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- 13:10, 31 March 2017 diff hist +167 m Thrumbo →Hunting Tactics - Alzheimer's and Dementia no longer relevant for A16 as consciousness no longer affects move speed
- 14:40, 28 March 2017 diff hist +299 m Minigun Quality, wealth, and correcting understatement
- 16:13, 26 March 2017 diff hist +15 Kevlar helmet Protection figures added
- 11:09, 25 March 2017 diff hist +232 m Armor Links to main articles
- 23:12, 24 March 2017 diff hist +1,816 Raider Added section for mechanoids, minor corrections and extensions
- 00:25, 23 February 2017 diff hist +1,958 Charge rifle Re-structured: performance, obtaining, conclusion & comparison. Enjoyed writing this one.
- 21:49, 22 February 2017 diff hist -1 m Heavy SMG header fix
- 21:44, 22 February 2017 diff hist +713 Heavy SMG Re-structured: performance, obtaining, conclusion & comparison
- 18:22, 22 February 2017 diff hist -25 m Mini-turret
- 18:20, 22 February 2017 diff hist +745 Mini-turret Shooter accuracy, turret gun infobox added and updated. Source code declares that non-pawns have a shooter accuracy of 96%, confirmed in-game.
- 17:25, 22 February 2017 diff hist +278 Events info added based on source code
- 08:24, 22 February 2017 diff hist +89 m Charge rifle Table updated. Will restructure later
- 08:15, 22 February 2017 diff hist -10 m Heavy SMG Table updated. Will restructure later
- 07:18, 22 February 2017 diff hist -33 Machine pistol Re-structured: performance, obtaining, conclusion & comparison
- 22:17, 21 February 2017 diff hist +170 m Mortar Rework thing, and source
- 18:32, 21 February 2017 diff hist +33 m Scenario system ...or the 'days worth' of food (sorry for spam edit)
- 18:30, 21 February 2017 diff hist +92 m Scenario system can't forget the pet
- 18:28, 21 February 2017 diff hist +3,461 Scenario system Information on basic scenarios added
- 21:12, 15 February 2017 diff hist +16 m Doctoring
- 21:36, 11 February 2017 diff hist 0 m Doctoring 'Values' filled in for Surgery Success for Doctor Care
- 17:39, 7 February 2017 diff hist 0 m Steel Figure correction
- 16:30, 5 February 2017 diff hist -1 m Mood correcting figures that i missed, oops
- 16:24, 5 February 2017 diff hist +4,154 Mood Information corrected, mental break durations added. Special mental breaks added
- 23:52, 4 February 2017 diff hist +90 N File:Killzone.png To use in Raider page's 'Defense Strategy' section, under a new section called 'Killzone'.
- 18:05, 2 February 2017 diff hist +489 m Doctoring Figures added for 'Base Average Quality' (assuming BaseAverageQuality = BaseQuality * MedicalPotency). Surgery Success Added.
- 21:07, 1 February 2017 diff hist -38 m Biomes Updated an image. Had to remove Temperate Forest Elk as it was causing errors (appropritate line found using sublime text)
- 20:51, 1 February 2017 diff hist +71 N File:World overview.png Colour coding from biomes sourced from A16 textures downscaled to 48x48
- 20:40, 1 February 2017 diff hist +155 m World generation one more little thing
- 19:27, 1 February 2017 diff hist +293 m World generation more a16 stuff
- 19:19, 1 February 2017 diff hist -117 World generation Information updated to A16
- 15:55, 28 January 2017 diff hist +12 m Machine pistol
- 14:42, 28 January 2017 diff hist +71 m Incendiary launcher
- 16:28, 27 January 2017 diff hist +812 Doctoring →Some information added
- 08:18, 27 January 2017 diff hist +13 m Doctoring Section added, will work on it later because school
- 21:20, 25 January 2017 diff hist +3,008 Doctoring
- 21:20, 25 January 2017 diff hist 0 File:Medicine industrial old 4.png XeoNovaDan uploaded a new version of "File:Medicine.png"
- 21:19, 25 January 2017 diff hist 0 File:Glitterworld medicine.png XeoNovaDan uploaded a new version of "File:Glitterworld medicine.png"
- 17:12, 25 January 2017 diff hist +501 Charge rifle More information. Not greatly detailed
- 08:24, 25 January 2017 diff hist +261 m Healroot Noteworthy note
- 15:31, 23 January 2017 diff hist +6 m Doctoring L1 to L2 headers
- 17:31, 22 January 2017 diff hist 0 m Doctoring Colonist B's manipulation was incorrect: 60% instead of 40%, as bad back only does a 10% hit to manipulation
- 13:28, 22 January 2017 diff hist +659 Doctoring Table, slightly more information. Removed some information for now.
- 11:27, 22 January 2017 diff hist +637 Health Difficulties Surgical cut and Frostbite + infection chances. Figures updated to A16
- 01:27, 22 January 2017 diff hist +684 m Doctoring More exact to-do list as to how I'd imagine this page (deviation is perfectly okay though). Publicly put out there incase others want to chip in. There's most likely more to add than this, but I don't have the time now.
- 23:37, 20 January 2017 diff hist +857 N Doctoring Barebones for now, loosely structured. Contains some basic information, but needs more information, categorisation, general fleshing out, and proper structuring. It currently just works. UC Tagged.
- 23:28, 20 January 2017 diff hist +1 m Medicine forgot closing bracket
- 23:25, 20 January 2017 diff hist +389 m Medicine Lil' more info based from experience I had: colony struck with plague, level 12 doctor was afflicted (but level 8 doctor also helped), everybody made it through. No penoxycyline required.
- 23:20, 20 January 2017 diff hist 0 m Glitterworld medicine typo fix
- 23:20, 20 January 2017 diff hist +1,017 Glitterworld medicine Extended, structured.
- 23:08, 20 January 2017 diff hist +827 Herbal medicine Screw it, expanded the information. Information copied from Medicine, and tweaked for Herbal medicine (lazy, I know, but it gets the job done)