Difference between revisions of "Signal chip"

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(Last details before the destub is complete, adding some extra specifics on hoow the chip spawns.)
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{{Biotech}}
 
{{Biotech}}
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{{Stub|reason=1) Type (and Type 2) - see in game 2) Study time/xp/other details 3) Confirm that feral diaboli (player created ones gone uncontrolled) don't drop chips}}
 
{{infobox main|resource|
 
{{infobox main|resource|
 
| name = Signal chip
 
| name = Signal chip
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== Acquisition ==
 
== Acquisition ==
A signal chip can be obtained by defeating a hostile [[diabolus]].
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A single signal chip will be dropped by a hostile [[diabolus]] upon death, regardless of whether the diabolus is summoned by the [[comms console]] or spawned naturally as part of a [[raid]]. It is not relevant who kills the diabolus - kills by other factions, wild animals, or berserk mechanoids still drop the signal chip.  
  
 
== Usage ==
 
== Usage ==

Revision as of 21:26, 20 February 2023

Signal chip

Signal chip

A mechanoid-band synchronization micro-organ. It is necessary to produce certain advanced types of mechanoids and equipment.
A mechanitor can study this chip to help unlock higher tiers of mechtech research.

Base Stats

Type
[[]]
Market Value
500 Silver
Stack Limit
10
Mass
1 kg
Beauty
0.25
HP
100
Deterioration Rate
2.0
Flammability
0%
Technical
defName
SignalChip
thingCategories
Manufactured


Signal chips are a resource added by the Biotech DLC.

Acquisition

A single signal chip will be dropped by a hostile diabolus upon death, regardless of whether the diabolus is summoned by the comms console or spawned naturally as part of a raid. It is not relevant who kills the diabolus - kills by other factions, wild animals, or berserk mechanoids still drop the signal chip.

Usage

Studying one at a research bench is required to research Standard Mechtech. The chip is not consumed in the process.

They are used in the following crafting recipes:

  • Product Ingredients Type [ExpandCollapse]
    Mechcommander helmet Mechcommander helmet Content added by the Biotech DLC Plasteel 60 + Component 6 + Signal chip 1 Gear - Armor
    Bandwidth pack Bandwidth pack Content added by the Biotech DLC Steel 50 + Component 8 + Signal chip 2 Gear - Utility
    Diabolus Diabolus Content added by the Biotech DLC Steel 300 + Plasteel 300 + Signal chip 2 + High subcore 1 Mechanoid
    Control sublink (standard) Control sublink (standard) Content added by the Biotech DLC Signal chip 1 + Component 4 Medical Items - Body Parts
    Mech gestation processor Mech gestation processor Content added by the Biotech DLC Signal chip 1 + Component 6 Medical Items - Body Parts
  • Analysis

    Signal chips are the main reason to call in and fight a diabolus. Standard Mechtech gives access to a variety of mechs (pikeman, scyther, scorcher, tunneler), and a few mechanitor items.

    Once you have studied a signal chip, bandwidth packs are often the most helpful use of signal chips. For Steel 50 Steel, Component 8 Components, Signal chip 2 Signal chips, this item gives +9 bandwidth and never degrades, nor can it shut down like a band node. Compared to other signal chip items:

    • The mechcommander helmet gives +6 bandwidth for 1 signal chip. However, the array headset also gives +6 bandwidth and occupies the head slot. The advantage of the mechcommander helmet is that it gives the protection of a flak helmet while also giving bandwidth. For mechanitors hiding in the backlines, this helmet doesn't see too much use.
    • Standard control sublinks give +6% Global Work Speed to all labor mechs, for 1 signal chip. The bandwidth pack can give up to 9 more labor mechs, which usually results in more productivity; basic mechs aren't very expensive. Once you have bandwidth packs on all available mechanitors, further signal chips can be used to make control sublinks. You can install up to 3 standard sublinks per mechanitor, with high sublinks instead using powerfocus chips.
    • You can gestate a friendly diabolus using 2 signal chips and some other resources. Diaboli can be very powerful as allies, but are expensive and expensive for bandwidth. They also require High Mechtech to create.

    In the lategame/endgame, diaboli can be summoned and farmed for their steel. Any excess signal chips can be sold to exotic goods traders.

    Version history

    • Biotech DLC Release - Added.
    • 1.4.3531 - Flammability reduced to 0%.
    • 1.4.3555 - Updated textures for all super-mechanoid chips to look more appropriately ultratech than archotech.

    See also