Difference between revisions of "Work site"

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(Created page with "{{Ideology}} {{Stub}} Work sites: * Mining * Farming * Hunting * Lumber? == Pawn kinds == specific pawnkinds for different faction types. can have specific bionics == Spawn...")
 
(→‎Pawn kinds: specified the type of bionics and along with the mainly resources that can be found)
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{{Ideology}}
 
{{Ideology}}
 
{{Stub}}
 
{{Stub}}
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Work Sites contain various resources determined from the type of site they are and can be attacked to acquire them. They appear as a quest on the world map and are owned by a faction that is either independent and won't affect any faction relations, or is owned by one of the factions already present and will affect goodwill if attacked.
 
Work sites:
 
Work sites:
 
* Mining
 
* Mining
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**[[Steel]]
 +
**[[Component]]s
 +
**[[Silver]]
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**[[Gold]]
 
* Farming
 
* Farming
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**Vegetarian [[Raw food]]s {{Check Tag|Detail Needed|Can Haygrass or Agave Fruit be found?}}
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**[[Chocolate]]
 
* Hunting
 
* Hunting
* Lumber?
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**[[Pemmican]] always present.
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**[[Leathers]] {{Check Tag|Detail Needed|Can rare leathers such as Thrumbofur also appear? And is human leather also a possibility?}}
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**[[Corpse|Corpses]] that can provide the leather listed.
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* Lumber
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**[[Wood]]
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Sites will usually have [[Gibbet cage]]s with human corpses already present in them.
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Any sites will also provide food from the pawns killed, usually dropping Pemmican for tribal factions or [[Simple meal]]s, [[Fine meal]]s, and [[Packaged survival meal]]s for higher tech factions.
  
 
== Pawn kinds ==
 
== Pawn kinds ==
specific pawnkinds for different faction types.
+
Specific xenotypes can be found dependent on what faction owns the Work Site, if it is an independent faction, this will be noted under the quest and it will be based on any pre-existing faction on the map for Xenotypes.  
  
can have specific bionics
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Farming sites can have pawns spawned in with a [[Field hand]] installed, and Mining sites can have pawns with a [[Drill arm]] installed.
  
 
== Spawning mechanics ==
 
== Spawning mechanics ==

Revision as of 17:11, 22 March 2024

Work Sites contain various resources determined from the type of site they are and can be attacked to acquire them. They appear as a quest on the world map and are owned by a faction that is either independent and won't affect any faction relations, or is owned by one of the factions already present and will affect goodwill if attacked. Work sites:

Sites will usually have Gibbet cages with human corpses already present in them. Any sites will also provide food from the pawns killed, usually dropping Pemmican for tribal factions or Simple meals, Fine meals, and Packaged survival meals for higher tech factions.

Pawn kinds

Specific xenotypes can be found dependent on what faction owns the Work Site, if it is an independent faction, this will be noted under the quest and it will be based on any pre-existing faction on the map for Xenotypes.

Farming sites can have pawns spawned in with a Field hand installed, and Mining sites can have pawns with a Drill arm installed.

Spawning mechanics

varies by biome

need hills or mountains for mining

no wood sites in the desert

no Farming in tundra, sea ice and ice sheet


Factions

can be main factions or minor factions.

put categories here