 11 October 2021 diff hist +29 Standing lamp→‎Colored lights: not sure if colored lights still illuminate a smaller area - their light radius stat seems to be the same. Not sure when it could have changed.
  • 17:00, 11 October 2021 diff hist -81 Standing lamp (green)placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; cover: {{Q|Standing lamp|Cover Effectiveness}} -> 0.2; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; mass base: {{Q|Standing lamp|Mass Base}} -> 4; flammability: {{Q|Standing lamp|Flammability Base}} -> 1; hp: {{Q|Standing lamp|Max Hit Points Base}} -> 50; sell price multiplier: - -> 0.7; power: {{Q|Standing lamp|Power Consumption}} -> -30; lightradius: - -> 12; terrain affordance: - -> light; styledominance: - -> 5;
  • 16:59, 11 October 2021 diff hist +30 Standing lamp (red)
  • 16:58, 11 October 2021 diff hist -110 Standing lamp (red)type: Furniture -> Building; type2: Environment -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; cover: {{Q|Standing lamp|Cover Effectiveness}} -> 0.2; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; mass base: {{Q|Standing lamp|Mass Base}} -> 4; flammability: {{Q|Standing lamp|Flammability Base}} -> 1; hp: {{Q|Standing lamp|Max Hit Points Base}} -> 50; sell price multiplier: - -> 0.7; power: {{Q|Standing lamp|Power Consumption}} -> -30; lightradius: -
  • 16:57, 11 October 2021 diff hist -110 Standing lamp (blue)type: Furniture -> Building; type2: Environment -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; cover: {{Q|Standing lamp|Cover Effectiveness}} -> 0.2; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; mass base: {{Q|Standing lamp|Mass Base}} -> 4; flammability: {{Q|Standing lamp|Flammability Base}} -> 1; hp: {{Q|Standing lamp|Max Hit Points Base}} -> 50; sell price multiplier: - -> 0.7; power: {{Q|Standing lamp|Power Consumption}} -> -30; lightradius: -
  • 16:55, 11 October 2021 diff hist +177 Standing lamptype: Furniture -> Building; type2: Environment -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; beauty: -> -; lightradius: - -> 12; terrain affordance: - -> light; styledominance: - -> 5;
  • 16:54, 11 October 2021 diff hist +758 N Standing darklampcreated page (stub)
  • 16:51, 11 October 2021 diff hist +5 Sleeping spot
  • 16:50, 11 October 2021 diff hist +218 Sleeping spottype: Furniture -> Building; type2: Environment -> Furniture; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; surgery success chance factor: - -> 0.7; terrain affordance: - -> light; work to make: - -> 0;
  • 16:47, 11 October 2021 diff hist +83 Slab double bedtype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; size: 2 * 2 -> 2 ˣ 2; flammability: 0 -> -; beauty: 0 -> -; comfort: -> -; terrain affordance: - -> light; facility: - -> end table, dresser, sleep accelerator; research: Complex Furniture -> Complex furniture; resource 1 amount: 30 -> 85;
  • 16:45, 11 October 2021 diff hist +83 Slab bedtype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; size: 1 * 2 -> 1 ˣ 2; flammability: 0 -> -; beauty: 0 -> -; comfort: -> -; terrain affordance: - -> light; facility: - -> end table, dresser, sleep accelerator; research: Complex Furniture -> Complex furniture;
  • 16:44, 11 October 2021 diff hist +110 Shelftype: Furniture -> Building; type2: Equipment -> Furniture; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; beauty: 0 -> 0.5; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture;
  • 16:42, 11 October 2021 diff hist +105 Royal bedtype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; surgery success chance factor: - -> 1; terrain affordance: - -> light; facility: - -> end table, dresser, sleep accelerator; research: Complex Furniture -> Complex furniture;
  • 16:40, 11 October 2021 diff hist +83 Plant pottype: Furniture -> Building; type2: Plants -> Furniture; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; beauty: 0 -> -; terrain affordance: - -> light;
  • 16:39, 11 October 2021 diff hist +91 Meditation thronetype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 30; minifiable: - -> true; mass base: 3 -> 40; flammability: 1.0 -> 1; hp: 75 -> 150; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture;
  • 16:37, 11 October 2021 diff hist +190 Hospital bedtype: Furniture -> Building; type2: Health -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; beauty: 0 -> -; surgery success chance factor: - -> 1.1; terrain affordance: - -> light; facility: - -> vitals monitor, end table, dresser, sleep accelerator; research: Hospital Bed -> Hospital bed;
  • 16:35, 11 October 2021 diff hist +87 Grand meditation thronetype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 30; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture;
  • 16:33, 11 October 2021 diff hist +831 N Fungus darktorchcreated page
  • 16:30, 11 October 2021 diff hist +104 End tabletype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 30; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture;
  • 16:29, 11 October 2021 diff hist +85 Dressertype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; size: 1 ˣ 2 -> 2 ˣ 1; hp: 100 -> 120; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture;
  • 16:28, 11 October 2021 diff hist +65 Drapetype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; cover: 0.40 -> 0.4; minifiable: - -> true; size: 1 ˣ 2 -> 2 ˣ 1; flammability: 1.2 -> 1; sell price multiplier: - -> 0.7; rest effectiveness: -> -; immunity gain speed factor: -> -; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture; resource 2: wood -> Wood;
  • 16:26, 11 October 2021 diff hist +223 Double sleeping spottype: Furniture -> Building; type2: Environment -> Furniture; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; surgery success chance factor: - -> 0.7; terrain affordance: - -> light; work to make: - -> 0;
  • 16:23, 11 October 2021 diff hist +246 Double bedrolltype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: 5 -> 14; passability: - -> standable; minifiable: - -> true; hp: 100 -> -; sell price multiplier: - -> 0.7; beauty: 0 -> -; rest effectiveness: 0.93 -> 0.95; terrain affordance: - -> light; facility: - -> dresser, end table, sleep accelerator; resource 1 amount: 70 -> 85;
  • 16:22, 11 October 2021 diff hist +191 Double bedtype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; surgery success chance factor: - -> 1; terrain affordance: - -> light; facility: - -> end table, dresser, sleep accelerator; research: Complex Furniture -> Complex furniture;
  • 16:20, 11 October 2021 diff hist +1 m Darklight brazier
  • 16:20, 11 October 2021 diff hist +1 m Brazier
  • 16:20, 11 October 2021 diff hist +1 m Darktorch
  • 16:20, 11 October 2021 diff hist +1 m Bonsai pot
  • 16:20, 11 October 2021 diff hist +1 m Bedroll

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